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First, you may have noticed I have updated the mod title. I wasn't sure if I should, but I think it's for the best to help other people understand what the mod actually does at a glance when browsing the workshop. I originally uploaded this mod as a fork of the original to simply update it for a new RimWorld version. That's also why my name was in the title to help people differentiate it from the original author. However, I have now maintained it for nearly 3 years and with all the updates, the code is almost purely my own. So, I felt it was time to give it some of it's own personality. I hope it's an easy transition for everyone.
Second, as promised in the comments just below, I've made updates to the "with doors" version of this mod hosted on GitHub. See the description and changelog for more details, and download the latest if you need to.
Thanks for reading, and happy gaming!
That said, there IS a minifiable door version already hosted on GitHub. The link is in the mod description. USE AT YOUR OWN RISK. I can't guarantee how it will affect your game. I'll try to push an update in the next few days to make sure that version is up to date.
I didnt check the source code but as a modder and ex software engineer IRL Im 200% sure that ME is coded in a wrong way, the traversal algorithm against buildings (vanilla and modded) are quite questionable.
with Smart Minify to customize the weight and add the item to the inventory categories. It also allows you to remove and add buildings, as in MinifyEverything , by default walls, doors and two dozen other things are not minifiable.