RimWorld
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Preemptive Strike (v1.4+ Fork)
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Mod, 1.4, 1.5
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6.220 MB
5 nov. 2022 la 16:11
7 mai 2024 la 9:27
6 jurnale de actualizare ( vizionare )

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Preemptive Strike (v1.4+ Fork)

În 1 colecție creată de Ogliss
Og's Caretakership
17 obiecte
Descriere
This a fan updated continuation of Lt. Bob's continuation of Dr.Carl's original mod, with all credit for the idea and original implementation going to him. I have only taken over development of the mod since the RimWorld update to v1.4.

Original mod can be found here:
- https://steamcommunity.com/sharedfiles/filedetails/?id=1890377807
1.3 mod can be found here:
- https://steamcommunity.com/sharedfiles/filedetails/?id=2056230561

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Credits (from Dr.Carl's original):
1. Many many thanks to @Iron Chaos for the fantastic tower graphics!
2. Some features in this mod are inspired by the mod Spotted by TGPArcher
3. Some textures and UI icons are from some online sources. Their credits are noted in the file “ThirdPartyAttributions”. You can find it in the root folder of this mod.
4. Some textures are modified from the vanilla Rimworld art source by Ludeon Studios.
License: You can browse, modify and reuse my code as you wish (source code is in GitHub repository), but please give me credit.
5. Additional translations by: Proxyer
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Changelog:
05/Nov/2022: Updated to 1.4
01/22/2022: Improved performance of WorkGiver for watchtower job
03/06/2021: Cleaned up leftover food code in towers, should now be fully removed
11/12/2020: Added Scaria to manhunter packs; improved performance; quest bug fixes
10/09/2020: DifficultDetect setting saves correctly between games
08/18/2020: Replaced two error warnings with messages
08/14/2020: Fixed issue with reward pawns from quests; Flagged as v1.2 supported
05/29/2020: Removed refuel job from towers to improve performance
04/27/2020: Balance tweak to go with detection changes: All tower ranges increased by +1
04/26/2020: Added Japanese translations
04/25/2020: Added forbid ability to all towers
04/25/2020: Added "Difficult Detection" option, on by default. Limits what can be detected outside of visual range.
04/19/2020: Fixed null handling for friendly drop pod assists when in debug mode
04/16/2020: Added description tags to Hediff xmls
04/13/2020: More quest bug handling
04/12/2020: Added additional debug code; Created and tested handlers for most quest incidents (Couldn't test infestation on a new map)
04/11/2020: Corrected no-spawning issue with pawn-rewarding manhunter quests
04/11/2020: Changed packageID, restructured to allow multiversion, merged old v1.0 mod into package file (untouched), uploaded to Steam
04/10/2020: Changed Royalty Collector alert to standard message
04/01/2020: Created bypass for Royalty Tribute Collector
03/21/2020: Initial v1.1 fork created on GitHub

Source:
New fork:
https://github.com/Ogliss/RimworldMod_RaidAlarm-PreemptiveStrike/tree/RimworldV1.4
Fork:
https://github.com/Lt-Bob/RimworldMod_RaidAlarm-PreemptiveStrike
Original:
https://github.com/DrCarlLuo/RimworldMod_RaidAlarm-PreemptiveStrike
Discuții populare Vezi toate (1)
25
12 mai 2024 la 13:08
IMPORTANT: Bug Reports & Known Issues
Ogliss
188 comentarii
Brumes Wolf 25 mart. la 8:31 
The UI for the mod settings seem weirdly cut off and shows some weird diacritics on characters in certain strings, anyone else have this issue?
UFR-Jeriko 4 febr. la 15:15 
For those having issues with raids or some caravans not spawning in when its time take a look at the bug reports in the Discussions..no it wont really give you a solution but this being(hopefully) at the top of the comments will give someone an easier time debugging that issue.
Komissar Rudinov 21 ian. la 7:09 
is the building uninstalled?
Peers 20 ian. la 13:59 
Not sure if the "tactical telescope" installation is working, I got a vanilla telescope, and it still can't upgrade
DarkNova 18 ian. la 6:55 
@Rozkurwiator Yes but the Watchtower Storage Filter for the Food is broken
Rozkurwiator 18 ian. la 4:54 
Is it working ?
Venusgate 8 ian. la 18:50 
@BobGrey hold rightclick on the border around the clickboard and drag.
BobGrey 8 ian. la 0:46 
How can I move the "Security Reports" button? It is WAY TOO FAR into the middle of the screen. For a button that is rarely used, it should be as far to the edge, preferably a corner, as possible. I want to move it to either the top-right or bottom-right corner so that it doesn't block anything. Currently, I am using UI Not Included to re-arange my UI and move the those little overlay buttons to the top-right, leaving a nice gap in the bottom-right under the alerts where this could fit perfectly.
Torres 27 dec. 2024 la 16:37 
So I don't really think this is working well? I got a warning of an assault coming yet the corp size is marked as zero.
Torres 22 dec. 2024 la 16:40 
That has been broken for as long as I remember using this mod and all forks except the original and I mean the very original one.

You gotta learn to live with it