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(Obsolete) Miho barebone 1.4 Compatibility Patch
   
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Mod, 1.4
File Size
Posted
Updated
189.730 KB
Nov 5, 2022 @ 4:01pm
Nov 6, 2022 @ 10:01pm
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(Obsolete) Miho barebone 1.4 Compatibility Patch

Description
Miho 1.4 official is out !
You dont need this patch anymore.

------------------------

A certain someone fell in love with these fluffy foxes back in 1.3, and is near mental break threshold.
So, this thing came up.
A very barebone patch to make Miho Race run with Rimworld 1.4.
Only meant to be placeholder while we all wait for the official 1.4 Miho.
Many, and I mean MANY functionalities have been removed for this.

Load after Miho Race 1.3

Hard imcompatibility:
- Miho Experimental Addon (Do not load the Addon)
- Combat Extended Unofficial (Doesnt work with Miho ATM)

Soft incompatibility:
- VanillaFactionsExpanded
- VanillaFactionsExpanded Mechanoid

Soft compatibility:
- SRTS Expanded 1.4 (You need to change Miho 1.3's LoadFolders.xml manually. Read patchnote Nov 7)

-----------------
How to Use :
-----------------

1- load Miho 1.3 and patch 1.4, load patch after Main mod

2- go to Miho 1.3 folder, in (ModFolder)\LoadFolders.xml, comment-out these following lines :

<li IfModActive="OskarPotocki.VanillaFactionsExpanded.Core" IfModNotActive="mihoaddon.fortifiedoutremer">VEFM</li>
<li IfModActive="CETeam.CombatExtended">CE</li>
<li IfModActive="mihoaddon.fortifiedoutremer">Experimental</li>

3- in (ModFolder)\1.3\Assemblies, delete DroneRace.dll

-----
Update 1.1
VEF module might be compatible after all. Read patchnote for more detail.
-----

What is missing:
- Miho cannot use racial psycast, so it's removed
- Anything related to Miho Drones is broken
- Miho clothing no longer have that "Only render when drafted" functionalty (due to MoHAR 1.4 still missing parts)
- Miho cannot swap faces to sleeping ones (also due to missing MoHAR)

What is added:
- Nothing.

Biotech Functionality:
- Nothing.
- No miho baby. Otherwise it breaks pawn generation.

Let's hope PePeTan and Fortified_home get to work on an official version soon.
If any of the original authors do ask for this patch to be taken down, then it'll happen.
Popular Discussions View All (3)
6
Nov 9, 2022 @ 6:12am
Hugs log issues with invisible weapons and undraftable pawns.
NotoriousNix
1
Nov 23, 2022 @ 3:11pm
LoadFolders.xml Template
Adrastea74
0
Nov 7, 2022 @ 4:12pm
MoHARcustomHAR
Adrastea74
16 Comments
CooCoo Nov 24, 2022 @ 3:55am 
I guess the faction name was changed with the MIHO 1.4 update and the existing faction with MIHO mod(1.3) disappeared in save file. This causes serious bug in the world map and game will be broken when you open world map(All settlements disappears and can't control anything).

But this is a simple bug that always appears when removing factions. Just ignore red lines and save/load same file again. The names of race, weapons, equipment, research, etc. did not changed, so I think everything will work fine. MAYBE.

I doubt whether quests involving the deleted faction should be deleted in save files. At least, I had no quest of the Miho Factions and this worked fine.

But you need Vanilla Expanded Framework(Faction Discovery mod included) to regenerate neutral Miho faction. And use World Edit mod to replace its settlements if you want.
Adrastea74  [author] Nov 23, 2022 @ 8:56pm 
MIHO 1.4 version is out !!!!! :Hearthian_Shocked: :Hearthian_Shocked:
Adrastea74  [author] Nov 16, 2022 @ 11:52pm 
(redo)
Good news, HAR just updated, and in its dll there is code for the previously MoharCustomHar functions, and more (including gene supports)
but i think original authors now could... and they probably are making a full miho 1.4 with everything in HAR right now.
Reaperrising Nov 14, 2022 @ 9:24am 
Thank you.
Reaperrising Nov 13, 2022 @ 11:45pm 
So not used to XML. My attempt at changing the loadfolder ended up with a crash type I have never seen. Can I have a example of what it is supposed to look like as following the instructions with my lets go with limited XML skill did not go well.
NotoriousNix Nov 8, 2022 @ 11:13pm 
I think the "VFE - Mechanoids : Without Drones" mod may improve compatibility between this mod and the vfe mechanoids mod.
Adrastea74  [author] Nov 7, 2022 @ 1:37pm 
@NotoriousNix
you were right about Mohar.

Turns out I was dumb once again, and didnt check enough. HAR1.4 Dev branch has implemented functionalities previously found in MoHARCustomHAR :goobert:

updating in progress.
NotoriousNix Nov 6, 2022 @ 5:35am 
Appreciated, my dumb non coder brain literally thought cont stood for continued, in retrospect it should have been obvious since that file was literally for folder loading lol.
Adrastea74  [author] Nov 6, 2022 @ 5:14am 
@NotoriousNix
<li>Cont</li> must not be inside comment. that's the folder containing non-version dependent data (sound, texture, translation), missing textures will break your game on render