RimWorld

RimWorld

(Obsolete) Miho barebone 1.4 Compatibility Patch
16 Comments
CooCoo Nov 24, 2022 @ 3:55am 
I guess the faction name was changed with the MIHO 1.4 update and the existing faction with MIHO mod(1.3) disappeared in save file. This causes serious bug in the world map and game will be broken when you open world map(All settlements disappears and can't control anything).

But this is a simple bug that always appears when removing factions. Just ignore red lines and save/load same file again. The names of race, weapons, equipment, research, etc. did not changed, so I think everything will work fine. MAYBE.

I doubt whether quests involving the deleted faction should be deleted in save files. At least, I had no quest of the Miho Factions and this worked fine.

But you need Vanilla Expanded Framework(Faction Discovery mod included) to regenerate neutral Miho faction. And use World Edit mod to replace its settlements if you want.
Adrastea74  [author] Nov 23, 2022 @ 8:56pm 
MIHO 1.4 version is out !!!!! :Hearthian_Shocked: :Hearthian_Shocked:
Adrastea74  [author] Nov 16, 2022 @ 11:52pm 
(redo)
Good news, HAR just updated, and in its dll there is code for the previously MoharCustomHar functions, and more (including gene supports)
but i think original authors now could... and they probably are making a full miho 1.4 with everything in HAR right now.
VoidNightmare Nov 14, 2022 @ 9:24am 
Thank you.
VoidNightmare Nov 13, 2022 @ 11:45pm 
So not used to XML. My attempt at changing the loadfolder ended up with a crash type I have never seen. Can I have a example of what it is supposed to look like as following the instructions with my lets go with limited XML skill did not go well.
NotoriousNix Nov 8, 2022 @ 11:13pm 
I think the "VFE - Mechanoids : Without Drones" mod may improve compatibility between this mod and the vfe mechanoids mod.
Adrastea74  [author] Nov 7, 2022 @ 1:37pm 
@NotoriousNix
you were right about Mohar.

Turns out I was dumb once again, and didnt check enough. HAR1.4 Dev branch has implemented functionalities previously found in MoHARCustomHAR :goobert:

updating in progress.
NotoriousNix Nov 6, 2022 @ 5:35am 
Appreciated, my dumb non coder brain literally thought cont stood for continued, in retrospect it should have been obvious since that file was literally for folder loading lol.
Adrastea74  [author] Nov 6, 2022 @ 5:14am 
@NotoriousNix
<li>Cont</li> must not be inside comment. that's the folder containing non-version dependent data (sound, texture, translation), missing textures will break your game on render
NotoriousNix Nov 6, 2022 @ 3:02am 
Maybe I didnt comment out everything correctly?

<?xml version="1.0" encoding="utf-8" ?>
<loadFolders>
<v1.3>
<li>1.3</li>

<!-- <li IfModActive="OskarPotocki.VanillaFactionsExpanded.Core" IfModNotActive="mihoaddon.fortifiedoutremer">VEF</li> -->
<!--<li IfModActive="OskarPotocki.VanillaFactionsExpanded.Core" IfModNotActive="mihoaddon.fortifiedoutremer">VEFM</li>-->
<li IfModActive="smashphil.neceros.srtsexpanded">SRTS</li>
<!--<li IfModActive="CETeam.CombatExtended">CE</li>
<li>Cont</li>
<li IfModActive="mihoaddon.fortifiedoutremer">Experimental</li>-->

</v1.3>
</loadFolders>
NotoriousNix Nov 6, 2022 @ 2:57am 
I honestly can't get this to work, it breaks the game completely when I reach the character select screen. Not sure if its character menu or something else.

hugs logs
https://gist.github.com/b184e33eba31fba6761816e2f4d248c8
NotoriousNix Nov 6, 2022 @ 1:40am 
I think you did fantastic with what you had to work with.
Adrastea74  [author] Nov 6, 2022 @ 1:40am 
@NotoriousNix
regarding soft incompatibilities, its mostly to disable parts of Miho's functionality that are no longer functional. One line edit tells Miho Mod to not load related files, and everything will work just fine.
Im still testing whether VFE is good or not. VFEM definitely doesn't work.

Explanations:
Miho did implemented VFEMechanoid's factories, but that whole module is (from what I see) quite heavily tied to its Drones. but Drones have broken dll files that I do not have the source code for. and i think decompiling dll and remake stuffs is going too far.

I did read on what HAR1.4 do with extension graphics, sadly atm there are a few things from Miho that it cannot do (so I had to remove them) (or maybe im just dumb. most likely im just dumb:goobert:)
NotoriousNix Nov 5, 2022 @ 11:34pm 
Regarding soft incompatibilities what does that entail. On the note of issues with moharcustomhar did you look at what humanoid alien races 1.4 adds, supposedly its picked up some of the features the older mohar had so moharcustomraces got discontinued.
NotoriousNix Nov 5, 2022 @ 10:13pm 
Fantastic. Once im done with this medieval playthrough ill definitely give this a try.