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But this is a simple bug that always appears when removing factions. Just ignore red lines and save/load same file again. The names of race, weapons, equipment, research, etc. did not changed, so I think everything will work fine. MAYBE.
I doubt whether quests involving the deleted faction should be deleted in save files. At least, I had no quest of the Miho Factions and this worked fine.
But you need Vanilla Expanded Framework(Faction Discovery mod included) to regenerate neutral Miho faction. And use World Edit mod to replace its settlements if you want.
Good news, HAR just updated, and in its dll there is code for the previously MoharCustomHar functions, and more (including gene supports)
but i think original authors now could... and they probably are making a full miho 1.4 with everything in HAR right now.
you were right about Mohar.
Turns out I was dumb once again, and didnt check enough. HAR1.4 Dev branch has implemented functionalities previously found in MoHARCustomHAR
updating in progress.
<li>Cont</li> must not be inside comment. that's the folder containing non-version dependent data (sound, texture, translation), missing textures will break your game on render
<?xml version="1.0" encoding="utf-8" ?>
<loadFolders>
<v1.3>
<li>1.3</li>
<!-- <li IfModActive="OskarPotocki.VanillaFactionsExpanded.Core" IfModNotActive="mihoaddon.fortifiedoutremer">VEF</li> -->
<!--<li IfModActive="OskarPotocki.VanillaFactionsExpanded.Core" IfModNotActive="mihoaddon.fortifiedoutremer">VEFM</li>-->
<li IfModActive="smashphil.neceros.srtsexpanded">SRTS</li>
<!--<li IfModActive="CETeam.CombatExtended">CE</li>
<li>Cont</li>
<li IfModActive="mihoaddon.fortifiedoutremer">Experimental</li>-->
</v1.3>
</loadFolders>
hugs logs
https://gist.github.com/b184e33eba31fba6761816e2f4d248c8
regarding soft incompatibilities, its mostly to disable parts of Miho's functionality that are no longer functional. One line edit tells Miho Mod to not load related files, and everything will work just fine.
Im still testing whether VFE is good or not. VFEM definitely doesn't work.
Explanations:
Miho did implemented VFEMechanoid's factories, but that whole module is (from what I see) quite heavily tied to its Drones. but Drones have broken dll files that I do not have the source code for. and i think decompiling dll and remake stuffs is going too far.
I did read on what HAR1.4 do with extension graphics, sadly atm there are a few things from Miho that it cannot do (so I had to remove them) (or maybe im just dumb. most likely im just dumb