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[Obsoleted] Very Ordinary Security Buildings: Continued
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Mod, 1.4
ファイルサイズ
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更新日
139.418 MB
2022年10月24日 2時04分
2023年8月26日 2時42分
9 項目の変更履歴 ( 表示 )

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[Obsoleted] Very Ordinary Security Buildings: Continued

解説
About
A simple mod to add security buildings or building like stuffs and items or something indescribable that may be useful to defense.
Due to the moder's lack of eng writing skills and lazism, this mod used translator frequently and much depends on machine translation. So may have awkward or incorrect translation at ingame description.

In the process of responding to Rimworld 1.4, compatibility was very messed up. So I posted the mod separately.

Wait, you are original modder! Why was it titled 'Continued'?!
└Why not.

Reference list of using dlls source
  • GT_Animation[ludeon.com]: Texture animate tool. Built in this mod is customized to the latest version of NET framework and Unity Engine.
  • Turrets Are Cover: Believe it or not, VOSB's ADVENT turret cover is provided by this.
  • HaploX1's Misc. Turretbase: Using spawner bullet function of that mod. Don't forget to subscribe and load it above list.
  • Pelador's Proximity: Framework mod that provides area buff effect function. Thanks to the mlie for the latest update. Don't forget to subscribe and load it above list too.


Note
  • This mod has no CE compatibility. I'm not luCEferium user and lacks crafting skill to make patch.
  • Some turret features in this mod may not work if you use rim73's hediff optimizations option
  • External sources such as sfx and icon images, etcs used in this mod are used for non-commercial purposes and do not claim copyright as mine.

人気スレッド 全て表示 (1)
0
2022年11月4日 14時10分
Strange bug
Gauron
10 件のコメント
FlareShooter  [作成者] 4月16日 6時48分 
https://steamcommunity.com/sharedfiles/filedetails/?id=3224163808
Ver 1.5 has been released. A lot has changed since had own C# assembly.
FlareShooter  [作成者] 3月15日 20時05分 
1.5 is WIP. I plan to change the parent mod dependencies, so will publish separately in the workshop again.
I'll be looking around to see if there are any good idea materials for turret modding in the new DLC content when it released, so it may be a little late.
C_Victory 2023年7月20日 0時13分 
Is there any way to prevent Hediff in this mod?
Even if I use RIMMSqol to make other mod prosthetics and genes resistant to Lunatic record and Plague field, they still develop Hediff if they are within the range.
This is also the case with Psychic Suppressor in Vanilla, even if I use RIMMSqol to make it resistant.
The only other mods I know of that completely disable it are

<comps>
<li Class="◯◯">
<hediff>falling under Hediff</hediff>
<severity>initialSeverity</severity>
<radius>Scope</radius>
<interval>Tick</interval>
<pawnkinds>
<li>apply to pawn</li>
<li MayRequire"other mod packageId">apply to pawn</li>
</pawnkinds>
</li>
</comps>


I only know about
Vexacuz 2023年3月13日 11時57分 
Hello. I really like the mod, specially the fantasy/Magic buildings. But i gotta say that the artwork, while cool-looking, desperately needs a full-overhaul for better resolution and trim out the literal rough edges of the sprites.
RobbyOne 2022年10月30日 12時46分 
are those Bloons TD 6 Spike factory.......I FUKING NEED IT
Peteian 2022年10月28日 8時06分 
Thanks! Love the Starcraft additions btw, probably my favorite turrets
FlareShooter  [作成者] 2022年10月28日 6時54分 
@Peteian
Yes, I forgot to register the required mods when I made a new post
Peteian 2022年10月28日 6時36分 
Does this have the same required mods as the original VOSB?
test 2022年10月24日 9時12分 
bloons td for rimworld???
Zeta 2022年10月24日 3時10分 
What