RimWorld

RimWorld

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[Obsoleted] Very Ordinary Security Buildings: Continued
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Mod, 1.4
File Size
Posted
Updated
139.418 MB
Oct 24, 2022 @ 2:04am
Aug 26, 2023 @ 2:42am
9 Change Notes ( view )

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[Obsoleted] Very Ordinary Security Buildings: Continued

Description
About
A simple mod to add security buildings or building like stuffs and items or something indescribable that may be useful to defense.
Due to the moder's lack of eng writing skills and lazism, this mod used translator frequently and much depends on machine translation. So may have awkward or incorrect translation at ingame description.

In the process of responding to Rimworld 1.4, compatibility was very messed up. So I posted the mod separately.

Wait, you are original modder! Why was it titled 'Continued'?!
└Why not.

Reference list of using dlls source
  • GT_Animation[ludeon.com]: Texture animate tool. Built in this mod is customized to the latest version of NET framework and Unity Engine.
  • Turrets Are Cover: Believe it or not, VOSB's ADVENT turret cover is provided by this.
  • HaploX1's Misc. Turretbase: Using spawner bullet function of that mod. Don't forget to subscribe and load it above list.
  • Pelador's Proximity: Framework mod that provides area buff effect function. Thanks to the mlie for the latest update. Don't forget to subscribe and load it above list too.


Note
  • This mod has no CE compatibility. I'm not luCEferium user and lacks crafting skill to make patch.
  • Some turret features in this mod may not work if you use rim73's hediff optimizations option
  • External sources such as sfx and icon images, etcs used in this mod are used for non-commercial purposes and do not claim copyright as mine.

Popular Discussions View All (1)
0
Nov 4, 2022 @ 2:10pm
Strange bug
Gauron
10 Comments
FlareShooter  [author] Apr 16 @ 6:48am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3224163808
Ver 1.5 has been released. A lot has changed since had own C# assembly.
FlareShooter  [author] Mar 15 @ 8:05pm 
1.5 is WIP. I plan to change the parent mod dependencies, so will publish separately in the workshop again.
I'll be looking around to see if there are any good idea materials for turret modding in the new DLC content when it released, so it may be a little late.
C_Victory Jul 20, 2023 @ 12:13am 
Is there any way to prevent Hediff in this mod?
Even if I use RIMMSqol to make other mod prosthetics and genes resistant to Lunatic record and Plague field, they still develop Hediff if they are within the range.
This is also the case with Psychic Suppressor in Vanilla, even if I use RIMMSqol to make it resistant.
The only other mods I know of that completely disable it are

<comps>
<li Class="◯◯">
<hediff>falling under Hediff</hediff>
<severity>initialSeverity</severity>
<radius>Scope</radius>
<interval>Tick</interval>
<pawnkinds>
<li>apply to pawn</li>
<li MayRequire"other mod packageId">apply to pawn</li>
</pawnkinds>
</li>
</comps>


I only know about
Vexacuz Mar 13, 2023 @ 11:57am 
Hello. I really like the mod, specially the fantasy/Magic buildings. But i gotta say that the artwork, while cool-looking, desperately needs a full-overhaul for better resolution and trim out the literal rough edges of the sprites.
RobbyOne Oct 30, 2022 @ 12:46pm 
are those Bloons TD 6 Spike factory.......I FUKING NEED IT
Peteian Oct 28, 2022 @ 8:06am 
Thanks! Love the Starcraft additions btw, probably my favorite turrets
FlareShooter  [author] Oct 28, 2022 @ 6:54am 
@Peteian
Yes, I forgot to register the required mods when I made a new post
Peteian Oct 28, 2022 @ 6:36am 
Does this have the same required mods as the original VOSB?
test Oct 24, 2022 @ 9:12am 
bloons td for rimworld???
Zeta Oct 24, 2022 @ 3:10am 
What