RimWorld

RimWorld

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Rim73 - Performance and Optimisations
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Mod, 1.3
File Size
Posted
Updated
268.699 KB
Aug 13, 2021 @ 6:49am
Sep 22, 2021 @ 12:38pm
34 Change Notes ( view )

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Rim73 - Performance and Optimisations

Description
Improves the games performance by recoding some parts of the game. Load last.

The performance comparisons were made on a 60 days colony with 5 active pawns, your mileage may vary, the columns Vanilla time in ms and Rim73 time in ms, represents the time of execution.

Optimisation
Perf. increase in total (%)
Description of the optimisation
Vanilla time in ms
Rim73 time in ms
Perf. compared to Vanilla
Hediffs
+10%
Adds Time Dilatation to Hediffs (diseases) so they don't get ticked as often, this reduces the strain of Pawn_HealthTick() which adds about 15% performance in total.
130ms
11ms
91% less time per 100 ticks
Pather
+25%
It will temporarly disable pawns when enemies are trying to path but blocked by another pawn. This adds about 25% performance but is only active during combat.
-
-
-
Jobs
+50%
a totally new system for ticking jobs, this reduces the pawns scanning for jobs, instead they will only scan when they complete a job and/or after 3secs. Some activities like Sleeping, Healing, Wandering and "Going to" have been throttled massively, they represent about 80% of all ticking. This is by far the biggest contributor to performance and can reach up to 50% performance increase compared to vanilla.
305ms
59ms
80% less time per 100 ticks
Mindstate
+15%
GetDay() was simplified to simply return a new day at midnight wherever your are in the planet, instead of extremely complex calculations to simulate the Sun's posititon relative to the pawn, every single tick.
117ms
42ms
64% less time per 100 ticks
TOTAL
552ms
112ms
79% less time per 100 ticks

On average should get around 25% performance increase, this scales the more pawns you have and can easily reach up to 50%.

Requires Harmony.
This mod is compatible with RocketMan and RuntimeGC.
This mod is NOT compatible with RimThreaded.

WARNING : This is a beta version, there's probably going to be bugs in there, if you find any, please report them.

You can join the discord here :
https://discord.gg/JgCPYBPYwr
Popular Discussions View All (2)
62
Jun 26, 2022 @ 3:29pm
[Rim73] Bugs report
Ghost_Rolly
1
Nov 16, 2022 @ 2:47pm
BROKEN MOD! DO NOT USE!
Arky
372 Comments
Pumpkin Mar 8, 2024 @ 1:13pm 
i downloaded performance fish today and works great
Alu Nov 30, 2023 @ 5:45pm 
i mean
its not updated to 1.4
and was left dead in 1.3
Raven Frostborn Nov 30, 2023 @ 3:02pm 
Seems to be broken unfortunately, when it's installed my colonists can't progress with work after starting it.
Alu Oct 28, 2023 @ 11:46pm 
not really
had alot of issues
HealthCat Oct 28, 2023 @ 11:46pm 
Here to pay my respects to a good mod.
Alu Sep 9, 2023 @ 12:09am 
just performance fish is the name
look on dubs discord
Bane882266 Sep 8, 2023 @ 5:43am 
performance fish remade? I'll look into it.
Alu Sep 1, 2023 @ 5:07am 
very broken
not worth bothering with rn
performance fish remade one of the major optimizations in a easier to compat way
Bane882266 Sep 1, 2023 @ 4:54am 
Gets out my RimRim mod hammer. I'll see how broken this is, hope it's salvageable.
Alu Jun 2, 2023 @ 5:57am 
you shouldnt be using this mod at all