RimWorld
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Vanilla Animals Expanded
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Mod, 1.4, 1.5, 1.6
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55.110 MB
6 окт. 2022 в 6:09
23 юли в 6:04
13 бележки за промени ( преглед )

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Vanilla Animals Expanded

В 2 колекции от Oskar Potocki
Vanilla Expanded
110 артикула
Vanilla Expanded - Empire playthrough
148 артикула
Описание
[www.patreon.com]




Check Changelog.



Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You can only enable the animals that appear in your biome if you want.

The reason we merged all the animal mods is because they are finished - the only new animals we have planned fit into standalone packs. We have already covered all the biomes, so it’s only proper we clean it up and make it into one big mod.

No, we have no plans to merge any other mods together.

This mod adds dozens of new animals that fit RimWorld aesthethic, from house cats and rottweilers to anacondas and indian elephants, it really breathes a lot of life into the game and makes every biome feel very, very unique.

The Waste, Endangered and Royal animals mods will remain independent, as they add special mechanics and events that stray a bit from this type of mod.



Vanilla Animals Expanded adds following animals to the base game:




































































[forms.gle]

For balance reasons, we have made a VERY comprehensive animal spreadsheet: https://docs.google.com/spreadsheets/d/19wyuEqVvMIIO717o8eZq81Nkh-5ZISwAsPtjOxoDdeQ/edit?usp=sharing



Q: Wait! You're adding duplicate animals as some have been added in Odyssey DLC!
A: If you have Odyssey DLC, duplicates won't show and only the DLC versions of animals will. If you don't have the DLC, however, you will see all of the animals in this mod.

Q: Do the animals spawn randomly in biomes?
A: Yes, a majority of them are guaranteed to spawn in Temperate Forest biome, with some of them also spawning in other biomes.

Q: Can I disable X animal?
A: Yes! Use mod options to disable any or all animals if you so desire. This will disable them from spawning in the wild.

Q: Is X a pack animal?
A: Pack animals are marked on infographics.

Q: Why is X animal white?
A: It’s only white as a texture, but ingame, code applies colour to it. It’s a little trick that mod authors do to have a bit more control over how an animal looks.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new animals?
A: No. I will focus on other modules, adding new animals, but this mod is complete as is.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you want. Please remember: removing mods causes issues!

Q: Can you add /this/ animal?
A: Feel free to suggest it!

Q: CE compatible?
A: No idea.

Q: Are you doing this with any other VE mods?
A: No.

Q: But my load list is clogging!
A: This may come as a surprise to you, but your modlist is not a toilet. The impact of loading 14 mods is basically the same as loading a single mod that includes those 14.



Graphics are created by Oskar Potocki.

Steam Infographics inspired by Planet Zoo. Love that game.

Code work created by Sarg Bjornson.

Lemur made by Luizi!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]









Популярни дискусии Всички (2)
42
15 юли в 7:46
ЗАКАЧЕНА: Suggestions
Sarg Bjornson
1
13 юли 2023 в 23:41
ЗАКАЧЕНА: Vanilla Expanded animal mods that are separate from this one
Sarg Bjornson
734 коментара
Sarg Bjornson  [автор] 14 авг. в 23:14 
Toggles only affect wild spawns. Animal behaviours is not used in this mod
jpinard 14 авг. в 16:13 
So sorry to be a pester. Is Auto-Health Regeneration in the main game? Or is that just a mod option? And if an animal is allowed to dig for things, do they actually find anything?

Thanks, you're the best!
jpinard 14 авг. в 16:03 
The reason I ask about the dogs and cats, is I'd like to not have them in the game automatically because it lessens the chances I'll come across other species, even though they looks wonderful.
jpinard 14 авг. в 15:51 
This mod is so beautiful! But I'm not seeing many animals in the options to leave them out of the game. I see Cheetah, Beaver etc. But no sub-species of dogs or cats.

Also, if I disable everything in "Animal Behaviors" will that leave everything as the game's defaults? Like asexual reproduction. Is that in vanilla game?

Thanks! :)
eighmy_lupin 12 авг. в 22:29 
My chihuahua got my rottweiler pregnant.

She gave birth to two more chihuahua.

Best update ever
Nim 9 авг. в 4:20 
From personal experience, I can say that the Persian Cat should have a filth rate of at least 3 times that of a normal cat. I'm catsitting a persian right now and my life is covered in a light fuzz...
Sarg Bjornson  [автор] 7 авг. в 0:32 
@pudding7100: No, different species

Also, look harder
pudding7100 6 авг. в 18:03 
Also I'm not seeing the mod in my mod options
pudding7100 6 авг. в 18:01 
Not sure why but I have all the DLC and a bulk trader is trying to sell me a Camel aren't they supposed to be disabled since dromedarys are in the game?
Clayn 3 авг. в 12:47 
great stuff as always, but if i may ask.. where is the Vanilla Animals Expanded - Caves? is it gone for good? what was the issue