RimWorld

RimWorld

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Vanilla Animals Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
55.110 MB
Oct 6, 2022 @ 6:09am
Jul 23 @ 6:04am
13 Change Notes ( view )

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Vanilla Animals Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




Check Changelog.



Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You can only enable the animals that appear in your biome if you want.

The reason we merged all the animal mods is because they are finished - the only new animals we have planned fit into standalone packs. We have already covered all the biomes, so it’s only proper we clean it up and make it into one big mod.

No, we have no plans to merge any other mods together.

This mod adds dozens of new animals that fit RimWorld aesthethic, from house cats and rottweilers to anacondas and indian elephants, it really breathes a lot of life into the game and makes every biome feel very, very unique.

The Waste, Endangered and Royal animals mods will remain independent, as they add special mechanics and events that stray a bit from this type of mod.



Vanilla Animals Expanded adds following animals to the base game:




































































[forms.gle]

For balance reasons, we have made a VERY comprehensive animal spreadsheet: https://docs.google.com/spreadsheets/d/19wyuEqVvMIIO717o8eZq81Nkh-5ZISwAsPtjOxoDdeQ/edit?usp=sharing



Q: Wait! You're adding duplicate animals as some have been added in Odyssey DLC!
A: If you have Odyssey DLC, duplicates won't show and only the DLC versions of animals will. If you don't have the DLC, however, you will see all of the animals in this mod.

Q: Do the animals spawn randomly in biomes?
A: Yes, a majority of them are guaranteed to spawn in Temperate Forest biome, with some of them also spawning in other biomes.

Q: Can I disable X animal?
A: Yes! Use mod options to disable any or all animals if you so desire. This will disable them from spawning in the wild.

Q: Is X a pack animal?
A: Pack animals are marked on infographics.

Q: Why is X animal white?
A: It’s only white as a texture, but ingame, code applies colour to it. It’s a little trick that mod authors do to have a bit more control over how an animal looks.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new animals?
A: No. I will focus on other modules, adding new animals, but this mod is complete as is.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you want. Please remember: removing mods causes issues!

Q: Can you add /this/ animal?
A: Feel free to suggest it!

Q: CE compatible?
A: No idea.

Q: Are you doing this with any other VE mods?
A: No.

Q: But my load list is clogging!
A: This may come as a surprise to you, but your modlist is not a toilet. The impact of loading 14 mods is basically the same as loading a single mod that includes those 14.



Graphics are created by Oskar Potocki.

Steam Infographics inspired by Planet Zoo. Love that game.

Code work created by Sarg Bjornson.

Lemur made by Luizi!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]









Popular Discussions View All (2)
42
Jul 15 @ 7:46am
PINNED: Suggestions
Sarg Bjornson
1
Jul 13, 2023 @ 11:41pm
PINNED: Vanilla Expanded animal mods that are separate from this one
Sarg Bjornson
724 Comments
Xonic 1 hour ago 
Thanks! I did not know that. Will create an area and just assign them to wander around that place.
Sarg Bjornson  [author] 2 hours ago 
Only specific animals go in pens. Kangaroos are free range
Xonic 3 hours ago 
Is there anything i should be doing for including the whole list of these animals to a pen? For some reason i have a Kangaroo and i can't make it go to the pen marker area
Sarg Bjornson  [author] Aug 1 @ 1:07am 
Yes, edit the bill
Microsoft Paint Jul 31 @ 2:43pm 
I am unable to butcher cheats or alligators. Is there a solution to this?
Procrasturbator Jul 28 @ 10:37am 
Can we get like... a "Vanilla Animals Expanded - Pack Animals" cause there are a lot of animals ion the game that could carry like 500kg but are not packanimals....
Sarg Bjornson  [author] Jul 24 @ 10:55pm 
@Jackal: depends on the animal

@Z.E.R.T.: You are zoning your animals, which make them unable to reach map borders
Z.E.R.T. Jul 24 @ 7:13pm 
since the update i can liberate animal that are almost instinc into the wild for reputation i do it and nothing happen......
Necromenta Jul 24 @ 6:19pm 
@Bernau31 thanks for the fix explanation man, even though my mod was updated after the fix, the texture folders remained with names unchanged and those red errors are really annonying
Jackal Jul 24 @ 6:02pm 
Currently have a tapir farm but I haven't found a single colony or trader that wants to buy them. Is there a something that effects an items capability of being traded?