Total War: WARHAMMER III

Total War: WARHAMMER III

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Necromancy SFO Sub Mod-BETA
   
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overhaul
Tags: mod
File Size
Posted
Updated
163.658 KB
Oct 5, 2022 @ 7:07pm
May 23 @ 9:06am
16 Change Notes ( view )

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Necromancy SFO Sub Mod-BETA

Description
Necromancy Sub Mod

The Idea behind the changes
My interpretation of this amazing mod by All Is Dust AKA Vigariopro is designed so that the units raised are weaker versions of their living counterparts.

The increased cost of these units is frankly due to the fact being able to use a form of 'raise dead' where ever you move needs to have its draw backs.

Caps have been added to this mod but I haven't added the .loc file that tells you what buildings do what.

Necromancy tower increases the cap

Some units still need to be tested and refined.

Please give feedback about the pricing, the upkeep will change once SFO drops their own upkeep cost on units.






Original description
This mod adds a new unit recruit mechanic to all undead factions and 23 new units (18 that use the new recruitment). THe mechanic is simple you kill in battle a unit you get the bones of that unit and you resurect a skeleton version of that unit. Exemple you kill a dragon you get dragon bones you resurect a skeleton dragon that you can then recruit.
The other way to get bones is to get digging, find a interesting climate (any will give bones) and use the dig stance for a chance to find bones.

Contributers
Contributions

Awesome pics: Not so Skelly Bones
Unit cards: _Zorbaz
Skeleton Ogre model from:Glopman Mawgrab
Skeleton Dwarf model from:ChaosRobie and Moloch
Mod Image Templeta: Dead Baron

Tools used and their makers:
RPFM: DJ Fro-Fro
Asset Editor:Ole

Scripting help from:
DrunkFlamingo
Grove Wizzard
omlette
Stroad Warden

REMEMBER TO GO THANK THE MAN WHO MADE THIS POSSIBLE!
https://steamcommunity.com/sharedfiles/filedetails/?id=2869979154
41 Comments
Nertanef  [author] May 23 @ 9:08am 
@DC take a look now. So I hadn't updated the core cap system in years from when All is dust was using rituals, I didn't know he had changed the setup. Sorry for the long delay. Rats still haven't been updated stat wise.
DC Mar 23 @ 7:11am 
@Nertanef Is it intentional that I am unable to see the bones and weapons cost and upkeep information beneath the unit cards in the skeleton reanimation tab? All I see are the normal cost and upkeep, and all stat cards show as available for recruiting, but only some are clickable since I don't have the requisite bones?
Nertanef  [author] Mar 3 @ 8:46am 
Hi everyone.

I identified what caused the crash and updated it appropriately. I haven't tested this mod in a really *really* long time. The tables that I edited for 'balance' were the ritual tables (I don't know if they're still used or not) and ofc the building effects etc, which I doubt SFO altered the names for these, but if someone does want to take this over, they definitely can! My goal is sometime this next week to update the skaven values and take a look at some of the new units.
Be'Lakor Feb 16 @ 8:28pm 
update or someone replace it please
八云之舞 Feb 1 @ 3:01am 
update please
mikelangelo70 Aug 29, 2024 @ 12:29pm 
update please
lutong135897415 Aug 10, 2024 @ 1:23am 
it s crashed
夜空 Jun 17, 2024 @ 4:31pm 
update pls
marc.on.pluto514 Apr 4, 2024 @ 10:56am 
update pls
The Wriggler Feb 18, 2024 @ 12:30am 
@UncleanlyMetal The skaven likely aren't balanced for SFO since that update came out after this mod but the rest should be fine