Total War: WARHAMMER III

Total War: WARHAMMER III

Necromancy SFO Sub Mod-BETA
42 Comments
Yoinkyz Nov 16 @ 9:34am 
update pls
Nertanef  [author] May 23 @ 9:08am 
@DC take a look now. So I hadn't updated the core cap system in years from when All is dust was using rituals, I didn't know he had changed the setup. Sorry for the long delay. Rats still haven't been updated stat wise.
DC Mar 23 @ 7:11am 
@Nertanef Is it intentional that I am unable to see the bones and weapons cost and upkeep information beneath the unit cards in the skeleton reanimation tab? All I see are the normal cost and upkeep, and all stat cards show as available for recruiting, but only some are clickable since I don't have the requisite bones?
Nertanef  [author] Mar 3 @ 8:46am 
Hi everyone.

I identified what caused the crash and updated it appropriately. I haven't tested this mod in a really *really* long time. The tables that I edited for 'balance' were the ritual tables (I don't know if they're still used or not) and ofc the building effects etc, which I doubt SFO altered the names for these, but if someone does want to take this over, they definitely can! My goal is sometime this next week to update the skaven values and take a look at some of the new units.
Sindri Myr Feb 16 @ 8:28pm 
update or someone replace it please
八云之舞 Feb 1 @ 3:01am 
update please
mikelangelo70 Aug 29, 2024 @ 12:29pm 
update please
lutong135897415 Aug 10, 2024 @ 1:23am 
it s crashed
夜空 Jun 17, 2024 @ 4:31pm 
update pls
marc.on.pluto514 Apr 4, 2024 @ 10:56am 
update pls
The Wriggler Feb 18, 2024 @ 12:30am 
@UncleanlyMetal The skaven likely aren't balanced for SFO since that update came out after this mod but the rest should be fine
TheDumbGoat Dec 15, 2023 @ 4:36pm 
this mod revived the undead factions for me, If you feel like it I would love an update
UncleanlyMetal Dec 4, 2023 @ 5:51pm 
Hey is this still usable?
Nertanef  [author] Sep 11, 2023 @ 9:26am 
@greyscale that would be digging stance
@Rubaboo thanks for the heads up!
@FinaL you can remove SFO caps in settings. I haven't played TK but I know Vampires were getting the Tech research that reduced the cost of skeletons, you'd have to research that tech. The point is that this is generally OP. It's designed that these are weaker than their living counter parts. IIRC there are Bone Horrors that you should be adding to these armies, and be casting regen.
mikelangelo70 Sep 2, 2023 @ 7:20am 
update please
Rubaboo Aug 5, 2023 @ 5:35am 
Thanks for the mod. It looks like the Skeleton Dwarfs (Great Weapons) have a typo with their health: 31200 hp vs Skeleton Dwarfs 13200 hp.
Greyscale Jul 30, 2023 @ 6:10am 
Ive noticed that vamp factions generally get larger tougher armies but upkeep costs cut their # considerably.
Seemed to hurt the Tomb kings the most, prob poor economy, they got ran over by all neighboring factions asap.
malkoram Jul 27, 2023 @ 8:41am 
Holy sh*t!, turn 4 and vampire counts already with skeleton dragon ogre shagoth and demigriph knights
Greyscale Jul 20, 2023 @ 6:46pm 
Took army caps off in SFO settings, turn 10 vamps already have undead griffon knights and T-Rexes running about. Is it the digging stance or somehow lack of caps affecting outcome??
FinaL Jul 17, 2023 @ 12:21pm 
Well honestly Saurus are too expensive for their stats (compared to Grave Guard, they are marginally better but cost more then twice in upkeep)
Ogres are too weak, Goblins and Orks are too expensive for their use and honestly only the single entities are somewhat "viable", sadly : /

You would have to take a look at the upkleep to make them really viable, and remove the cap too because it doesn't make any sense that you can't summon them when you gathered the bones.

But thank you for the mod !!!
Nertanef  [author] Jul 17, 2023 @ 9:12am 
@ Iceobeasty you can thank christ by giving me feedback on the undead variants ;P
Iceobeasty Jul 9, 2023 @ 6:41pm 
THANK CHRIST
FinaL Jul 5, 2023 @ 5:29am 
THANK YOU !!!
Nertanef  [author] Jul 4, 2023 @ 8:41pm 
Updated - Needs testing. Caps should be working?
Iceobeasty Jun 10, 2023 @ 8:41pm 
We miss you
FinaL May 27, 2023 @ 9:58am 
thanks !!
Nertanef  [author] May 26, 2023 @ 4:05pm 
Hey everyone, had some personal stuff going on. I'll take a gander when I can but it may be another 2 weeks before I do.
FinaL May 24, 2023 @ 10:58am 
Any chance this mod will updated ? :( wanna have a playthrough as VampLords but it feels bland without that fantastic mod
Marcus Aurelius May 17, 2023 @ 12:06am 
The original mod got updated with a lot of new things. It would be great if you could update.
Iceobeasty May 16, 2023 @ 8:44pm 
We need you back brother
IIFriggII Apr 7, 2023 @ 4:54am 
tyvm
Nertanef  [author] Mar 16, 2023 @ 6:54pm 
@shodingus it can be used with SFO proper
Shodingus Mar 13, 2023 @ 6:13am 
With it saying it's for SFO battles only does that mean it can't be used for the full SFO release?
Legend Slayer Feb 25, 2023 @ 11:15am 
This mod is awesome! So fun sending skellies of their own race against my enemies
All is Dust Feb 24, 2023 @ 8:48am 
The main mod has been updated.
Nertanef  [author] Feb 16, 2023 @ 10:43am 
Caps implemented.
Nanio Jan 3, 2023 @ 10:59pm 
is it updated?
afdaffsafasfasf Nov 3, 2022 @ 1:56pm 
love you
Nertanef  [author] Oct 7, 2022 @ 10:06pm 
Should be working again
Nertanef  [author] Oct 7, 2022 @ 6:56pm 
This is currently outdated as of the most recent update of 5:30pm PST 10/7 - I'll take a look at what changes causes it to not work
Nertanef  [author] Oct 6, 2022 @ 8:40am 
@TwitchingTurkey Thanks for the heads up. I posted this pretty late.
Glass Oct 6, 2022 @ 7:32am 
Neither one of your links actually link to the Necromancy mod page. Both mods link to the Steam WH3 Community page. Might confuse some folks.