Total War: WARHAMMER III

Total War: WARHAMMER III

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Necromancy
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Tags: mod
File Size
Posted
Updated
755.512 MB
Oct 1, 2022 @ 10:01am
Apr 4 @ 9:52am
57 Change Notes ( view )

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Necromancy

Description
If you like necromancy killing your enemies to make them fight for you and you like skeletons then this mod is for you.
This mod adds a new unit recruit mechanic to all undead factions and 41 new units (36 that use the new recruitment). The mechanic is simple, when you kill a unit in battle you get the bones of that unit as a pooled resource and you raise a skeleton version of that unit.
Exemple you kill a dragon, you get dragon bones, in the recruitment tab of your army you can add the unit.
The other way to get bones is to get digging, find a interesting climate (any will give bones) and use the dig stance for a chance to find bones.

list of units HERE

How the mechanic works
A new mechanic for all the undead factions:
1-When you kill an enemy unit or living allied unit in your army that has a correspondence to units of this mod you get a pool resource their bones.
2-When you "Dig for skeletons" you have a chance to gain a pool resource (their bones) depending on the climate you are in.
3- You can recruit the unit in a pool when you are in your's or allied territory.
4- Recruit cost depends on the level of the lord that is recruiting, the higher the level of the lord you use to recruit the units, the lower the recruit cost of those units. This is a soft lock on what unit you can recruit since these units don't require any buildings.

Factions that gain this mechanic
All Tomb kings
All vampire Counts
All vampire Coast
Modded: All undead custom factions, (Nagash, Champions of undead, both jade vampire mods, etc )

Races/Units currently not supported
Won't be supported:
Demons(they most of the time don't leave bones behind)
Undead (you only get one shot at life and one shot at death)
Humans (most of the normal skeletons represent humans and you can get them via the usual way)

Haven't made the models:
boars, spiders(?), phonix(?), bears, bastiladons, stegadons, troglodon, salamander, razorback, terradon, skin wolves, gnoblars, mournfang, stonehorn, bats, helk, wyverns, fimirs, skaven, beastmen, slans

Q&A Answers to often asked questions

Can be played in multiplayer just don't use MCT.

The AI uses the mechanic, both to get bones to recruit units, etc.

The units are affected by techs and skills related with their class or the fact they are skeletons.


Updates and balance
Every update stuff breakes DON'T play with this mod for a week after each patch, so that I have the time to update it.
Balance is hard having a lot of units doesn't help if you find something very unbalanced tell me I will try my best to fix it.
If you find a bug tell me a descriptin in how you found it, details help a lot

Buggs
No 2D portholes of units
Multiplayer has been tested and it seems to work sample size of 2.

Mods that add units supported
If you have a mod that when you kill a unit it doesnt drop anything tell me and I will check it out
All units that use vanilla animations/animset should give bones


Submods
Skeleton voices for humanoids
SFO by Nertanef
Mixer's factions don't need submods
Tabletop Caps doesn't need submod
Popculture Necromancy! Armies disintigrate on lord death, but have perfect vigour and unbreakable!
unit size single entity health, reload and ammo is increaased by 50%
unit size single entity health, reload and ammo is increaased by 100%
Secrets of Nagash


Translations
To chinese !!洛阳侯兵种汉化合集(10月11号汉化康拉德·冯·卡斯坦因)
To russian Перевод мода Necromancy
To french [FR] Necromancy

Contributions

I'm part of a modding group called Skeleton Crew Modding you can talk to me directly in Da Modding Den[discord.gg]



Popular Discussions View All (3)
27
May 26, 2024 @ 8:01am
PINNED: Unit List
All is Dust
0
Jul 27, 2023 @ 8:19am
PINNED: Contributions
All is Dust
0
Oct 4, 2022 @ 1:59pm
PINNED: Influencers covering this mod
All is Dust
769 Comments
haxo May 14 @ 7:26am 
any chance that this works with Legions of Nagash mod?
Warhammer May 8 @ 1:00pm 
Please optimize again for the skeleton skinks unit, the unit is too heavy so that the PC/laptop experiences a significant decrease in fps
TheClowN May 7 @ 2:22am 
the Hekatoncheires are BROKEN
i literally beat 3 enemy stacks with one Hekatoncheires stack army
i beat the campaign with this
i was getting destroyed before i spammed those units and just auto resolved everything
Augustus May 4 @ 1:52am 
Anyone can make a submod so you can just recruit them? :(
Malefic Apr 18 @ 12:35pm 
Is Manfred supposed to start with 20 of each skeleton available in his back pocket?
Spododo Apr 12 @ 5:40am 
@przemo it seems the cost scales with the commander level, unfortunately it is the local commander, not the faction leader so everytime you raise a new army, the cost goes through the roof again. On the other hand some units will become free at some point.
If anyone knows a way to change it (or maybe it's another submod?), I'd be interested as well - it's just too much as a follower of Nagas to get this kind of cash...
Przemo96 Apr 11 @ 8:00am 
Dunno if it's a bug but the cost to recrute anything from here is insanely increased, I mean 4000+ gold for a single unit of skeleton goblins. Is it supposed to be such or do I have a bug of some sorts?
Koyellow Apr 7 @ 2:44pm 
Tomb Kings Tech tree and Red skills of lords doesn’t reflect new units support. It would be great to see different buffs on tech tree depending of which undead faction uses necromancy.
Mumm-Ra Apr 2 @ 7:47pm 
fire!
Darla Apr 2 @ 7:30am 
Small Contribution...