Total War: WARHAMMER III

Total War: WARHAMMER III

Necromancy
804 Comments
DungeonDaddy17 Sep 14 @ 12:07pm 
this is one of the most awesome mods i've ever seen! the animations are so on point, the new units are so clever and thought out well, who doesnt want skeleton dinos and dragons and dwarves and shit in their army!? i have only one issue, my game force closes sometimes, only sometimes, when i go to recruit skeletal reanimation units i open the window for the recruitment, and when i side scroll through the list, it freezes and force closes the game. But i think its a mod conflict, still sourcing the issue.
annonymus01 Sep 11 @ 8:52pm 
@All is Dust, thanks for the info, and for all the great work you do.
All is Dust  [author] Sep 11 @ 4:38pm 
@annonymus01 I have no influence on any of the submods there except the one that changes voices that I'm also the author.
annonymus01 Sep 10 @ 5:42pm 
@All is Dust, short question, the mods list shows Serj's Popculture mod which is marked as discontinud, does that mod still work or has it been integrated into this mod?
Thanks in advance and for keeping tthis great mod up to date.
All is Dust  [author] Sep 10 @ 4:34pm 
@TheBigTesot thanks for the bug report should now (hopefully) be fixed
TheBigTesot Sep 10 @ 12:12pm 
nagash and jade vamps for me
All is Dust  [author] Sep 10 @ 3:36am 
@Sean what faction ?
Sean Sep 10 @ 12:36am 
seems to be getting script errors. Also the bones tally only has dragon bones in it, and everything can be summoned without killing appropriate units first. I think it's just the new base game update
All is Dust  [author] Sep 9 @ 4:01pm 
@Bromania should now work thanks for the bug report
Bromania Sep 8 @ 8:23am 
any news on comparability with nagash mod?
All is Dust  [author] Sep 2 @ 4:33pm 
Just got updated should work, will check compatibility when the nagash mod is updated (I am also part of that mod's team so don't worry it is being updated)
Arturo Branco Sep 2 @ 3:30pm 
Does this mod still work? Or does it need another update?
XII Aug 31 @ 10:15am 
i think the update might have broken the compatability with nagash mod it isnt working when playing nagash anymore, basically cant recruit , for the other factions it works fine tho it seem
TinoTrash Aug 28 @ 9:25am 
Spooky
All is Dust  [author] Aug 28 @ 9:16am 
Updated tried to add all the custom factions didn't test it because it will have to be updated next week when the patch drops. But still tell me if it doesn't work.
Zets Aug 28 @ 1:12am 
Do you guys get this mechanic to work for Darkness Daughter faction from legendary character mod?
Emperor01 Aug 17 @ 5:47pm 
Does this mod add units for the Legions of Nagash mod? I don't see them, unless load order matters?
All is Dust  [author] Aug 6 @ 6:04pm 
@Iceobeasty thanks for the bug report I've reverted to the previous update please tell me if you still have this bug.
Iceobeasty Aug 3 @ 6:44am 
i get all units available turn one
MeraxesUrrax Jul 29 @ 11:06pm 
I see I can use MCT to select which factions have access to which units. Is there an easy way to disable all units for Tom King factions?
Dream Traveler Jul 28 @ 8:50am 
Aye, perhaps it can be another project for the future sometime then. 😊 Me and likely many others would love to have them!
All is Dust  [author] Jul 28 @ 6:43am 
@Dream Traveler I have consider doing liches as upgrades for necromancers but it seems like something outside of the scope of this mod.
Dream Traveler Jul 27 @ 7:20pm 
Have you ever considered adding Liches and Liche Lords to this mod? Maybe not as buildable undead, but as either creatures you can recruit or as forms your Necromancers and Master Necromancers can work to become? I think they would be really cool since they're like the ultimate skeletons. (At least some of them are depicted as them.)

https://whfb.lexicanum.com/wiki/Lich

https://medias.community.creative-assembly.com/forums/dreamtraveler3-2244/ChatGPT_Image_Jul_21,_2025,_04_11_33_PM.png

https://medias.community.creative-assembly.com/forums/dreamtraveler3-2244/ChatGPT_Image_Jul_21,_2025,_04_11_41_PM-1.png
Dream Traveler Jul 27 @ 7:20pm 
And on a side note:
I also had the idea of other types of augmented undead. Like burning skeletons or skeleton constructs that have lost their arms but have had them be replaced by blades. Basic zombie varieties like diseased ones, spitting/puking ones, screaming ones (that attract the horde), armored ones, and running ones floated through my head. And just dismembered skeletons or zombies that keep crawling or are headless or one armed, etc. Just a bunch of variations on the plain, basic types lol.

It was a whole brainstorming thing I was doing while working on an original Necromancers faction:

https://community.creative-assembly.com/total-war/total-war-warhammer/forums/8-general-discussion/threads/10628-creating-a-lore-of-magic-for-each-vampire-bloodline-a-necromancer-faction-creative-exercise?page=2#post-160683
All is Dust  [author] Jul 24 @ 1:24am 
@arytom04 balancing reasons.

@Kienen0101TT you can use the one of the mod managers to do that for you.
Hothammer Jul 23 @ 6:22pm 
I was just wondering why there's a unit cap on them? Otherwise great mod would recoup the losses of my army with dead skaven so I can continue to create more dead skaven again.
Kienen0101TT Jul 13 @ 9:25am 
Hello, any patch mods to use this with double unit size mods? the single entity links in this description no longer work thx
All is Dust  [author] Jun 28 @ 5:50am 
@Old Ways still works fine
Old Ways Jun 27 @ 12:04pm 
Hello does it work now ? or need wait for an update?
Valerian Jun 21 @ 6:39am 
@All is Dust
Sure :)
Here is the Submod
https://steamcommunity.com/sharedfiles/filedetails/?id=3505075409

i thought about it and implement an MCT option to adjust the recruitment cost instead of a hard coded version
All is Dust  [author] Jun 21 @ 5:33am 
@Valerian you can make a submod as long as it requires this main mod. As for balancing the costs i like my system and don't really have no preference on yours.
Valerian Jun 21 @ 5:09am 
At the moment i try to adjust the recruitment script and write a submod with a better system. What would you prefer, a complete free recruitment like the orginial and reduced costs on the lower levels or a bit more balanced, so you get around 100%+ costs on lower levels and maybe only -50% on high levels?
All is Dust  [author] Jun 21 @ 4:56am 
@david.vicr thanks for the confirmation added to the mod description

@haxo it does

@TheClowN thanks for the feedback they will get nerfed increasing their recruit cost, upkeep and reducing their resistance to missiles

@Malefic nope and i don't get that bug so not sure why it is happening to you

@Przemo96 not a bug since you can get access to late game units right at start it would either need to lock them behind techs or have a soft cap like the one this mod uses where you require a lot more money to recruit them while your lord is weak when he becomes stronger all units will become cheaper and cheaper.

@Koyellow not all necromancy units get buffed from red skills and tech but a significant number of them do. Do you have any specific examples of what you would want to see ?


@Sean tested it today and it works
david.vicr Jun 16 @ 2:36am 
This mod is working for in multiplayer, but not if you use it together with MCT .
TPL10158g Jun 15 @ 12:10am 
@haxo it does work with Legions of Nagash out of the box, they work quite well together
haxo May 14 @ 7:26am 
any chance that this works with Legions of Nagash mod?
Warhammer May 8 @ 1:00pm 
Please optimize again for the skeleton skinks unit, the unit is too heavy so that the PC/laptop experiences a significant decrease in fps
TheClowN May 7 @ 2:22am 
the Hekatoncheires are BROKEN
i literally beat 3 enemy stacks with one Hekatoncheires stack army
i beat the campaign with this
i was getting destroyed before i spammed those units and just auto resolved everything
Augustus May 4 @ 1:52am 
Anyone can make a submod so you can just recruit them? :(
Malefic Apr 18 @ 12:35pm 
Is Manfred supposed to start with 20 of each skeleton available in his back pocket?
Spododo Apr 12 @ 5:40am 
@przemo it seems the cost scales with the commander level, unfortunately it is the local commander, not the faction leader so everytime you raise a new army, the cost goes through the roof again. On the other hand some units will become free at some point.
If anyone knows a way to change it (or maybe it's another submod?), I'd be interested as well - it's just too much as a follower of Nagas to get this kind of cash...
Przemo96 Apr 11 @ 8:00am 
Dunno if it's a bug but the cost to recrute anything from here is insanely increased, I mean 4000+ gold for a single unit of skeleton goblins. Is it supposed to be such or do I have a bug of some sorts?
Koyellow Apr 7 @ 2:44pm 
Tomb Kings Tech tree and Red skills of lords doesn’t reflect new units support. It would be great to see different buffs on tech tree depending of which undead faction uses necromancy.
Mumm-Ra Apr 2 @ 7:47pm 
fire!
Darla Apr 2 @ 7:30am 
Small Contribution...
Genericguy3182 Mar 14 @ 10:51pm 
is a submod for this being made to enable necromancy for the legions of nagash mod ?
Roque the Rogue Mar 11 @ 1:35pm 
Nevermind that previous comment as the modlist itself was broken, I can see the AI using Necromancy again, to a devasting effect might I add, I thought Cylostra Direfin was pretty bare bones, until she brought proper bones to the fight... you can do so pretty scary things with the Vampire Coast with some mods.
Roque the Rogue Mar 10 @ 7:50pm 
For some reason not all VC factions are getting the ability to raise Skeletons, Cylostra Direfin being one, is it just for me?
Dream Traveler Mar 9 @ 9:45am 
I know flesh is icky haha, but more zombie variety "someday" could be a fun idea. I'd personally think it'd be neat to see variations on the standard humanoid zombies. IE maybe: "Poisonous" Zombies, "Fast" Zombies, "Spitting" Zombies, "Armored Zombie Troopers", "Mutated" Zombies, Patchwork Men from the second edition Roleplay, etc. Left 4 Dead, Back 4 Blood, and a million other games would be perfect fodder for ideas lol.
Karl Franz Feb 20 @ 5:55pm 
Other race zombies would be a pretty cool addition oen day.