Source Filmmaker

Source Filmmaker

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Improved Head Textures - Soldier (Read Desc)
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Universe: Team Fortress
Material
Tags: SFM
File Size
Posted
Updated
18.884 MB
Oct 3, 2022 @ 6:15am
May 6, 2023 @ 7:42am
3 Change Notes ( view )

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Improved Head Textures - Soldier (Read Desc)

In 1 collection by SpyKe
Improved Head Textures Collection
5 items
Description
No more Shadowy Dark Teeth!

Improved Head Textures is a project dedicated to improve the original TF2 Classes head textures, along with custom materials and parameters to enhance them even further, while holding onto the original design.

The New Soldier Head Textures include:
  • Upscaled Textures (2x)
  • Denoised Textures
  • New Phong and Exponent Textures
  • New Rim Mask
  • Added Normal Maps
  • New Material Settings
  • Fixed Teeth and Gums Texture's Color and Brightness
  • Adjusted the Beard and Hair's Phong values to have a "beard-like" Surface Effect
  • Reconstructed Higher Resolution Iris and Cornea Normal Textures
  • Fixed and Improved Eye's Environment Map



TEXTURES NOT WORKING? HOW TO AVOID BREAKING THEM!
The most likely reason as to why the textures aren't working might be due to one of the following:
  1. You pressed 'No to All' when asked by SFM to overwrite certain materials/textures.
  2. You subscribed to another TF2 related mod after mine, which may have overwritten the textures.
  3. The model you're using doesn't look for the textures/doesn't use the same textures as these.
  4. SFM has the Workshop Folder at the bottom of the priority list.

Possible fixes for each of the previous problems:
  1. Unsubscribe from my mod, load SFM, download any other pending Workshop mods, then close SFM and finally Re-Subscribe to this mod (be sure to press 'Yes to All' if asked) so that this is the last one to be downloaded and overwrites any other textures/materials conflicting with it.
  2. You can do the same as the solution above (1), but to prevent this in the future, you should create a Mod Folder that contains just these textures/materials, without the risk of them being overwritten later on. You can read more on How to Create a Mod Folder here. Be sure to then place the contents of this mod onto the Mod Folder you created.
  3. Certain models use completely different textures and materials than these. There are two possible outcomes:
    - If the model you're using has the same original Soldier head texture Layout (or Unwrapping) (such as the High Poly Soldier or Enhanced Soldier by Maxxy), you must copy my mod's .VMT files(located in workshop/materials/models/player/soldier, inside SFM's installation) and paste them in the corresponding model's head textures location.
    As for the location on what to copy and where to paste, check the bottom of the page's description (the 'Includes:' section) to see what files to copy from (my mod), and where to copy to (a custom model).
    - If the model uses completely different textures than the original Soldier head (such as an "old looking Soldier" or one with blood marks, dirt, etc), then you're out of luck, as my textures were worked upon the original ones.
  4. Go to Steam > Library, and Open SFM from there. You will see a prompt that says Launch SDK. Select it and press LAUNCH.
    A window called SDK Launcher will show up. Select Edit Search Paths For Selected Mod.
    From here, drag the workshop to the very top of the list. (Or at the very least above tf and tf_movies.)
    Then press OK and close everything and you'll be done.

Lastly, if you are unsure if the materials or textures have or have not been overwritten, just try the first fix (1).




Includes:
models\player\soldier\hwm\soldier_head_blue.vmt
models\player\soldier\hwm\soldier_head_red.vmt
models\player\soldier\eyeball_l.vmt
models\player\soldier\eyeball_r.vmt
models\player\soldier\soldier_head_blue.vmt
models\player\soldier\soldier_head_red.vmt
13 Comments
SpyKe  [author] Feb 22 @ 1:44pm 
They work out of the box as soon as you subscribe to them. If they're not working, check the description for possible solutions
Choripanes Al Vapor Feb 22 @ 6:33am 
Hey SpyKe, I still don't know how to use this textures. Do you have any tutorial?
SpyKe  [author] May 6, 2023 @ 7:43am 
New update to the Textures:
- Increased Noise Intensity from 1% to 2%
- Small Improvements to the Stretch and Compress Textures
SpyKe  [author] Nov 1, 2022 @ 6:00am 
New update to the Textures:
- Textures are now Compressed to save on memory usage (from 61mb to 18mb)
- Color Correction
- New Improved Bump Maps
- New Rim Mask
- Restored Texture detail that was lost in certain areas in the Upscaling process
- Improved the edges of the beard and hair line
- Improved Shading on the ears, neck, lips, nose and eyelids
- Improved the Texture on the back of Soldier's mouth
- Adjusted the Phong and Exponent values for the skin, hair, ears and beard
- Fixed / Future-proofed small Texture seams
- Removed $detail and DX8 attributes from Materials
Dashie Oct 9, 2022 @ 2:24am 
thanks man
minetiagoyt Oct 8, 2022 @ 6:28am 
looks like heavy but when he was young
SpyKe  [author] Oct 6, 2022 @ 7:41am 
Dashie Oct 5, 2022 @ 11:13pm 
is there new textures for the other classes?
ChoEv Oct 5, 2022 @ 12:56am 
Good job, maggot.
Now down and give me twenty!
Whizziy Oct 4, 2022 @ 6:25am 
verry nice