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To mount it, you need to do it in the SDK, so might as well take care of the whole thing there
It is highly recommended that you don't dump everything into usermod because eventually you will run into Mods that share the same name and/or path, overriding your old file, which can create incompatibility between Mods (For example, you first install an "Unmasked Spy Model" that has a head texture without the mask, later on you install a "Paintable Spy Model" that has the original head with a mask texture on it, breaking the use/purpose of the old Mod because they shared the same name and/or path).
Despite agreeing that there are better ways of managing Mods in general for other games/programs, this is your best approach at dealing with it in SFM, I don't make the rules.