Barotrauma

Barotrauma

519 ratings
Acolyte Job
20
4
3
3
2
3
3
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.693 MB
Oct 2, 2022 @ 11:08am
Dec 17, 2024 @ 1:22pm
56 Change Notes ( view )

Subscribe to download
Acolyte Job

Description
My first ever mod, the Acolyte job, was inspired by the assistant's clown tree. There is a clown talent tree for the children of the honkmother, but the church of husk has nothing of the sort so I thought I'd try my hand at making one myself. At first I thought I'd just have it for myself and my friends, but decided to share it in case anyone else wanted to give it a go.

Stats

Max Number: 3
Vitality Modifier: +10
Medical: 25-35
Weapons: 15-25
Helm: 15-25
Mechanical: 5-15
Electrical: 5-15

Talent Trees

Symbiosis: Focuses on the husk infection mechanic itself. The tree greatly reduces the rate of husk infection and while you are infected you will gain various benefits. You can play it safe and gain some nice bonuses, or gain potentially stronger buffs at a cost, tying into a more parasitic relationship with the husk.

Missionary: Focuses on spreading the teachings of the husk. The tree allows you to buff those around you, gain ways to husk the crew and strengthen the relationships with outposts for additional rewards.

Hivemind: Focuses on giving the crew benefits for being husked, slowing infection rate while also buffing them. You can also give buffs to the entire crew by bolstering your knowledge. When you thrive the crew thrives.

Notes

This being my first mod I have ever made, I may not be able to fix an issue you have with it, My knowledge is limited, though I do not think there should be any issues since the files are not overriding anything.

If you are using improved husks, I recommend getting this patch. Certain talents won't work correctly or at all without it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2902682308

In a single player game you will start with an acolyte by default and you cannot hire more. If you would like to be able to hire the job as normal you will also need this mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2871279537

In multiplayer you can choose the job like any other job when you create your character. I have not completed the campaign, or played in a large group so I have no idea if some of the talents are too good in later stages or in larger groups.

By request you can also use this version of the mod instead if you want to start a game without an Acolyte. You cannot run the mods together, so make sure to disable one, or the other, or just unsubscribe from the other one.
https://steamcommunity.com/sharedfiles/filedetails/?id=2877685463

By request I have made a patch for parallel talents.
https://steamcommunity.com/sharedfiles/filedetails/?id=2934205359

By request, I have made a mod to add the Symbiosis talent tree to the Assistant. Similar to the way Clown Power works, you need to be wearing robes or have a ritual lantern.
https://steamcommunity.com/sharedfiles/filedetails/?id=2996089322

By request, I have made a mod to make the Natural Order talent give your husk stingers the ability to inflict husk infection.
https://steamcommunity.com/sharedfiles/filedetails/?id=3004905490

Feel free to translate this mod to whatever language you need. If you want to help translate the mod into another language let me know.

Credits

Jax and los - Russian translation

Sugar Man - Turkish translation

Kaofan - Outdated Polish translation

Josizqvall - Castilian Spanish

vlt_ - Simplified Chinese

My Other Job Mods

Harlequin
https://steamcommunity.com/sharedfiles/filedetails/?id=2942994485

Separatist
https://steamcommunity.com/sharedfiles/filedetails/?id=3012196012

I have recently created a ko-fi account. Completely up to you if you want to donate, I'll keep working on stuff as long as I find it fun. I'll also be posting images of the things I am working on there.
https://ko-fi.com/mythosvoyager
Popular Discussions View All (6)
57
Nov 14, 2024 @ 7:07am
PINNED: Suggestions and feedback
Cthulhu77
24
Apr 12 @ 7:33pm
PINNED: Bugs
Cthulhu77
7
Dec 22, 2022 @ 5:47pm
Talent rework/Holiday update
Cthulhu77
595 Comments
JadeXXIII May 1 @ 11:42am 
fair enough mate, I appreciate the time you took to reply to me lots, I really like your mods and hope you work through everything on your plate :)
Cthulhu77  [author] Apr 30 @ 12:05pm 
@JadeXXIII Eventually, maybe. Again, I have lots of stuff on my plate and I can't really justify the time to work on new mods right now. I don't think this mod in particular would take long to create, but it would just add to the list of mods I have to keep updated.
keikerzenstein89 Apr 29 @ 7:06am 
Ia Cthulhu!
JadeXXIII Apr 28 @ 11:47pm 
ok, thank you, would it be something you would think about adding?
Cthulhu77  [author] Apr 26 @ 11:19am 
It does not work with assistant's apprenticeship tree. I haven't tried, but I don't see why it wouldn't be possible if someone wanted to do that.
JadeXXIII Apr 25 @ 1:35pm 
does this mod work with the assistant apprenticeship tree? And if not, would that be something that can be done?
Cthulhu77  [author] Apr 22 @ 3:34pm 
@Cynnobin Potentially, but I can't make any promises. Not anytime soon. I know next to nothing about NT or Enhanced Husks and I have been spending my time learning other things and work and what not.
Cynnobin Apr 19 @ 11:38am 
Could you make a patch for https://steamcommunity.com/sharedfiles/filedetails/?id=3121183834&searchtext=NT+symbiosis+overhaul , since it comes with slower husk infection the first perks in the symbiosis tree which give slower infection stacks and causes you to regenerate the infection
Cthulhu77  [author] Apr 11 @ 12:14pm 
In my more recent tests, they seem to ignore husk infection if they are not commanded to heal stuff. The automatic healing they do when not assigned to the task doesn't let them do that for some reason. Locking it up is a pretty good option as well.
Kap'n Mittens Apr 11 @ 9:35am 
is there a way to make my AI doctor ignore my husk infected acolyte? thinking I just have to lock up the calyxinide