Total War: WARHAMMER III

Total War: WARHAMMER III

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Nanu's Pirates Of Sartosa: Marienburg+ NWC Flavor Submod
   
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Sep 30, 2022 @ 8:44am
Oct 16, 2022 @ 1:04pm
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Nanu's Pirates Of Sartosa: Marienburg+ NWC Flavor Submod

Description
UPDATE: Added the Birds of Paradise mod for Elven pirates, if your game is crashing its because you require this now.

Hello everyone, this is a submod designed to give a little flavor to Marienburg so they can have a mixed culture army consisting of their normal troops and mercenary pirates. This also provides pirate units to NWC as they include port Reaver, known pirate town.

This mod does NOT give them a legendary lord or any custom heroes, all it does is give them some of Nanu's units as well as the Elven Pirate Birds of Paradise units to simulate Marienburg's culture. All added units should be able to receive buffs from their lords and tech and should be compatible with most if not all mods except for those who directly change Marienburg as a faction.

Credits goes to Mixu for the unlocker, Nimue for his Pirate Elves and Nanu for his wonderful Sartosan pirate overhaul mod
18 Comments
Pfleger Von Yggdrasill Oct 21, 2024 @ 9:48am 
Both mods are outdated. Incompatible with newest patch.
Daverin2112 May 8, 2023 @ 3:39pm 
So super awesome to see the fleet admiral option, but he has no recruitment cost? Still has the far more important upkeep, but fyi if you ever update this mod.
Daverin2112 May 8, 2023 @ 3:00pm 
Okay, so for anyone who stops by this, likes Nanu's, and is curious about this and Marienburg mod; Yes, this actually works cohesively with Marienburg mod, and actually adds a whole bevy of the Sartosa units, including even the Norscans.

Only weird thing now is that you get both the limited quantity Sartosans, and the Nanu's Sartosans, both in the level 1 docks at Marienburg. Only thing missing now is Hullhammer and Sartosan artillery replacing the standard stuff! :P
GoatScream Apr 19, 2023 @ 12:04pm 
Does it needs an update?
G0lgrim Mar 20, 2023 @ 10:23am 
But the Elven Handgunners are not available in the new Marienburg faction mod or did i overlook something? Or does this mod here just still works with adding them even with this whole Marienburg overhaul?
Reu  [author] Mar 19, 2023 @ 3:53pm 
Well now that its out you guys should probably take a look at the Marienburg mod, I helped doing testing with it and its wonderful
EgotisticalNinja Mar 15, 2023 @ 12:16am 
The full unit list would be awesome, or at least the non-monstrous additions. The heroes would work great alongside empire armies, and really give great flavor to a Marienburg campaign. Powder-cooks alongside hell-storm rocket batteries and priests of Manaan being supported by wizards of the colleges. Even the norscan heroes would be great, as Empire Captains can be pretty lackluster in melee, but the norscans always rock in my campaigns as Sartosa. Worst part of those games is that no one likes me enough to trade, even though so many buildings from Nanus mod give additional trade materials.
Mortarch Of Blood Feb 26, 2023 @ 2:24pm 
There's a 2nd version of Pirates of Sartosa - will this work using that mod instead??
Blaizey Bones Nov 23, 2022 @ 3:36pm 
"There’s already far more qualified modders working on a Marienburg mod" which mod is that?
Reu  [author] Nov 20, 2022 @ 2:48pm 
Southern Realms should be able to recruit some of them, and there are other mods that can allow certain empire factions to recruit them, but on top of that anyone who is allied with Marienburg can recruit them as well due to outposts.