Cities: Skylines

Cities: Skylines

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Campus Industries Housing Mod
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177.908 KB
Aug 25, 2022 @ 2:48pm
Mar 29 @ 4:47pm
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Campus Industries Housing Mod

Description


Campus Dorms and Industry Barracks Housing

New Update 30.03.2024
* Dorms are now housing only and students will no longer study in them.and they will not add to the student count.

New Update 14.03.2024
* You can now adjust the apartment numbers for dorms and barracks, workers have been removed completly without affecting the bonus you get for placing the buildings.

Existing Dorms/Barracks
You will need to use the moveit mod to reset the buildings for them to start accept workers/students.

Summary
Free up some space and make your workers and their families move to a workers barracks, at least one family member must work in the same industry area for the family to stay. If no one in the family works in the industrial area no more, the entire family will move out.

Student are different - they will leave their family and move alone, every apartment will hold 5 students (roomates) and once they finish university they will leave and find a new place to live in. while living in the dorms students will not marry and have children and move away.

Dorms and barracks acts a s residential buildings and will have all the colors and data of a normal residential building.
The dorms and barracks of the industries and campus dlc's has been updated to have apartments which house workers and students accordingly.

Panel Buttons:
* save building - save specific values for this building
* return to default - same as save building, but with the default game values
* save prefab - set the data as prefab data according to building AI and building info name
* save global - same as save prefab but with global values
* apply prefab - delete all records of buildings of the same info name and AI and set them to the prefab
* apply global - delete all records of buildings and prefabs of the same info name and AI and set them to the global

What does a Barracks do?
Barrackses will:
  • Identify workers around the city that work in the same industrial area as the barracks
  • Offer the worker and his family to move in to the barracks (dynamic probability)
  • Act as a fully fledged residential building for the workers and their families to living there
  • Provide workplaces for the community

What does a Dorm do?
Dorms will:
  • Identify student around the city that study at the same campus as the dorm
  • Offer the student the opportunity to move into the dorm (dynamic probability)
  • Act as a fully fledged residential building for the student to living there with other roomates
  • Provide workplaces for the community

Other Details:
  • wealth and distance are taken into account
  • wealthier sutdents/worker families will be less likly to move, while meduim and low has normal chance.
  • students/worker families are less likely to move if they live closer to the industry/campus area
  • Dorms/Barracks Assets can be made by anyone (see below)

Customizable Menu Options
There are currently two key areas of this mod you can customize:
Capacity - Increase or Decrease the capacity of your Dorms/Barracks to fit your play style
Income - Dorms/Barracks can earn income for your city from the sutdents/worker families living in them, you can customize how much or turn it off.

Custom Assets:
  • The word "Dormitory" or "Dorm" or "Barracks" must be in the name.
  • They need to be of type CampusBuildingAI or AuxiliaryBuildingAI.

Important Notes if you will be creating an Asset:
Keep the Room Capacity of your asset realistic for its size, people can scale the capacity by using the Mod's Menu Options.

Source Code
Git Hub Repository:
https://github.com/t1a2l/CampusIndustriesHousingMod

Special thanks to krzychu124 and Chamëleon TBN for assistance with the mod.

71 Comments
PhazezGova Apr 5 @ 10:49am 
Okay, thanks a lot, then back to this super mod
t1a2l  [author] Mar 29 @ 5:08pm 
Update 30.03.2024:
* Dorms are now housing only and students will no longer study in them.and they will not add to the student count.
mistermcd Mar 15 @ 8:47am 
@PhazezGova - I was having an issue with the previous version of this mod whereby every 10 seconds, my whole city would experience a brief stutter - all traffic would stop for about a 1/4 - 1/2 second and it would do this consistently every 10 seconds. With this new version of the mod, I no longer have that issue. I believe that is what is being referred to as fixing the FPS issue.

McD
t1a2l  [author] Mar 14 @ 8:12am 
@PhazezGova - sorry about the delay, the new update fix the fps issues
PhazezGova Mar 3 @ 9:23am 
I had the mod for a long time and would like to use it again. However, I already have a lot of mods active. Can anyone tell me roughly how the mod affects the FPS? I suspect it's rather small, but I wanted to ask again.
jrsofty Aug 2, 2023 @ 12:18pm 
Skyve is reporting that I'm missing DLC to use this mod, any thing change or is Skyve broken?
t1a2l  [author] Jul 17, 2023 @ 8:59am 
I am looking for testers to test the new version of this mod which includes editing of apartments and workers numbers.
Hestia Jul 11, 2023 @ 9:35pm 
Is it possible to remove workers from Oil and Ore Barracks? It causes a crazy amount of sickness!
Johnny Penso Jun 28, 2023 @ 6:59am 
I should add to my previous comment that he tried using reset through Move It and that did not work for him. Only the save/restart worked.
Johnny Penso Jun 28, 2023 @ 6:57am 
Just thought I'd drop a note here after watching City Planner Plays latest video. He built a campus and by saving the game and reloading it after placing the dorm buildings they began to attract students where they wouldn't with the original placement. Might be something to try if you're struggling to get this working.