Space Engineers

Space Engineers

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MA Plasma Reactor
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Type: Mod
Mod category: Block
File Size
Posted
Updated
94.697 MB
Aug 11, 2022 @ 10:56am
Apr 16, 2023 @ 3:14pm
5 Change Notes ( view )

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MA Plasma Reactor

Description
Give your ship a proper engineering deck with this expandable plasma power system.

WIP: Plasma thrusters are coming!

This contains a reactor which converts plasma fuel to energized gas, and generators which run directly off this.

This is preliminary release, there will probably be a lot of balancing tweaks as I try to iron things out. The purpose of this is to supplement our power options, the normal reactors will still have their place when it comes to high power density.

Credits:
Aryx: Thruster, grating textures
Chip: Spinny script help
Ash: Gas system fix script

Do NOT run this with oxygen disabled in world settings!
This is a keen crash, it has been reported and until they fix this, not much I can do about it. Simple fix is make sure "Enable Oxygen" is checked in the advanced world settings. It is on by default. If you get crash when trying to place reactor then check this setting.

ALSO: There is existing Keen bug that exists with hydrogen tanks, throwing my mod in the mix just makes it happen more reliably. If it seems like conveyor isn't working right then try restructuring it so that the tank is not load bearing part of the conveyor network.
https://support.keenswh.com/spaceengineers/pc/topic/22631-hydrogen-bug-hydrogen-thrusters-continue-to-work-without-a-connection-or-all-thrusters-stop-working
Popular Discussions View All (2)
38
1
Jan 25 @ 6:39pm
Power and Fuel FAQ
Baboo85
2
May 29 @ 8:37am
Question/Issue i had while using.
Backspacegun
390 Comments
Maschinenmensch Jun 27 @ 5:38am 
Nice
AutoMcDonough  [author] Jun 20 @ 6:11am 
maybe. I'm afraid it can be used to game the system.
Austin5003 Jun 18 @ 6:06pm 
Can we get a special plasma connector for docked ships?
Backspacegun May 27 @ 11:08pm 
Hey i'm having issues with the mod, i made a discussions post o7
Arkil May 20 @ 2:00am 
Yeah I agree that since I'm refining the materials, I should gain something out of it. I actually did a recalculation and turns out I'm wrong, made some unit errors and over-estimated energy content of ice. There's actually a very decent gain in energy content for A and B grade!

In fact, looks like energy content gained is higher for B grade (390%) than A grade (160%).
AutoMcDonough  [author] May 12 @ 5:49pm 
@De/Code I would like to. I'm not a sound guy so I gotta dig something up or find some help there.
If anyone wants to help with sounds hit me up on Discord.
AutoMcDonough  [author] May 12 @ 5:48pm 
@TheRebornAce it may be because all the recipes output the same item. I don't know much about Isy's script.. I didn't intentionally do anything with it.
AutoMcDonough  [author] May 12 @ 5:45pm 
Hmm. I may have miscalculated then. :/
The intention is for the lower grade fuels to kinda just break even or be lossy, they are more for conversion convenience. But the better fuels should be decent gains.
Arkil May 12 @ 12:58pm 
I really like the look and feel of this mod! Sadly it only makes sense if you consider ice to be free.

If you factor in energy content of both U and H2 used by A and B grade recipes, you end up investing more energy than you gain. A grade recipe output should be increased by at least 3x, B grade 16x to make it fuel-efficient.
De/Code May 6 @ 4:38am 
Is there plans to replace the generator sounds with more "plasma" appropriate sounds instead of the current hydrogen generator sound?