RimWorld

RimWorld

37 ratings
Mod animal commonality
   
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.971 MB
Aug 5, 2022 @ 10:06am
May 14 @ 6:50am
13 Change Notes ( view )

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Mod animal commonality

In 1 collection by test
test's mods
16 items
Description
change commonality of all animals in X mod. For example, you can make all animals from Dinosauria 10 times less common.

menu at Settings > More mod settings > Mod animal commonality.

Note that If you set the commonality to 0, rimworld will still shove those animals into every quest and trader. I personally like seting a lot of "mythical" animal mods to 0 commonality and still end up with a bunch of those in my colony. Screenshots show my settings, by default it does nothing.

The list of mods and animals from them is manual with some shortcuts with possible, so I have to manually add support for mods, so tell me if you want something supported. I do have an app that does that for me, all I need is to know which mod isn't supported.


Difference from mlie's Choose Wild Animal Spawns: you don't have to painstakingly change the commonality of every animal individually per one biome. However mlie's mod automatically supports every single animal and gives extremely granular control.

Difference from Kenny Daves's Animal Commonality Tweaker: unfortunately its animal database seems to corrupt after a few game restarts, and there are some issues like inheritance can make it prevent all modded animals from spawning. It didn't work for me which is why I made this mod.

Loading order
Load after animal mods and biome mods. In most cases rimpy autosorting should be fine.

Compatibility
Note about RocketMan - if you have it, whenever you change a setting in XML Extensions you need to delete its cache
%LOCALAPPDATA%LOW\Ludeon Studios\RimWorld by Ludeon Studios\RocketMan\Cache
otherwise it caches the previous settings and doesn't know you changed them. This is also true if you update any mod that uses patch operations, not necessarily from XML Extensions, rocketman will cache old patch operations until you clear cache

It should be compatible with both other animal commonality mods, as well as commonality sliders in some animal mods like Alpha Animals. Theoretically you should be able to use all three together, although I haven't tried.



Links
my discord https://discord.gg/BkgJ63eMux
non-steam https://github.com/idkman2021/Rimworld-ModAnimalCommonality
17 Comments
test  [author] May 14 @ 6:54am 
@The Dutchman done! also added hc_animal continued and birds of the world
The Dutchman May 12 @ 3:29pm 
Support for The Profaned animals would be swell

https://steamcommunity.com/sharedfiles/filedetails/?id=3202008037
test  [author] Dec 1, 2023 @ 9:26am 
@2962342497 that sure is terrible. I added The Joris Experience support
2962342497 Nov 25, 2023 @ 11:42pm 
Please add support for The Joris Experience module. After installing this module, because The Joris Experience is not supported, The map is full of animals of the Joris Experience, which is a terrible thing
Cody Sep 19, 2022 @ 12:29pm 
Ohhhhh that makes a lot of sense lol, yeah they're very active
test  [author] Sep 17, 2022 @ 11:29pm 
@ParamotorLA probably because they've been adding new dinos non-stop lol. My mod still has dinosaur list from the first version of biomes
Cody Sep 17, 2022 @ 8:49pm 
Heads up I messaged in the Prehistoric discord and they added commonality sliders into their own mod settings now so probably not worth looking into anymore for that one haha
Cody Sep 17, 2022 @ 4:22pm 
Hey, I really love this addition but it doesn't seem to have an effect on "Biomes! Prehistoric" animals, even set at 0.1 I'm getting a vast majority of dinosaur creatures over those from vanilla or other mods
NoctisTheBogWitch Sep 13, 2022 @ 5:45am 
Tysm!! <3
test  [author] Sep 12, 2022 @ 11:45pm 
added biomes prehistoric support