RimWorld

RimWorld

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Stargates!
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
6.926 MB
Jul 7, 2022 @ 1:00am
Apr 12 @ 10:26pm
25 Change Notes ( view )

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Stargates!

Description
For how much demand I've seen for a Stargate mod... nobody seems to have done it. Well that changes now! This mod adds stargates to the rim, and lets your daring colonists/savage tribespeople travel anywhere on the planet (as long as there's a stargate there).
[Incompatible with RimWar]

This mod is on development hiatus for the time being. I will still update it to new game versions, so the mod will remain functional, but no new features will be added or majorly changed.

About
This mod adds three types of stargates:
  • Makeshift stargates - These stargates are one-use only cheap transportation devices, for when you need to quickly get to another gate and you don't happen to have one spare. These stargates can't support irises.
  • Stargates - Your standard old stargates. They are activated using a seperate DHD linkable.
  • Advanced stargates - Functionally the same to regular stargates, except that they can be built by your colonists and have a built in DHD.

Usage
How to get one
First, you need to go to an exotic goods trader / shaman trader and buy stargate glyphs from them. Outlander settlements will always have at least one glyph slab, and neolithic settlements may have some. If you have the 'glyph decoding' research, you can interact with the glyph slab, which once complete will add a new site to your map guaranteed to contain a stargate. From there, you can either connect to the site using a makeshift stargate or go there on foot.

Risks and Rewards
From time to time, Randy might look down upon your colony and decide to send some pirates through your stargate. If you have fancy fabrication technology, however, you can stop these pirates from coming through using an iris.
With the risk of a raid right in the middle of your base, there better be a good reward! Well, they also allow for instant travel between any of your colonies, with no power requirement! On top of that, they can also lead to secret treasures hidden within ancient, forgotten structures. All you need to do is get lucky and find the right glyphs from a trader.

Using a stargate
To use a regular stargate, get a pawn to interact with the DHD, and select a location to dial to. After some time has passed, a connection with the other gate will be made, and an unstable vortex will destroy anything in front of the stargate. If nothing is moved through the gate after 1 ingame hour, the stargate will automatically close. The DHDs of makeshift and advanced stargates are integrated into the gate itself, so there is no seperate module required. Watch out for the vortex, though!
To install an iris, finish the iris research and create an iris installation kit at the fabrication bench. Then, get a pawn to interact with it and target a stargate. Makeshift stargates can't support irises, so use them quickly.

To bring large amounts of items or animals through, select an active stargate to load it the same way as a transport pod.
***Remember that pawns can only go through a stargate one way, through the dialling side. Don't go through a stargate with an incoming wormhole, it's pretty lethal!***

Building your own gate network
If you want to transport your pawns across the world without the overhead of making new colonies, you can bring a stargate to any tile and click "Create stargate site" in the caravan gizmos. Don't put an iris on the site's gate, as it will be deleted and raids don't come through these sites anyway. To enter the site, you can either right click on it with a caravan or dial it using any stargate. To make the site more recognizable, you can click on the site and rename it.
To delete the site, enter the site and bring the gate and DHD with you. If there are no gates or DHDs on the map when your pawns leave, it will automatically be destroyed.

Supports existing saves.

Credit
Sounds - CAP from GMod
Building Art - Dave
Everything else - me

Contribution
If you want to help improve the mod and are a masochist, you can find the source for the mod here: https://github.com/CatCraftYT/stargate-mod
If you are also a seasoned rimworld architect, I invite you to create new buildings/structures to be used for stargate sites!
Translators: see the translation guide in the core mod for guidance, or ask in the translation discussion
Popular Discussions View All (6)
50
Jul 14, 2023 @ 5:23pm
PINNED: Bug Reports
CatCraftYT
5
Jan 20 @ 11:51pm
Multiplayer Support
Krauterz
14
Oct 19, 2022 @ 7:50am
my portal doesn't close anymore and I can't send anyone through :P
dontfeedĢΐΖмσ
345 Comments
CatCraftYT  [author] May 7 @ 5:05pm 
sure you can
UnfortunateДруг May 7 @ 10:03am 
It's a bit of a different story. I wanted to ask for your permission to use parts of your code for a similar mod, naturally putting your name and link to Stargate mod into the description.
CatCraftYT  [author] May 7 @ 1:29am 
You can just put it here
if you want to contribute to this mod you can open a PR on the github :)
UnfortunateДруг May 6 @ 10:14am 
@CatCraftYT, thank you for such an amazing mod. Is it possible to contact you about a modding project somehow?
BelloDHR May 6 @ 9:32am 
Thank you CatCraftYT, awesome work :)
Gurney Halleck Apr 24 @ 3:56pm 
you sir are one of the ancients
neorex72 Apr 22 @ 10:19pm 
My Gawd... What have I been missing out on.
The Regulator Apr 20 @ 12:41pm 
Thank you for the update!
CatCraftYT  [author] Apr 12 @ 10:27pm 
updated to 1.5, yippee!
CatCraftYT  [author] Apr 12 @ 7:51pm 
Working on it