RimWorld

RimWorld

Stargates!
 This topic has been pinned, so it's probably important
CatCraftYT  [developer] Jul 24, 2022 @ 11:45pm
Bug Reports
put bug reports here :)
include a log even if you don't see any errors
Last edited by CatCraftYT; Aug 13, 2022 @ 1:46am
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Showing 1-15 of 50 comments
Raisermrk2 Jul 25, 2022 @ 4:21am 
Exception ticking StargateMod_Stargate1866635 (at (98, 0, 217)): System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.CompTransporter.CompTick () [0x00006] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.ThingWithComps.Tick () [0x00024] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.TickList.Tick () [0x0015c] in <81af9f8a18324e17b286924a43555a7c>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()

somehow this is preventing me from saving my game
CatCraftYT  [developer] Jul 25, 2022 @ 4:22am 
try destroying and respawning the gate
Byter Jul 25, 2022 @ 10:43am 
After a recent update my advanced stargate showed an error like the above. I destroyed and rebuilt it. I then added a new iris to it and now I don't have a button to close it... (the only buttons I have available are destroy, select similar (probably a mod that adds that) and "uinstall")

Oh and while I'm here: I never had a gate raid.. :D
Last edited by Byter; Jul 25, 2022 @ 10:45am
Azarath Jul 25, 2022 @ 11:38am 
I have the same problem with the iris. The open/close icon is gone.
Worked great before the update.

I'm sure it will get solved soon enough. Keep up the good work :D
DAV Jul 25, 2022 @ 12:14pm 
Started giving the following error since the last update.

Exception ticking StargateMod_Stargate34731751 (at (85, 0, 211)): System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.CompTransporter.CompTick () [0x00006] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.ThingWithComps.Tick () [0x00024] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.TickList.Tick () [0x0015c] in <81af9f8a18324e17b286924a43555a7c>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

Already tried to destroy and respawn it. The error remains.
Last edited by DAV; Jul 25, 2022 @ 12:15pm
mindtamo Jul 25, 2022 @ 11:03pm 
Adding "load" is a good feature, at least i no longer need to send genesis(strs expanded) with 1 pawn, enabling goods and animals/prisoners to be sent through gates... but if gate closes while loading stuff, everything is sent upon activating again... Sadly everything one is trying to send is destroyed by the gate activation animation/fireworks. Also had new iris bug.
mindtamo Jul 25, 2022 @ 11:13pm 
Also ancient temple stockpile is highly too OP... 75 arch eye is way too much
CatCraftYT  [developer] Jul 26, 2022 @ 12:47am 
comptransporter nullreferenceexception should be fixed, as is the iris button
mindtamo i agree 75 archo eyes is too much but i don't have control over the amounts, that's up to VEF. also when you say "but if gate closes while loading stuff, everything is sent upon activating again" do you mean that stuff isn't instantly going through the gate when it's loaded?
mindtamo Jul 26, 2022 @ 2:33am 
Originally posted by CatCraftYT:
also when you say "but if gate closes while loading stuff, everything is sent upon activating again" do you mean that stuff isn't instantly going through the gate when it's loaded?
Pawns continue loading even when gate closes, and upon activating gate again, all the stuff appears on the other side instantly, everything in blue blast radius gets destroyed. Two solutions. 1. Add pod travel speed. So that items start unloading after the fireworks. Or 2. deny auto close for the gate if it is interacted by pawns loading it.. or even 3rd solution, enable permanent gate opening until flicked off manually
CatCraftYT  [developer] Jul 26, 2022 @ 3:03am 
ah. should've been fixed in last update
Darian Stephens Aug 1, 2022 @ 9:40am 
The Stargate facility I found, with loads of chemfuel generators and flatscreen TVs, seems to be missing power conduits through walls, making everything unpowered.
Conduits on the bare floor are still there, though.
Last edited by Darian Stephens; Aug 1, 2022 @ 9:40am
mindtamo Aug 1, 2022 @ 10:48am 
Originally posted by Darian Stephens:
The Stargate facility I found, with loads of chemfuel generators and flatscreen TVs, seems to be missing power conduits through walls, making everything unpowered.
Conduits on the bare floor are still there, though.
i found 75 resurrect nanites there, in early game(under 8h from new start, was literally cutting angles there), had to settle there and leave empty to keep stuff without calling endgame disasters to my main colony(base got "battlefield" event from rimeffect upon settling... went home without taking anything, no pawns=easy raids 1 man with a club n etc no matter how rich base is)
CatCraftYT  [developer] Aug 2, 2022 @ 12:32am 
Originally posted by Darian Stephens:
The Stargate facility I found, with loads of chemfuel generators and flatscreen TVs, seems to be missing power conduits through walls, making everything unpowered.
Conduits on the bare floor are still there, though.
fixed
mindtamo Aug 3, 2022 @ 10:59pm 
Is it just me, or does the pyramid with archno eyes and sub persona(vital for max out perfect researcher androids) does not spawn anymore? Haven't got a single spawn in this playthrough. While i already had 3 facilities that made death just a temporary brake, if corpse is preserved.
Last edited by mindtamo; Aug 3, 2022 @ 11:01pm
CatCraftYT  [developer] Aug 4, 2022 @ 12:24am 
don't see a reason why it wouldn't spawn, ig you're just getting unlucky. also yw for the very broken loot lol
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