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at RimWorld.CompTransporter.CompTick () [0x00006] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.ThingWithComps.Tick () [0x00024] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.TickList.Tick () [0x0015c] in <81af9f8a18324e17b286924a43555a7c>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
somehow this is preventing me from saving my game
Oh and while I'm here: I never had a gate raid.. :D
Worked great before the update.
I'm sure it will get solved soon enough. Keep up the good work :D
Exception ticking StargateMod_Stargate34731751 (at (85, 0, 211)): System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.CompTransporter.CompTick () [0x00006] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.ThingWithComps.Tick () [0x00024] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.TickList.Tick () [0x0015c] in <81af9f8a18324e17b286924a43555a7c>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Already tried to destroy and respawn it. The error remains.
mindtamo i agree 75 archo eyes is too much but i don't have control over the amounts, that's up to VEF. also when you say "but if gate closes while loading stuff, everything is sent upon activating again" do you mean that stuff isn't instantly going through the gate when it's loaded?
Conduits on the bare floor are still there, though.