Space Engineers

Space Engineers

107 ratings
Turretring Rotors (Advanced Rotors ofc)
   
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Type: Mod
Mod category: Block
Tags: NoScripts
File Size
Posted
Updated
14.244 MB
Jun 22, 2022 @ 1:21am
Jul 20, 2022 @ 4:50am
7 Change Notes ( view )

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Turretring Rotors (Advanced Rotors ofc)

In 1 collection by Eddo of Rivia
My mods
3 items
Description
A set of of advanced rotors to build turrets and stuff, in line with vanilla style. SG and LG!!!

Survival ready with LOD`s and build stage(s)!

May I present to you my first mod for Space Engineers, as the name suggests i purposfully made these to be used as the azimuth rotor in a turret.
Featuring a complex collision model the rotorhead can be sunk into a roundish hole of armor and can be passed through the complete center section, allowing the gun assembly to move freely through there when elevated.
Just dont try to build too close to the visual model as convex collision shapes like to act a lot bigger then they physically are and you will be blessed with a clang free experience.
Also it got plenty of conveyor connections to supply ammo to any gun you stick on it.

All my blocks can be found in the "Eddo`s Blocks" tab.

Goes well with my other mod More Advanced Rotors !!

Check out all of my mods!




Contents (Large and small grid) :
  • Stators and rotors for rings of the diameter of 5, 7, 9 and 11 blocks.
  • 1.3: Special LG stators to carry SG heads. See updates for full description.

Updates:
1.3
  • A new set of LG blocks designed to fit the SG rotorheads in both light and heavy armor variants!
  • Lots of conveyors to connect to! Accessable from inside the ship! Terminal inside comming soon !
  • Armor value/build costs proportional to exterior surface area of blocks * cost of an armor cube.
  • Sizes: 1x1x1 for 5x5x1, 2x2x1 for 7x7x1, 2x2x1 for 9x9x1 and 3x3x1 for 11x11x1.
  • Spawns with a dummy large grid rotor, delete it and add the small rotorhead from a terminal . (the game will allways crash without an LG dummy rotorhead FYI :)
1.2.1
  • Added BlockVariantGroups (The small + icon that allows you to scroll through all variations while using only 1 hotbar slot)
1.2
  • Collision shapes are a lot smaller (and about half resolution) now to adress Clang releated issues
1.1
  • Added large grid variants for all rotors.

Planned features:
  • Rings with a diameter of 6, 8 and 10 blocks as soon as i get them to work. (models allready done) Probably never going to be a thing as 2n x 2n rotorheads do not seem possible atm.
  • A set of LG stators made for seemless integration of small heads on large grid vehicles Done
  • Terminals on LG blocks

Current know issues/bugs:
  • Clang for some people, maybe releated to dedicated servers.

Notes:
  • The stator is located at the edge of the rotor as it just represents the motor driving the turretring
  • Increase rotor offset to maximum to be be able to build on the stators level




Models and coding was done by me.
Uses vanilla textures.

No reuploading this mod without my permission.
21 Comments
PRIM May 5 @ 2:26pm 
Has some issues sever side with collisions, can be worked around
Kommissar Dornan Apr 20 @ 5:21pm 
It works fine, idk what these guys are on about
Soggy Mar 27 @ 11:06am 
This mod has brought nothing but negitive revews IDK if the MOD Auther did not test or just uploaded at a TROLL.. SE does not deal with trolls very often. ***********DO NOT USE . THIS WILL BREAK YOUR GRID IF NOT CRASH YOUR GAME OR WORSE LIKE MINE CURRUPT YOUR SAVE*************. IF THIS IS NOT FIXED SOON IT WILL BE REPORTED- MONTH FROM TODAY Wed, Mar 27 2024
FairFly35 Dec 28, 2023 @ 2:22pm 
its not rotor you have to build it on your own from scratch so its rly bad mod:steamthumbsdown:
Imperial Omega Dec 14, 2023 @ 11:44am 
god heavy on earth what a shit. i place a block and the rotor ring flys away even befor i can start welding. did you even test your shit befor upload?
Peterhun_ Feb 18, 2023 @ 9:10am 
tried to use after it crashed my game
Dragon Fire 813 Nov 24, 2022 @ 2:26am 
I really need the 2x2 base and haven't find another large grid alternative so far.
Dragon Fire 813 Nov 24, 2022 @ 2:24am 
So, I can't get any of the rotors from the 1.3 update to spin, also the sg heads will sometimes shoot off when attaching/detaching. Displacement height also doesn't seem work. This as well as the fact that the head jitters when blocks are placed near by leads me to believe that the collisions are to big.
Federation Cosmic-Bolt Nov 21, 2022 @ 8:44pm 
im... really curious if this can work for the Kirishima Cruiser from the Yamato 2199/2202 anime, where the Bridge and Turret were together
2417532098 Sep 26, 2022 @ 5:59am 
how to use the turretring stator?