Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Books breaking down after reading is a separate mod now
https://steamcommunity.com/sharedfiles/filedetails/?id=2871222769
Such as cerebral skills will be leveld with help of books, while combat skills maybe unlockable through combat.
That plus more options so you can kinda set it better, also there will be a big skill update in vanilla some time too
The mod should have an exception for those two but isn't working because the author used localized name for the "Passive" group which is "Passif" in french if I recall correctly.
If you ever want to fix that, search for "Passive", I don't remember if in all source code and add some OR condition with the name in french too. Like if the code is
f_Perk:getParent():getName() == "Passive"
Change it to :
f_Perk:getParent():getName() == "Passive" or f_Perk:getParent():getName() == "Passif"
You need to change it more than one time.
(i play in french on my server)
Playing another langage than english ?
In my server version I remember fixing a similar problem.
The code search the maximum multiplier using book and was using the perk name to find the book. The mod for the new book is in english but if you are using something else than english, the perk name are localized and it cannot find the book and default to carpentry book and the multiplier for carpentry is higher than can be achieve on nimble and other perk of the same category.
If you don't mind editing the mod code for yourself, change the affectation of the variable t_SkillBookPerk
local t_SkillBookPerk = SkillBook[f_Perk:getType():toString()]; in Client_ArogressionMod.lua around line 90
Nimble, sneaking, lightfoot foraging after level doesn't exp
tested in 41.73
Thanks :)