Sid Meier's Civilization VI

Sid Meier's Civilization VI

113 ratings
Saph's Americas (TSL)
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
748.471 KB
May 24, 2022 @ 9:33am
May 29, 2022 @ 4:00am
4 Change Notes ( view )

Subscribe to download
Saph's Americas (TSL)

In 3 collections by Skylar Saphyr
Saph's Maps
52 items
Saph's Americas: Complete (All custom civs / CS / wonders)
63 items
Saph's Maps with Fresh Water Navigable Rivers
12 items
Description
A TSL map of the Americas (All sizes!)

[buymeacoffee.com]
Do you like Civ and maps? Join the Saph's Maps Discord[discord.gg]!

Please give this mod a Like if you like it! Your support is a source of motivation for me to keep making maps! Comments and suggestions are also welcome! Thank you!

Saph's Americas (TSL)
Welcome to the Americas! Will you choose to conquer this "New World" as one of the European colonisers? Or will you choose to defend your homeland against colonial invaders as one of the native civilizations?

Design Features
  • Conquer the Americas:
    This map covers all of South America and the part of North America south of 50 degrees north (Sorry Alaska and Canada!). Hawai'i has also been included.

  • True Starting Locations (TSL):
    19 official civs, 9 city states and 12 natural wonders are placed at their real world locations (or at their first/significant settlements in the case of the colonial powers). The Dead Sea is included to represent the Great Salt Lake.

  • Support for custom civs & city states:
    TSLs are included for 32 custom civs and 24 custom city states. (If you would like any other modded civs to be added, please leave a comment!)

  • Support for custom natural wonders:
    7 Terra Mirabilis natural wonders, plus Sukritact's Grand Canyon & Great Blue Hole can be found at their TSL on this map.

  • Optional world wrap:
    What if the world's only continents are the Americas? Now you can play in such a world with the option to turn on world wrap, enabling you to sail west from California to reach New England.

  • Toggleable navigable rivers:
    Each of the rivers Mississippi and Amazon can be individually turned from normal rivers to coast tiles during set-up, allowing naval units to traverse deeper into land while creating obstacles for land units.

  • Choke points:
    In addition to the presence of navigable rivers, choke points are also created by careful placement of mountain tiles on land, and island tiles at sea. Plan your tactical maneuvers carefully!

  • Accurate rivers:
    Hundreds of rivers and tributaries are placed according to their real life locations (as accurately as it can be done on a hex grid).

  • Accurate terrains:
    Mountains and hills are placed based on real elevation data[maps-for-free.com], and grass/plains/desert are placed based on USDA soil quality data[www.nrcs.usda.gov].

  • Map generated floodplains:
    This YnAMP-based map has map-generated river floodplains, so dam construction and flooding events are possible.

Details
Map size: Full map is 62x112 Huge. 10 sections of the map are available as smaller maps (with sizes from Duel to Large).

Required Mod: Gedemon's Yet (not) Another Maps Pack

Recommended Mods:
  • Religion Expanded: This adds enough beliefs to vanilla's 20 so that you won't get locked if you are playing with more than 20 civs but haven't chosen a belief.
  • Prismatic - Color and Jersey Overhaul: This adds enough jersey colors so that you can play with more than 20 civs in one game. Otherwise some civs will get transparent colors.

Official civs with TSL

Vanilla
  • America
  • Aztec
  • Brazil
  • England (starts at Jamestown, VA or Georgetown, Guyana)
  • France (primary start location at Québec, alternatives at Cayenne or New Orleans)
  • Germany (starts at Neu-Augsburg)
  • Norway (starts at Newfoundland)
  • Russia (starts at Fort Ross, CA)
  • Spain (primary start location at Santo Domingo, alternatives at Panama or St Augustine, FL)

Rise and Fall
  • Cree
  • Netherlands (starts at New Amsterdam or Mauritsstad)
  • Mapuche
  • Scotland (starts at Nova Scotia)

Gathering Storm
  • Canada
  • Inca
  • Sweden (starts at Fort Christina, DE)

New Frontier Pass
  • Gran Colombia
  • Maya
  • Portugal (starts at Salvador, Brazil)

Official city states with TSL
Buenos Aires, La Venta (X Maya), Toronto (if without GS), Mitla (X Aztec), Cahokia, Mexico City (X Aztec), Nazca (X Inca), Rapa Nui, Caguana, Hunza (X Gran Colombia)

Note: City states with (X civ/leader) will not spawn if the civ/leader specified is present

Custom Civs & City States
32 custom civs and 24 custom city states have TSL on this map. See the complete collection for a list.

Game Set-up
To play with advanced YnAMP settings, you need to
  1. Have this mod and Yet (not) Another Map Pack installed and enabled ingame
  2. Single Player --> Create Game --> Load Database (next to the BACK button) and wait for the game to load
  3. Once loaded, you will be back to the main menu
  4. Single Player --> Create Game (You should see a tick next to CREATE GAME at the top.) --> Choose Map Type --> Saph's Americas (TSL) --> Advanced Setup

Recommended Settings
  1. Turn on Only Civilizations/City States with TSL (or Turn off if you want to play with custom city states)
  2. Adjust the number of civs, city states & religions in the game to your liking.
  3. Manually pick the civs to play as/against or leave them random.
  4. Map Section: Choose the map section that you want to play among the 11 available.
  5. Select Natural Wonders: Leave it at Everything / Uncheck the ones that you don't want to appear
  6. Coastal Lowland: Choose Map Generator for random placement / Matching flatlands for more dramatic flooding / Empty for no lowlands
  7. Rivers Flooding: Choose Map Generator / Empty for no floodplains & flooding (and hence no dams)
  8. Resource Quantity: Your own preference (Resources are map-generated; this map does not contain pre-placed resources.)
  9. Civilization Placement: Choose True Starting Locations for accurate historical placement / Map Generator for random placement
  10. Enforce TSL: AI if you don't want the AI to stray from their TSLs
  11. Use Leaders TSL when available & Use Alternative TSL if required and available: On
  12. Allow random placement for civs without TSL: Off (You can turn it on if you want random placement for civs not in the list above)
  13. World Wrap: Enable if you want to sail west from Chile to reach Brazil.
  14. Navigable Rivers: Select the rivers that you want to turn into coast tiles for naval units.
  15. Real City Naming: On (This is only for the capitals for several civs which do not start at their actual real life capitals e.g. England at Jamestown)

Special Thanks
This map is made possible by Gedemon's YnAMP & Zobtzler's YnABMC.
58 Comments
夏尔尕 Mar 5 @ 11:53pm 
Found the problem! As long as I don’t pick a colonial civilization, the game starts just fine. I’m not sure which one is causing the issue—could be Spain, England, Ireland, Norway, the Netherlands, Portugal, or Russia. Right now, I’m playing as Brazil, chose a native civilization, and set the rest to random. Everything's working fine!
夏尔尕 Mar 5 @ 9:29pm 
mod conflict and don't know why
TussalGnu0864 Dec 2, 2024 @ 7:45pm 
I do The Steps to play the map and does'nt spawn on choose map
kate-hollis Aug 19, 2024 @ 12:10am 
anyone else not having rivers spawn full stop. it worked the first time i loaded this map up. i must say this map is amazing however.
nwilke10 Aug 5, 2024 @ 5:33pm 
Issues with loading any Saph maps. Other modded map gens are working fine. Any idea why?
moooonboys May 21, 2024 @ 7:32am 
Love this map to death. Was also wondering if in the future if support for Dusk's Nazca civ could be added down the line?
SupperTime Mar 18, 2024 @ 5:49am 
WE ARE OF GEYERS BLACK HORDE I-E-I-O
justinwwe14 Feb 27, 2024 @ 10:06am 
@ganzo brother, that just sounds like a skill issue.
Skylar Saphyr  [author] Feb 9, 2024 @ 10:52pm 
@ganzo: There's something called bridges, which reduce movement cost across rivers. You know, you get them when you build a road across rivers in the classical era and beyond. I suggest you look into them.
eggprimo Feb 9, 2024 @ 2:12pm 
WAY too many rivers. would have been a great map otherwise but the rivers ruin it. it shoulnt take a billion turns to cross the great plains. need to remove them in the map editor yourself in order make it playable, or just find a better americas map