Portal 2
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Portal 2 101: Funnels & Gels
   
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4/jul./2014 às 1:52
6/jul./2014 às 16:39
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Portal 2 101: Funnels & Gels

Em 1 coleção de Rycaster
Portal 2 101
4 itens
Descrição
Portal 2 101: Chamber #3 of 4

Wanna teach someone how to play Portal but don't want to run them through all the tutorial levels of the story mode? Not to worry! Here, players will be put through short rooms immediately after one another to teach them the basic concepts of all the test elements.

#1 - The Basics: http://steamcommunity.com/sharedfiles/filedetails/?id=280654489
#2 - Testing Tools: http://steamcommunity.com/sharedfiles/filedetails/?id=280753240
#4 - Deadly Tests: http://steamcommunity.com/sharedfiles/filedetails/?id=281335183

==Lessons taught in this chamber==
Excursion Funnels
Cubes in funnels
Ceiling buttons
Changing funnel direction
Repulsion Gel
Bounce momentum
Propulsion Gel
Gel droppers
Propulsion ramps
Mixing gels (Bounce Runway)
Coversion Gel
Using all gels simultaneously
Portal timing
Getting to faraway funnels
Coversion Gel wall chaining
11 comentário(s)
Wolf bytes 1/fev./2015 às 18:04 
Very nicely done! :p2chell:
Petutski 16/nov./2014 às 15:59 
An excellent adventure and lots of fun!
TS_Mind_Swept 14/jul./2014 às 14:16 
Well you definately use the Gel's a lot in this one; eh, i kind of liked it i guess. 8/10
Kigalonian 10/jul./2014 às 22:21 
Moar orange gels plz! Flinging the moon gel at the end was fun.
ArgleBargle 10/jul./2014 às 19:28 
Since I'm not new to Portal, I found the first rooms to e a bit dull, but the last room was a winner. Thumbs up.
quat 9/jul./2014 às 14:46 
I liked the solution to the last room !
42λndreas | Conan 9/jul./2014 às 10:32 
just wow, its really creatively and awesome!
GraveNoX 9/jul./2014 às 5:50 
Nice puzzle!
dmuk 7/jul./2014 às 12:00 
Good review of concepts; portal gel 'ladder' in particular was cute. In revising, try to avoid making portal goo be the solution to everything (as it often turns out to be..)
Rycaster  [autor(a)] 6/jul./2014 às 15:35 
@wildgoosespeeder Yes, two of them were from the campaign. I thought they taught the mechanics well enough to warrant reusing the concepts. Plus, I wanted to see how they'd look in a different graphical style. :P I'll have to find a way to revise the final room so every gel is used, but I was aware of the tower room's workaround. Thanks for the tips!