Arma 3
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Platoon Commander
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
25.130 MB
May 10, 2022 @ 9:01am
Sep 17, 2022 @ 10:20pm
35 Change Notes ( view )

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Platoon Commander

Description
Platoon Commander

Tags: SP - MilSim - New Mechanics

The Platoon Commander mod gives the player the ability to command a reconnaissance platoon, consisting of a player's squad and four AI squads (two sabotage and reconnaissance, mortar support and a transport group).
With this mod a regular SP mission with a linear storyline can be turned into complete freedom of actions up to multi-stage planning from landing to exfiltration.
What you need to know: This mod is not about how to press the W and LMB. The Platoon Commander shifts the gameplay vector from arcade, shooter and action to tactics and strategy. The Platoon Commander forces the player to monitor the actions of several squads, while the player himself rarely engages in battle personally. The player must learn to use platoon squads as additional "hands" to solve different types of tactical tasks. Missions built with this mod are distinguished by freedom of action and collective synchronous actions of several squads.
!!! This mod gives the player the ability to perform some actions that can disrupt the plot of the mission makers. Some of them:
  • make junior units of other groups join your group, including story units
  • make player a group commander if he is not one
  • transfer units of your group to other groups
Languages:
  • English
  • Russian
How to use:
  • Put 2, 3, 4 or 5 groups
  • Put the Platoon Commander module (in Group Modifiers) and fill it
  • If you are a missionmaker use Custom Radio Messages module (in Events) to create you own messages (instead of Alpha, Bravo ...)
Tutorial:
  • Single player >> Showcases >> Platoon Commander - Tutorial.
  • Put some groups on the map, fill the PC module, play, order them and read advanced hints (enabled by default).
New Player Group Tactics:
  • Offensive (from the flanks, fire and move, stalk, etc.)
  • Retreat (back, left, right, flee)
  • Defense (occupation of a building, all-round defense, taking cover)
  • Ambushes (linear, V-shaped, L-shaped, customized by your own)
  • Recon patrol
  • Search of the bodies
  • Rearmament
  • and etc.
New Sapper Actions (AI and Player):
  • Mining doors
  • Mining roads
  • Mining bodies
  • Mining hide covers
  • Mining vehicles
New Player Actions:
  • Detonation of embedded explosives by choice (not only all at once)
  • Ability to swap with units of the group with weapons
  • and etc.
New Tactics for AI Squads:
  • Shoot at the enemy and flee
  • Search of the bodies
  • Undermining objects
  • Mining roads
  • Retreat
  • Occupation of buildings
  • Waiting for signal
  • and etc.
New Modes:
  • Fire on player signal (for the player's group and AI groups)
  • Suppress when attacked
  • Firing single, short and long bursts for riflemen.
New Strategy:
  • Command the entire platoon in real time.
  • Wide range of actions and tactics for every AI squad.
  • Ability to plan actions at your own, not limited to linear plots.
  • Direct orders and planned actions
  • Synchronized actions, support with mortar and armored vehicles.
Settings:
  • Complete freedom in customizing the platoon
  • About 50 customizable gameplay and visualization parameters
Visualization:
  • Radio messages between platoon squads
  • Anamated radio calls
  • Control via command menu similar to vanilla menu
  • Script can be translated into other languages (Stringtable)
Optimization:
  • Loops in scripts are made in such a way that they have almost no effect on the frame rate
  • Triggers are not used
  • A special function that automatically corrects the bugged behavior of the units.
  • A special function that partially corrects the behavior of vehicles while driving in a convoy.
All my other mods included (must be uninstalled):
  • Bug Fix
  • Time Slowing Menu
  • Fire on My Shot!
  • Go Go Go!
  • Trip Wire Grenade
  • Remote EDs Separate Detonation
  • PC Markers
  • Throwables in Your Belt
  • Swap Your Weapons
  • Captive Enemies
Popular Discussions View All (2)
7
Jan 26, 2023 @ 7:08am
Баги/Bugs
Ibragim
0
Aug 7, 2022 @ 4:21am
How to translate this mod in your language
Ibragim
151 Comments
MunkSWE92 Nov 2, 2023 @ 2:46am 
is there a way to disable the "captive enemies" part?
Desk Human Oct 28, 2023 @ 6:09pm 
the animated radio calls was a bad idea. I cant tell you how many times ive died due to being unable to shoot a guy right in front of me.
''BloodWhite'' subnautica Jun 20, 2023 @ 10:39am 
а есть мод чтобы командир танка управлял орудием от лица новодчика?
Мне просто нужен такой мод , можете дать пожалуйста если есть
bucnazty211 Jun 14, 2023 @ 4:26pm 
Awesome mod. I've been using it with an Alive scenario. Is there a way to recruit a group? If not could this be added? This mod is perfect besides that. Thank again!
ArchFlameAx7 May 8, 2023 @ 5:46am 
This work out the box with kp liberation?
tomiamozilla May 3, 2023 @ 2:43am 
how to disable new unit control menu?
Q Feb 15, 2023 @ 4:52am 
is there a way to add a group to your platoon while in game via script?
gfront55 Feb 10, 2023 @ 12:10pm 
Got ambushed from behind. My character would rather take his non-firing hand off his gun to report the ambush to his squad leader who was 300 feet away rather than return fire to save his own life.
? Feb 1, 2023 @ 2:18pm 
А можно ли убрать замедление времени ?
Atlas Jan 10, 2023 @ 3:42am 
I know it says SP, but it would be great if it was mp compatible with proper mission design