Europa Universalis IV

Europa Universalis IV

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Regional Trade Hub
   
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280.139 KB
May 9, 2022 @ 5:07pm
May 21, 2023 @ 4:08am
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Regional Trade Hub

In 1 collection by ItsBenter
ItsBenter's Vanilla+
11 items
Description
What if each trade node has a main city?

Features
Regional Trade Hub
Sets Regional Trade Hub on every trade node to the province with the highest province trade power quarterly.

Regional Trade Hub modifier:
province_trade_power = 10
province_trade_power_modifier = 0.5

Increase of trade power in Regional Trade Hub is meant to cement its position, making the effort to take over the position slightly more challenging.
Regional Trade Hub provinces without a center of trade could get an event to give them one (event can be disabled).

Foster Trade Centers
Trading policy that is available to owners of Regional Trade Hub (this trading policy can be disabled). When 'Foster Trade Centers' trading policy is active, provinces without devastation that have Regional Trade Hub, Center of Trade, and Trading Post owned by your country, overlord, subjects, and members of the same Trade League would have a yearly chance to increase their development.

Compatibility
Mods with set up option:
- Beyond Typus - 23 March 2023
- Ante Bellum - 9 April 2023
- Third Odyssey - 9 April 2023
- Anbennar - 13 March 2023
- Other (No province set up)

At the campaign start, an event will trigger with an option to choose present trade nodes. Choosing the option will give some adjustment to Regional Trade Hub at the game start. For example when 'Base Game' option is selected Sevilla, Lubeck, and Alexandria will be set as the Regional Trade Hub instead of Lisboa, Hamburg, and Cairo

Not Ironman compatible
Made in version 1.33.3
Tested to be working in version 1.35.3

Localization
English (other languages shows English text)

Community
If you'd like, come and join EU4 Community Discord[discord.gg]
Feel free to tag me, itsbenter in #eu4-modding if you encountered bugs, have suggestions, or ideas to improve the mods



This mod is inspired by Centre of Trade in MEIOU and Taxes.
Much thanks to LimonenZitrone who helped tremendously in this mod development

If you like this mod, you might also like Large City and Largest City
Popular Discussions View All (1)
0
May 9, 2022 @ 5:31pm
Additional Information
ItsBenter
48 Comments
Asmodeus 11 hours ago 
Amazing mod! Makes trade more engaging. Please update for anbennar.
DoubleCheeseVonHabsburg May 8 @ 8:14pm 
foster seems not working
Skullivan May 6 @ 10:43am 
amazing mod man, makes going "trade tall" so fun! Please update.
Occam’s Guided Missile Feb 21 @ 4:55pm 
Heads-up, the Cannorian trade setup will be changed on the next Steam release.
ScH Jan 24 @ 5:14am 
Yeah, if you're still around @ItsBenter and have intentions of updating the mod, what Catoscar mentioned is great.
Catoscar Dec 16, 2023 @ 10:21pm 
Yes, the on_action files no longer overwrite each other, so you can add an on_action to any of the existing on_actions and it won't have any compatibility issues. Should dramatically improve performance of any mods you have that otherwise utilize things like triggered province modifiers and the like. I can send you an example on discord if you ping me from the expanded mods server.
ItsBenter  [author] Dec 3, 2023 @ 4:14am 
@BOYZANTION, it's possible. I don't play with Voltaire's nightmare so I can't really say, but I can see how it could lead to that.

@Catoscar, it seems like there's update and scriptable GUI is a thing. Do they do something to make on_action more compatible. Iirc I just try to avoid stuff that might led to incompatibility.
Catoscar Nov 27, 2023 @ 1:06pm 
Hey Benter, have you considered moving the triggered modifiers of this mod to on_action events instead for performance reasons?
Calvin J. Candie Oct 4, 2023 @ 1:24pm 
This mod sees to not be working unless I am missing something. Like i get the set up event but no trade hub spanws anywhere. Am I missing something? is there like other requirements? Your other mod with large regional city works fine and the local modifer spawns just fine in the first day.
BOYZANTIUM Oct 1, 2023 @ 8:42pm 
is there any chance that this might be partly responsible for unbalancing with voltaire's nightmare (through no fault of your own)? i've noticed that most AI have ridiculous amounts of gold and i think it might be because of the high density of provinces + nodes. just asking for the sake of my own personal rebalancing edits, i love using this mod