Europa Universalis IV

Europa Universalis IV

6,205 ratings
Anbennar: A Fantasy Total Conversion
708
177
131
85
276
117
159
38
31
57
33
26
51
42
31
28
11
21
19
16
16
13
13
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
951.925 MB
May 13, 2018 @ 1:25pm
Jun 30 @ 2:09pm
100 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Anbennar: A Fantasy Total Conversion

Description
Compatible with 1.37

EU4's #1 Fantasy Total Conversion Mod, as seen in the Paradox Dev Clash!



Anbennar is set in an fantasy world evoking themes from D&D, but through lens and time period of a strategy game like EU4. See how a fantasy world changes from an age of adventurers and good vs. evil to an age of gunpowder, colonialism and magical decadence.



  • Explore a lore-rich total conversion that completely revamps EU4, set in a setting made for the mod itself!
  • Play as humans, orcs, elves, dwarves and more!
  • Learn from the 8 schools of magic and wield powers to destroy countries... and even attain lichdom
  • Forge your own destiny as a wandering adventuring company, eventually settling to form your own country
  • Experience unique underground gameplay and reclaim the lost dwarven homelands


Salvation's Promise by biegeltoren

For many long years, the lands hidden to the north of the Serpentspine have been veiled behind clouded mountain peaks and frozen glaciers… but now no more! In Northern Haless, now called Gozengun, the region of Nomsyulhan beckons. As well, changes to the Forbidden Plains have been made, as the plains are shaped like never before.

The “Forbidden Valley” update for Anbennar: A Total Fantasy Conversion Mod has been released!:



  • A terrain overhaul of Northern Haless, now called Gozengun, including the fabled "Valley" part of the update, with over a dozen new tags, including hobgoblins, ogres, and trolls. As well, new tags for the previously tagless Runsukhi, and the Oinukhudi Cheqh’anate. Fight the Talda’Khudi and either restore your kingdom, or see the rise of the last of an ancient legacy in the Hill Trolls of Samisalik Bolki, or venture into the plains as the urban kin of the Oinukhudi, the Anarkhudi.

    -

  • For the Forbidden Plains, a reworking of the Centaurs generic mission tree. As well, a completely overhauled united Lake Federation tree- Kalysto! Spread your truth, freedom, and democracy at the behest of the Three-faced truth, and see the end of kings and tyrants across the globe. Otherwise, see Sunijalla, forge your own path free of the Federation, and choose a path antithetical to the Cities of the Lake… Monarchism, in Kaylin’s name.

    -

  • The rest of Anbennar is not without its own work, as the Infernal Court claws its way from the depths. Furthermore, the breaking of chains is made with Oren Nayiru, who will see Taychend free, no matter the cost! Cross the Lament in Sunchasers, unique light ships that double as transports for Aelantiri trade companies and the Baashidi of Sarhal. Otherwise, struggle as Lorent in the aftermath of the Lilac Wars, as you struggle with new appanages and vassals, or see yourself as Frozenmaw, dealing with the legacy of the Graytide in Doombringer and a larger Broken Jaw.

    -

  • Last but certainly not least, Artificery has received a massive rework! Choose between appeasing the old entrenched mages, doing away with the old and bringing the new artificers to the fore, or try to maintain a mixed balance between both sides! With retooled inventions and reworked artifice capacity, you’ll no longer need to invade Eordand every game for capacity.
Of course, it wouldn’t be an Anbennar update without mission trees! This update there are 32 new mission trees, ensuring a spread across the globe so no matter where you play, there is something new for you! Some excellent examples include:

  • Crathanor - As a nascent republic fresh from oppression, reclaim your ancestral homeland and spread freedom, free trade, and the Light of the Lightfather- a syncreticism of Surael and Castellos, through the Divenhal.

  • Isagumze - Isagumze has long warred with the lizardfolk, who have long held the myth of a 333rd Empire… but who said it would have to be the lizardfolk who formed it?

  • Vels Bacar - The Ynnic peoples have long struggled with the chaos of the post Ynnic Empire period, and Vels Bacar has suffered no different. See the rise of a new brand of Ynnic Republicanism different from that of ancient Brelar- a new, glorious and modern Ynn, and a Crown that needs no King.

  • Exwes - The Silcalas of the Western Dameshead, Exwes has long been overshadowed dynastically by their cousins in Arbaran. Guide Exwes to become the naval power of the Dameshead, and ensure the liberation of the Small Country and the Halfling peoples! Under Silcalas rule, of course.

    Otherwise, we have major improvements to the entire map with terrain being tweaked to include an expanded definition for Ancient Forests! From Sarhal to Nomsyulhan and the world between and beyond, see these primordial woodlands across the globe. On top of new National Ideas, we have new Unit Groups, Releasables, Spawnables, and Formables across Cannor, the Serpentspine, Aelantir and more! Art assets are also being brought to the fore, with the Black Tower of Vertesk, the Ynnic Dams, and more receiving 3D models. Of course government bar art, religion and tech icons, flags, and more are all along for the ride!

    While not Anbennar’s largest update (That still is held by Scions of Sarhal!), we’ve set yet more groundwork for the updates to come. But for now, enjoy The Forbidden Valley! It of course couldn’t have been done without our amazing contributors, writers, designers, and artists, and to you brave souls, we thank you!

    If you want to dive in, download the mod on steam and get going! If you’re not sure which country to play, check out this site with details on the dozens of new mission trees: https://sites.google.com/view/anbennar-missions/missions (those mentioned already are but a fraction!).


    As always there's more than just the highlights, so check out the Change Notes for a full list of new content!


    In addition to the Required DLCs, we recommend:
    • El Dorado: Religions like Ynn River Worship use south american religion mechanics, plus Anbennar has its own ver of Seven Cities
    • Common Sense: Corinite buddhists, parliaments used in Jaddari, Azkare, etc
    • The Cossacks: Razing used for gnolls, centaurs, Nuugdan Tsarai. Righteous Path uses syncretic faith.
    • Leviathan: Monuments really. Expanding infrastructure.
    • Origins: Religious mechanics for Kobold Dragon Cult, Dwarven Pantheon, Mystic Accord and more

    If you're already subscribed you may encounter issues with the mod not loading properly due to the new launcher, if so try these steps out:
    1. Unsubscribe
    2. Go to your mod folder (eg. ...\Documents\Paradox Interactive\Europa Universalis IV\mod)
    3. look for "ugc_1385440355.mod" and delete that file
    4. Resubscribe



    [www.patreon.com]

    [anbennar.fandom.com]
    [discord.gg]


Popular Discussions View All (174)
69
62
10 hours ago
this ♥♥♥♥ is just generic DnD
DUCATISLO
1
Jul 21 @ 3:40pm
Yanification and Wuhyunification Broken
Annie May's Tiddays
1
Jul 22 @ 6:49am
Adventurers Wanted events still broken
Petrichor
2,099 Comments
Zabrick Jul 25 @ 9:28am 
how tf do you get the looking up mission done as centaurs i dont see anything called religious power for the life of me
Simbaaa Jul 24 @ 9:29pm 
Missions for Kalsyto Sojdal are broken cant click on a bunch of them to complete them
Glad I wasted my time playing this
BreadandYeast Jul 23 @ 2:31pm 
found out the issue, in gfx/models/ a folder is called units, in the gfx files the file location for an asset was changed from gfx/models/units/goblin/* to gfx/models/Units/goblin/

Linux is case-sensitive, you cant do changes like this without damaging compatibility
BreadandYeast Jul 23 @ 2:19pm 
custom graphical units (kobolds, elves, goblins etc) are broken in linux after update
GG Fred Jul 21 @ 6:24am 
is there any known fix for the countrytag crash for mac air m1? other than the auto save and adhoc saving all the time, reminds me of BICE HOI3 lol

ZN10CGameState10ChangeTagsER11CCountryTagS1_ + 2508
Stachman Jul 16 @ 1:40pm 
committed mass ethnic cleansing on an inter-continental scale as a endless hoard of pint-sized psycho geckos who don' give a shit and want to kill everyone, 10/10 would purge all tallboys again.
BioWolf Jul 11 @ 9:18am 
this is again an amazing update
Miclós Horthy Jul 9 @ 2:20pm 
@Женя проблемв может быть в моде Guibennar отключи его если играешь с ним
Женя Jul 8 @ 9:57am 
Comrades, after the update I cannot evict minorities. For example, orcs. Is this a bug or was this mechanic removed in the update?
Etamzillat Jul 6 @ 11:54am 
crashes the game when I go to a new era