Europa Universalis IV

Europa Universalis IV

6,914 ratings
Anbennar: A Fantasy Total Conversion
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File Size
Posted
Updated
1.018 GB
May 13, 2018 @ 1:25pm
Jan 12 @ 2:55pm
105 Change Notes ( view )
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Anbennar: A Fantasy Total Conversion

Description
Compatible with 1.37.5

EU4's #1 Fantasy Total Conversion Mod, as seen in the Paradox Dev Clash!



Anbennar is set in an fantasy world evoking themes from D&D, but through lens and time period of a strategy game like EU4. See how a fantasy world changes from an age of adventurers and good vs. evil to an age of gunpowder, colonialism and magical decadence.



  • Explore a lore-rich total conversion that completely revamps EU4, set in a setting made for the mod itself!
  • Play as humans, orcs, elves, dwarves and more!
  • Learn from the 8 schools of magic and wield powers to destroy countries... and even attain lichdom
  • Forge your own destiny as a wandering adventuring company, eventually settling to form your own country
  • Experience unique underground gameplay and reclaim the lost dwarven homelands


Conclave of Elynáile by Valorique

All across Halann, the cacophony of conflict erupts. Steel yourself for Anbennar’s “Fires of Conviction” update!:


  • Over forty new mission trees! Become the monster as Masked Butcher and carve away the faces of your victims. Forge the vainglorious Taychendi Empire and witness a continent shattering finale. Survive the War of Colors as Khugra and explore across the ocean in Anbennar’s first lizardfolk mission tree!

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  • Prove your faith. Champion the Fey Seasonal Courts, serve the dark will of the Hags, devour the chi of others, or choose a different path by trying out one of twenty three reworked or new religions!

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  • Revisit old favorites with six mission tree reworks. Be like a dragon as Kobildzan. Embrace destiny as Ameion. Rule Magharama and prove yourself as the Heir of the Giants, Lord of All Ogres.

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  • Dive deeper into the world of Halann with over hundreds of new events, thirteen new monuments, and countless new national ideas!


If you want to dive in, download the mod on steam and get going! If you’re not sure which country to play, check out this site with details on the dozens of new mission trees: https://sites.google.com/view/anbennar-missions/missions (those mentioned already are but a fraction!).


As always there's more than just the highlights, so check out the Change Notes for a full list of new content!


In addition to the Required DLCs, we recommend:
  • El Dorado: Religions like Ynn River Worship use south american religion mechanics, plus Anbennar has its own ver of Seven Cities
  • Common Sense: Corinite buddhists, parliaments used in Jaddari, Azkare, etc
  • The Cossacks: Razing used for gnolls, centaurs, Nuugdan Tsarai. Righteous Path uses syncretic faith.
  • Leviathan: Monuments really. Expanding infrastructure.
  • Origins: Religious mechanics for Kobold Dragon Cult, Dwarven Pantheon, Mystic Accord and more

If you're already subscribed you may encounter issues with the mod not loading properly due to the new launcher, if so try these steps out:
  1. Unsubscribe
  2. Go to your mod folder (eg. ...\Documents\Paradox Interactive\Europa Universalis IV\mod)
  3. look for "ugc_1385440355.mod" and delete that file
  4. Resubscribe



[www.patreon.com]

[anbennar.fandom.com]
[discord.gg]

Popular Discussions View All (190)
11
Dec 14, 2024 @ 3:50pm
Adventurers Wanted events still broken
Petrichor
1
Feb 20 @ 2:53pm
what is this eggshaped incognito terrain
Joseph Stallin
6
Jan 3 @ 11:21pm
Is there a dwarven king nation?
Skyman100
2,234 Comments
Negus Mar 11 @ 1:23pm 
I would like to see so more formables in the empire, particularly for a military conquest of the empire. As it is forming the empire of Anbennar is also underwhelming because as there are no missions, the national ideas are fine but nothing special, overall it feels like there isn't much of an endgame when playing in the empire, even if some of the missions are pretty great. That being said a lot of the empire has some pretty average to bad mission trees (they could be updated). Lastly, I'd like to see some of the racial mechanics better integrated into the game, maybe some more branching missions around either purging or not purging races , because as it stands purging everyone is almost always the preferred option instead of getting religious ideas, as well as it feeling a little bit out of character for some races like ogres who rule over empires where they are often the minority. Still a great mod, just some constructive criticism.
Specter Mar 10 @ 1:57pm 
Playing as Gewd you have a early mission to conquer a smal neigbour. This nation is however in the empire and you have to fight the emperor and all his allies. Lorent beeing one of them.

How exactly are you sopose to win this?
All the allies of sad nation are in the empire as well. I realy dont see a way.
Dark Helmet Mar 10 @ 12:16pm 
Any submods that remove 'demonsterization'?
Col_Aur(ful) Mar 7 @ 6:33am 
Runs just fine on a 5700 XT
XartaX Mar 7 @ 3:14am 
You can always disable regions if your computer can't handle everything at once.
Agalmamina Mar 6 @ 8:42pm 
Great mod. Sadly, it is absolutely unplayable due to poor optimization after South Sarhal update. I don't know what you guys did that, even with three regions, it lags as hell on 5600X.
Col_Aur(ful) Feb 27 @ 5:13pm 
We have on occaision managed hoard curse by just making a vassal and giving it outrageous subsidies, as long as you tsay below like 500 ducats in your coffers it wont fire
XartaX Feb 27 @ 9:56am 
Dwarven disasters do not kill your country. They are a challenge that will slow you down a bit if unprepared, but good at the game. And barely at all if you are good at the game and know what's coming. Anbennar in general is harder than vanilla, and that's how we like it.
TOG Feb 24 @ 1:18am 
Some of the disasters in this mod are absolutely ridiculous, I dont care if it is supposed to be challenging if it is not fun, the intensity of the events that fire is astounding as well, and the events are something ridiculous like every other month some random mfer will trip and fall and make you lose 100 gold and 25k manpower for no reason
Данил Feb 22 @ 1:48am 
I may be wrong, but it seems the mod description is a bit outdated in terms of required and recommended DLCs.
At the very least, if I understand correctly, the game needs the Emperor DLC.
Can anyone suggest the actual list of DLCs for the mod, or name other DLCs that aren't mentioned on the official page, but are actually used in the mod?
Thanks a lot.:zote: