Europa Universalis IV

Europa Universalis IV

Anbennar: A Fantasy Total Conversion
2,041 Comments
The Big Man May 19 @ 11:44pm 
Yeah, Anbennar has so many nations competing for colonisation and then they add the new world nations that worsen it further, and some nations get insane buffs to colonisation speed. I was hoping when I heard they were working on the 'Africa' region that it would have alot of uncolonised land to make this issue better so there would be more for everyone but that didn't happen. Super good mod, but the bigger picture of colonisation was overlooked, making that aspect of the game happen extremely quicker and basically making colonisation completely pointless if you don't take exploration as your very first idea, because if you come to the new world 20-30 years late half of it is already gone.
💖⎛⎝Silver Knight⎠⎞ May 19 @ 12:06am 
More so they should re-balance colonists to be smaller so it's a slower process overall
Lasagna May 11 @ 9:25am 
@Josevitor6886

I do really wish Anbennar pushed back the first wave of New world adventurer spawns by about 25years, just so there is more time for the cannorians to actually colonise instead of just having the whole area filled with spawnables.

Then again I'm also of the opinion that the Vanilla game's colonisation should be pushed by (by rearranging the exploration idea group, and nerfing the base colonisation speed until higher tech levels) so 25 years might not even be enough.

of course with that change you'd also need to nerf the efficiency of conquest so people don't just skip exploration all together.
MK Black May 8 @ 1:36pm 
Agreed with Mr. Jose Vitor #6886
Dan May 8 @ 9:10am 
Carolus Rex May 4 @ 10:04am 
quem é esse tal de Ademar?
DisabledKittens May 1 @ 6:32pm 
jose get better you loser
josevitor6886 Apr 23 @ 3:30am 
colonization at base game is very fast, but in anbennar is beyond any limit, by 1550 there's nothing left. The infinite amount of spawnables are the most annoying thing in this mod.
Mr. FatShekel$$$$ Apr 20 @ 5:17pm 
true
Negus Apr 17 @ 1:54pm 
would be a better mod if there were fewer colonisers, on top of the fact that almost every coastal nation in the empire picks exploration ideas the events for spawning nations in the new world are pretty whack. I was playing venail and was the first nation in the new world by a long stretch, I was the only nation who had even discovered the Aelnar (1465) and yet as soon as I discover the Troll's bay a bunch of countries who should have no idea of the continent even existing just spawn in. Makes for some bizarre colonisation, I think the events/number of nations colonising as there is no need for so many nations colonising despite there being little benefit for most of the nations doing so because of their poor finances/lateness. I would suggest that the triggers for the events being tweaked as well as some nations (specifically those in anbennar) to colonise as it makes those countries feel less unique when most nations in the empire (outside of the borders) pretty much play the same
The Man Who Sold The World Apr 15 @ 5:23pm 
Bros cant wait a few months between huge updates
XartaX Apr 14 @ 5:16am 
It's not these morons just always pop up
Lord Weirdy Apr 14 @ 5:06am 
how so
fisto the robo Apr 12 @ 11:09am 
rip
Dvsmp Apr 11 @ 7:13pm 
mod is dead
Radasterian Apr 8 @ 9:21am 
One question, the mod is suported on which languages?
MK Black Apr 6 @ 3:55am 
For anyone thinking about trying the Bitbucket version, keep in mind that it's very unstable at the moment.
Antares Mar 26 @ 5:58pm 
Really missed out not trying this out sooner, incredible quality for a mod.
EnderManister Mar 16 @ 4:46pm 
When I open the game I dont have any text. Everything is missing. Can someone help me?
blyon77 Mar 13 @ 11:42pm 
If you don't have the money to buy the appropriate DLC's, don't bother playing this mod.
Voryn Dagoth Ur Mar 2 @ 11:07am 
@Occam's Guided Missile , New trade setup?
alkatraz Feb 28 @ 9:22am 
Dwarves, despite country modifiers, do not have a colonist
Skatarnar Feb 27 @ 4:17pm 
Occam’s Guided Missile Feb 20 @ 11:44pm 
Any idea when the new trade setup will hit Steam?
Stannis Feb 19 @ 3:57am 
@Turtwig107: Huh my experience of the discord has been the exact opposite weirdly but I only go on to ask questions I can't find the answer for. For asking questions the discord has been amazing with the detail so just using it for that I can't fault it but I suppose spending more time wouldn't be ideal lol
Stannis Feb 19 @ 3:53am 
@Mystic Iris: That's likely because you've got the modifier that removes your colonists at the beginning of the game right? You just have to explore a specific area of the map not far away then it gets removed and you get your colonists back! The idea is that your nation is focusing on exploring first then colonizing but you can get the colonists back fast
fisto the robo Feb 18 @ 2:46pm 
@WordMage
ta gueule
WordMage Feb 17 @ 1:04pm 
Le simulateur de peinture s'offre un monde à la D&D d'une très grande qualité. Ça reste de la peinture à numéro, mais avec des elfs et des orcs et un lore génial.
XartaX Feb 14 @ 12:59am 
I do love the mod, but it's true that the Discord leaves a looot to be desired.
Turtwig107 Feb 13 @ 10:57pm 
Word to the wise for anyone interested in Anbennar, love the mod, hate the community, don't join the discord unless you want to have the soul sucked out of you by some of the most braindead players in modding lmfao, the dev team and process is borderline cancerous, and the average person on their discord is no better lmfao. So a word of caution
Magmar Feb 13 @ 2:48pm 
Gawed's trade stuff is still fucked. Can't migrate as Ruby Company. Thanks Obama
Mystic Iris Feb 13 @ 9:13am 
I tried playing Venail, but it wont let me spawn any colonists. Bummer, because this mod seems interesting.
Khatulistiwa Feb 12 @ 4:22pm 
Is there a list of nations who got their own custom/unique mission trees after sarhal update ?
Theandric Feb 9 @ 1:31pm 
Tried Command. Something look good but it feels like it was designed for singleplayer and some psychotic kid made mission tree. If you dont do this exactly then you cant complete this mission. You complete this missione you get minus this that this blabla. Like clicking estates over and over again... so many events repeating etc. idea was good in general but man someone totaly ruined it.:steamthumbsdown:
Dvsmp Feb 6 @ 6:57am 
Mod is dead
Vralr Feb 4 @ 9:06pm 
Tbh. I dont get those people flaming around <.<.
Best mod ive seen so far for any strategy-board-like game.
01010111 01000001 01010010 Jan 25 @ 3:01am 
This mod shows what baseline EU IV is able to do when the game isnt defined by the nations every single time.
we live inside a dream Jan 23 @ 7:39am 
Снизу кусок овоща, который не знает, как работает рандом в еу4
Anenzephalia Jan 23 @ 7:12am 
Steam is for stable releases. If you cry about stagnation but don't bother checking out the bitbucket build you're just stupid :steamthumbsup:
SpaceGarden Jan 17 @ 2:39pm 
Content so fire and on point, the community cries about stagnation when we don't see mission trees for a whole CONTINENT that was just added
WickedHeart Jan 17 @ 7:53am 
cuz it is and the new continent has barely anything in it.
Ben Jan 16 @ 2:49pm 
Lol to the people saying game is in stagnation. They literally just released an entire new continent. This mod is extremely active with dozens of people actively making content for it. This mod is very much alive and well.
tugezer Jan 11 @ 1:47pm 
When forming Luciande not getting vampires estate
Откровение Jan 11 @ 10:11am 
The best fantasy-mode which based on Europa Universalis 4,but sad fact that this mod now in stagnation.
Ottovonurso Jan 6 @ 1:50am 
It's a really good mod. Thank you for your work!
d_aguilera Jan 5 @ 11:12pm 
I am currently playing a Sareyand into Phoenix Empire game and, while looking at my vassals' mission trees, I noticed that Zansap can build the "Bronze Road". As the infrastructure schizophrenic that I am, I was wondering if there was a way for the Phoenix Empire to build said road and, if it can't, if there is a way for it to be able to.
Raccoon General Jan 2 @ 2:21pm 
I was wondering if by "dead" he meant active development, and the updates were just compatibility patches. Good to hear that this is still getting content.
beau Jan 2 @ 12:35pm 
Dvsmp you are dumb as hell lmao
KaHavaVe Jan 2 @ 10:08am 
My brother in christ the last update was on the 17th and development is continuing elsewhere.
Raccoon General Jan 1 @ 11:31pm 
Really? Thats a shame, I could feel the work and effort put into this. Does anyone know any good submods that y'all like playing?