Total War: WARHAMMER III

Total War: WARHAMMER III

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graphical
Tags: mod
File Size
Posted
Updated
162.622 KB
Apr 23, 2022 @ 11:22am
Dec 12, 2024 @ 9:44am
15 Change Notes ( view )

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In 1 collection by Hecleas
Hecleas Mods WH3
12 items
Description
HECLEAS AI MODS

Hecleas Battle Overhaul : https://steamcommunity.com/sharedfiles/filedetails/?id=2996960714&searchtext=
Hecleas AI Overhaul : https://steamcommunity.com/sharedfiles/filedetails/?id=2905096541
Ultra Aggressive & Smart AI : https://steamcommunity.com/sharedfiles/filedetails/?id=2797826270
Better Economic & Military Management AI : https://steamcommunity.com/sharedfiles/filedetails/?id=2837648907
More War & Less Peace : https://steamcommunity.com/sharedfiles/filedetails/?id=2837648802
Intercultural War : https://steamcommunity.com/sharedfiles/filedetails/?id=2837648869
More Occupation AI : https://steamcommunity.com/sharedfiles/filedetails/?id=2837648822
Great Powers Are Hated : https://steamcommunity.com/sharedfiles/filedetails/?id=2837648889
Better Auto Resolve : https://steamcommunity.com/sharedfiles/filedetails/?id=2855396324

ANIMATION

generic_matched_combat_percentage 60 to 100
matched_combat_formed_charge_percentage 20 to 100
matched_combat_formed_vs_formed_percentage 40 to 100
matched_combat_formed_vs_free_percentage 60 to 100
matched_combat_min_hitpoints_to_initiate 15 to 2
matched_combat_min_hitpoints_whilst_active 5 to 1
matched_combat_percentage 50 to 100
melee_max_hit_reactions 2 to 1

-Percentage chance to use matched combat instead of asynchronous attacks for melee combat has been maximized
-Percentage of minimum hitpoints required to start a matched fight have been set to a minimum
-Removed premature kills to make killing hit match death animation

The mod just changes the settings to make the animations happen much more frequently.
It does not add new animations, so it is compatible with potential future mod adding new animations



(savegame compatible)
(compatible with everything)

[paypal.me]To support me in my work of more than 1000 hours and to continue to take the time to always improve the AI, your donations are welcome and will help me a lot, thanks!

My personal discord https://discord.gg/xmYF6TRmeF
Big project I'm working on TW Troy: Aegean Mythos (Age Of Mythology) That we will surely migrate to TW Pharaoh https://discord.gg/zCSR3sYfcX
131 Comments
Acastian Apr 25 @ 3:42pm 
no
Nullified Apr 25 @ 11:48am 
Is this working?
Mumm-Ra Apr 1 @ 7:15pm 
Update
Lacrimosa Mar 31 @ 6:24am 
update,please
The Reaper Kid Jan 14 @ 4:32pm 
wait so does this work with custom matched combat animations?
Unofficial Status Dec 26, 2024 @ 6:47pm 
btw thanks for that animation in dynasties, im currently playing that game for days now
Unofficial Status Dec 26, 2024 @ 6:45pm 
hello i just come back from warhammer, and saw comments got me confused.

so if i dont use the currently unsupported matched combat mod everything will work fine and just increase chances of vanilla match combat? yes?
Medic4Christ Dec 14, 2024 @ 4:40pm 
Hey there, can you help me fix an animation bug? The cathay iron dragon lord has a bug with his movement fly vfx where when he casts a spell, he loses the normal fly/movement aura around him and takes on the vfx of whatever lore he casted. How can I fix this?
mmi.05 Dec 13, 2024 @ 2:35am 
what needs to be done to make everything work correctly?
Hecleas  [author] Dec 12, 2024 @ 1:55pm 
Because you use custom animation.