Total War: WARHAMMER III

Total War: WARHAMMER III

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More Occupation AI
   
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Jul 19, 2022 @ 6:38pm
Dec 12, 2024 @ 9:44am
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More Occupation AI

In 1 collection by Hecleas
Hecleas Mods WH3
12 items
Description
COMPILATION

Here is a link of the compilation of all my AI mods
https://steamcommunity.com/sharedfiles/filedetails/?id=2905096541

MORE OCCUPATION

This mod smartly changes colony capture decisions.
You too are frustrated to see a faction looting, razing, etc. colonies when, on the contrary, it needs to grow, it already has an astronomical amount of money and looting no longer has any point.

With this mod the AI ​​will mainly choose colony capture.



[paypal.me]To support me in my work of more than 1000 hours and to continue to take the time to always improve the AI, your donations are welcome and will help me a lot, thanks!

My personal discord https://discord.gg/xmYF6TRmeF
Big project I'm working on TW Troy: Aegean Mythos (Age Of Mythology) That we will surely migrate to TW Pharaoh https://discord.gg/zCSR3sYfcX
43 Comments
forever_Skx Apr 15 @ 2:31am 
still work?
love-381 Jan 13, 2024 @ 8:32am 
@DeaDBreaD where gds section?? i want know cai_decision_junction_table working
HazardHawk Nov 20, 2023 @ 5:18pm 
@rome2, search herdstone in workshop. There is a fix for them so they expand.
rome2 Nov 20, 2023 @ 4:51pm 
AI Beastmen does not colonize settlment
jubeldibub2 Aug 15, 2023 @ 6:16am 
I meant: "no reason to hold back for him" :steamfacepalm:
jubeldibub2 Aug 15, 2023 @ 6:14am 
Do you see a way to change this behaviour? Like directly attack a settlement if possible? I’m not really into AI modding, I’m just a scripter and unit modder, so I just wanted to rely on your good work ;) Perhaps you got an idea why the faction do this strange things and not just spread his many, many armies in all directions and just ran over everything round after round with smaller piles like 4-5 armies and attack every round another settlement?
jubeldibub2 Aug 15, 2023 @ 6:14am 
Unfortunately your modded AI seem to not really use this potential properly.
Let’s take one look at one of the spawning factions: Vlad von Carstein. He gains 60 full stacked armies in his central Sylvanian regions and a massive income boost, so there is no upkeep problem. At the spawning he is forced to make war to all factions, he knows. He has at this point overall strength rank 1 in the campaign. So there is now reason to hold back for him.
Unfortunately he doesn’t spread at all directions with an thoughtful amount of armies, but send just a few at only some nearby regions but leave 40-50 armies in one big pile This big pile moves together to one nearby settlement and besiege them. For many rounds. He doesn’t attack, he seem to want besiege them to death. With 40-50 armies around, which waits too all this time and do kind of nothing.
jubeldibub2 Aug 15, 2023 @ 6:14am 
Hey Hecleas, at first: Thanks for the mod. It seem to be a lot of work, so many thanks for all your effort!
I tried it now some time (like 40-50 hours, 30 turns or something like that) in an extended multiplayer LAN campaign game with a friend. I mod a lot by myself and implemented as a personal challenge a very heavy form of chaos invasion and „plagues“, that attacks the world before the invasion. One of them is a massive spawning of undead armies in round 100.
HazardHawk Jun 26, 2023 @ 12:45pm 
Have not dug into three very deeply yet having only picked up one abandoned mod yet and not real hurry to get it going again. But under WH2, while I could not figure it out to make it work without all kinds of crazy errors, Season of Revelations would at least load and run in WH2. ALL still in use in one game or another files are still present. Wh2 stacks on top of WH1 and WH3 stacks on top of WH2 stacked on top of WH1.

Now that 3 is out, maybe round up someone to help with UI stuff and move the selections parts for each previous game all into 3. If CA will allow that as it is a last patch possibility when the game is done.
Hecleas  [author] Jun 26, 2023 @ 11:38am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2853379081

No worries, it's interesting.
After I agree with Hazardhawk's opinion on one point, it is that at the start of WH3, a table existed and worked for the LOD, reducing it to improve performance.
This table has since been deleted from the database by CA, probably because they replaced this mechanism in another way.
So yes in general it erases obsolete tables, even those that are worth no memory.
That was just a small example.