Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Let’s take one look at one of the spawning factions: Vlad von Carstein. He gains 60 full stacked armies in his central Sylvanian regions and a massive income boost, so there is no upkeep problem. At the spawning he is forced to make war to all factions, he knows. He has at this point overall strength rank 1 in the campaign. So there is now reason to hold back for him.
Unfortunately he doesn’t spread at all directions with an thoughtful amount of armies, but send just a few at only some nearby regions but leave 40-50 armies in one big pile This big pile moves together to one nearby settlement and besiege them. For many rounds. He doesn’t attack, he seem to want besiege them to death. With 40-50 armies around, which waits too all this time and do kind of nothing.
I tried it now some time (like 40-50 hours, 30 turns or something like that) in an extended multiplayer LAN campaign game with a friend. I mod a lot by myself and implemented as a personal challenge a very heavy form of chaos invasion and „plagues“, that attacks the world before the invasion. One of them is a massive spawning of undead armies in round 100.
Now that 3 is out, maybe round up someone to help with UI stuff and move the selections parts for each previous game all into 3. If CA will allow that as it is a last patch possibility when the game is done.
No worries, it's interesting.
After I agree with Hazardhawk's opinion on one point, it is that at the start of WH3, a table existed and worked for the LOD, reducing it to improve performance.
This table has since been deleted from the database by CA, probably because they replaced this mechanism in another way.
So yes in general it erases obsolete tables, even those that are worth no memory.
That was just a small example.