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Αναφορά προβλήματος μετάφρασης
Not to my knowledge, but so far every voicepack that supports the mod has that mentioned in the description.
I can recommend PsyCHo's voicepacks, as well as Ayser's and Lofty's (and some of mine too).
I might consider making some kind of a collection eventually.
By the way, I had a look at your presentation on making a voice pack. It is quite comprehensive and reasonably clear. Congratulations.
Rgds
I have tried with two abilities included in the "watchdog" class. It seems to work but it is quite hard to confirm whether it is indeed working or not. I need to investigate further to get the hang of it.
For example, I need to re check that I gave my "watchdog" a voice coming from a compatible voice pack. I'm sure that would make a difference.
All this is in fact quite interesting, because that is an aspect of the game I did not really inspect before.
I think that's all correct. Just make sure you don't assign a voice event to an ability that already has one for it. That could make dialogue double up if a voice mod already supported both.
If a voice event is triggered that a voice mod did not support, then the soldier will simply be silent. The game doesn't crash or anything.
Also, 'Ayser's Voice Script' is just a modified version of Robojumper's Voice Script that contains all the voice events both base-game and added through Voice Patcher. The volume adjustment feature in that was also originally done by Aquilio, as far as I'm aware.
The ones I did not have are the heavy ones (not cooked).
A quick question for me to try to develop my own config. What you provide in the "read me" files (and I assume what is contained in Ayser's and Robojumper's scripts as well) are the existing voice events already in the game).
One just needs to couple an ability with a voice event and, if a voice pack (even not compatible) contains this voice events, the config will ensure the voice event is played when the ability is used. If the voice pack does not contain such a voice event, then nothing will happen (the game will not freeze ?).
The bulk of the work is therefore to identify the various abilities which are not already linked by Voice Patcher and add them in the VP additional config. This will be coming from the perks and abilities linked to the classes or sometimes the weapons.
Am I correct ?
However, nothing bad will happen if you run the Voice Patcher-compatible voicepack without the mod itself, or vice versa.