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So you can get it on it with this line:
+GIVE_ABILITIES = (ABILITY = "PistolReturnFire", TEMPLATE = "AHWRequiemSMG")
I'll notify Reshi about this, though, bullpups are supposed to have it already.
tried adding it to the weapon category on the config files with no results using these:
+GIVE_ABILITIES = (ABILITY = "PistolReturnFire", WEAPON_CAT = "smg")
+GIVE_ABILITIES = (ABILITY = "PistolReturnFire", WEAPON_CAT = "carbine")
+GIVE_ABILITIES = (ABILITY = "PistolReturnFire", WEAPON_CAT = "bolter")
+GIVE_ABILITIES = (ABILITY = "PistolReturnFire", WEAPON_CAT = "AHWRequiemSMG")
+GIVE_ABILITIES = (ABILITY = "PistolReturnFire", WEAPON_CAT = "AHWRequiemRifle")
+GIVE_ABILITIES = (ABILITY = "PistolReturnFire", WEAPON_CAT = "AHWRequiemBolter")
+GIVE_ABILITIES = (ABILITY = "PistolReturnFire", WEAPON_CAT = "AHWRequiemBullpup")
do you know how to? the description of the weapon says is a bullpup, in the name is a carbine but ultimately dont know to what weapon category has and since is not working i guess is not a regular bullpup.
PistolReturnFire might kind of work if added to melee weapons but it will definitely not look right if it does. You're welcome to try but doing it properly would require an entirely new ability or two and I wouldn't really want to do that with this mod.
Only against misses is ignored as an option if preemptive fire is set to true. AoE will not trigger it at all and the attacker rolling a hit won't matter because return fire is triggering before it hits. So it's like Covering Fire but only for attacks against the unit itself. The underlying mechanic is actually the same and the differences are achieved with different configuration in code.