Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Was digging in the LWOTS config files and found class definitions in XComClassData.ini
Random abilities are actually named here:
[PsiOperative X2SoldierClassTemplate]
...
+SoldierRanks=( AbilitySlots=(
(AbilityType=(AbilityName="Insanity", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
(AbilityType=(AbilityName="MindMerge", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
(RandomDeckName="Rank1_XComAbilities"), \\
(AbilityType=(AbilityName="Magnum_LW", ApplyToWeaponSlot=eInvSlot_Pistol))), \\
aStatProgression=...
So random abilities which the mod should modify are named as RandomDeckName .
That's might be useful for LWOTC = true option.
If you save the game with xAllYourAbilitiesBelongToUs = true, and then load it with xAllYourAbilitiesBelongToUs = false, many class-specific skills added in LWOTC, such as BlueScreenKnives, will remain on the Respec screen for all classes.
To fix this you need to remove the mod with "Remove Missing Mods for WOTC" mod (you need to make a new save), and then enable it again.