XCOM 2
[WotC] I'm the Commander here
1,298 Comments
Dare  [author] Sep 8 @ 10:16am 
The LWotc extension mod includes a XComImTheCommanderHere.ini, which tells the main mod about the custion deck names. Check there how to implent them. Your custom class mods should contain a XComClassData.ini. In there you should find the Decknames for those classes which need to be added to the config.
mrbagginssteam Sep 7 @ 2:38pm 
Question about custom classes and how to include unique skills in those classes:

I'm running I'm the Commander here, the extension and the LWotC extension, and everything has been working well. I do see a lot of skills in the Respec window, but when I tried to respec the Heavy class (Heavy for LwotC) I didn't see one of the class defining abilities in the respec list (Sunomata)

First, if you have a custom class, I'm guessing it doesn't automatically pick up extra abilities without configuring your mod to add the appropriate Deck Names for the custom class? Where DO I add the configuration? Add it to one of your mod or extension mod config files? Add an additional XComImTheCommanderHere.ini to the new classes config folder?

Basically, how do we do this if some of the abilities are not included in the standard LwotC class decks?
greatshift Sep 2 @ 5:37pm 
Not sure whats wrong, I am able to respec but in missions they swap back to original ability.
It was Stealth, and I found out you posted a mod for LWOTC which is what I play so I made some modifications in the config and it worked, all good :D
Dare  [author] Aug 30 @ 1:17pm 
Is the ability really called Stealth and not Phantom?
Hey! Idk if you can help me here in the comments, but I use the extension and I tried to add a perk to the skirmishers (the stealth which grants you concealment as long as enemies don't detect you), so I duplicated the line that added the supression perk to skirmishers and replaced "Supression" by "Stealth" which is what you use for the Templars, and it doesnt work. I tried many different perks and it doesnt appear when I use the command "RespecSelectedSoldier" or when I search through the Respec button. Is there a way you can help me? Thx in advance :)
Dare  [author] Aug 19 @ 4:41am 
good it worked out for you :)
ThePwnageKitty Aug 17 @ 8:55pm 
oh wow...... i found a simple solution for what i was really looking for which wasn't adding in new abilities necessarily but having access to all abilities possible from my xcom pool. all i did was add in tiers 5-7 for all the classes in the lwotc extension for this mod and it did what i wanted. whew that was easier that i thought it would be.
ThePwnageKitty Aug 17 @ 8:01pm 
err.... actually there is apparently a random ability deck for each class but i think I will have to fumble around to get what I want to happen with that...
ThePwnageKitty Aug 17 @ 7:47pm 
if im reading the xcomclassdata file correctly then it either adds or replaces the random deck abilties but it's really odd since each soldier class has access to a different pool of xcom abilities at least as far as i can tell from looking at my soldiers..... I will attempt to add all possible abilities to the tedjam version since it seems to be overriding and see if they show up unless I should hope that the abilities will show up if I add them to the the lwotc mod file.... wish me luck i guess
Dare  [author] Aug 17 @ 6:06am 
u might wanna check if any clasmods adds additional decks. If so they need to be added to the config. Check the extension mod for LWTOC on how to do that.
ThePwnageKitty Aug 17 @ 2:52am 
they are unfortunately not available with the mods I am currently using. I am on LWOTC and tedjam. I assume that tedjam screws with it but I don't know how it messes it up. I do notice that the available abilities are widely different between the different classes for some reason. like on one class ill see 18 abilities or so and on another ill see nearly 30 (estimate because I didn't count them out).
Dare  [author] Aug 17 @ 1:11am 
all allbilites from a rnd deck should be pickable by default
ThePwnageKitty Aug 17 @ 12:57am 
any idea how to make all the abilities in the random deck available? the setting that allows a lot more abilities doesn't address what i'm looking at. I'm guessing i have to add each individual ability to something but that could be completely wrong....
epic meow Aug 15 @ 6:58pm 
update: i found a solution. very simple luckily. idk if community promotion screen mod is a dependency i missed. regardless, downloading that mod solved the issue completely!

ig since in vanilla WOTC, accessing the new promotion screen requires pressing the "train" button in your AwC and scrolling down to the soldier you wanted to view — unfortunately you were not allowed to select sparks from that list, so sparks were locked out from viewing that menu.

in other words, this mod successfully unlocks AwC abilities for sparks, gives AP and a respec button as intended. works perfectly. however, you can't actually access that screen and see any of it, unless you have another mod to force it open.
epic meow Aug 15 @ 1:38pm 
ahh, that seems so obvious now :reonion: but i certainly would've missed that otherwise. thank you for explaining it!
Dare  [author] Aug 15 @ 11:25am 
if you recruited the spark before installing this mod it won't get it retroactive. Try recruiting a new spark. If that also doesn#t work delete your config folder and restart teh game twice then recruit a new spark.
epic meow Aug 15 @ 9:03am 
:3 clumsy, i can't train my spark and it doesn't have AP, in the XComClassData.ini, "bAllowAWCAbilities=1" should mean it's enabled ;(

it turns out i accidentally had spark awc ability mod enabled, but still nothing after having turned that off. i kinda doubt that both mods disabled each other... but idk
RustyDios Aug 1 @ 10:20am 
If using the AML (and you should be!) just right-click the mod and select >go to folder
then you will find them in the \config folder
venolf Aug 1 @ 7:36am 
Hi~ Could anyone tell me where the mod config files are??
Rocharox Jul 19 @ 9:52am 
This mod is amazing good!
DPK[???_????] May 21 @ 8:34am 
AWESOME MOD! for those bros playing LWOTC, please subscribe mods in the description!
NitroXpreSs May 21 @ 7:06am 
Fix confirmed!
Dare  [author] May 20 @ 11:41pm 
sparks should be fixed
Dare  [author] May 20 @ 10:55pm 
@NitroXpreSs
U are correct there is still a problem with the owned abilties for sparks. After deleting the decks from the config I got the abilties in the middle, but the left side is still buggy. I have to work now I check it out later.
Dare  [author] May 20 @ 10:43pm 
Lwotc user now need to subscribe to Void smasher extension mod for full functionality.
Void Smasher May 20 @ 8:31pm 
Made an extension mod specifically configured to work with LWOTC. Mod contains xLWOTC=true setting by default and all Rank and Tier decks for all classes.

https://steamcommunity.com/sharedfiles/filedetails/?id=3485092177
NitroXpreSs May 20 @ 1:52pm 
Deleted the LWotc Deck lines and nothing changed. =[
Dare  [author] May 20 @ 1:48pm 
I will move the LWotc stuff to a different mod like the vanilla extension mod. then it should be better for both parties to handle stuff.
NitroXpreSs May 20 @ 1:41pm 
Oh ok ok I think I got it nvm, lemme see if it works
NitroXpreSs May 20 @ 1:38pm 
I'll be happy to check. Can you please tell me which line to delete specifically? I'm not really good at this..
Dare  [author] May 20 @ 1:21pm 
I found the problem I think. LWotc and Vanilla share the same classname for sparks. If you go into the config and comment out / delete the decks for sparks it should go back to normal.
Dare  [author] May 20 @ 1:15pm 
ok the function that checks sparks got messed during the updates, I take a look at it tomorrow.
Dare  [author] May 20 @ 1:11pm 
if it's in vanilla I check one of my older saves.
NitroXpreSs May 20 @ 11:35am 
Hi Dare. I just wanted to report a bug I think may be a result of some recent updates. I have been using your mod for years now with no problems, this only popped up very recently. I play vanilla and the issue is that Sparks have an entire extra row of cross-class skills ATM. I'll try to explain to the best of my abilities but please don't hesitate to ask for a screenshot if my explanation is too hazy.

Essentially what happens now is that apart from the three horizontal rows of skills i.e. SPARK class specific FUTURE COMBAT, WAR MACHINE and cross-class XCOM - the Training center abilities you can buy/unlock show up BELOW the XCOM row essentially giving sparks 10 slots but not allowing you to switch/buy different skills anywhere but the extra row now. I tried to retrain my spark to see if it would change anything - still the same. The rest of the classes work as intended.
Void Smasher May 20 @ 10:17am 
@QQ小冰 That happens if you run the mod with LWOTC having xLWOTC = false in the mod config XComImTheCommanderHere.ini which is set to false by default, and resets to false every time the mod get updated. I specifically tested LWOTS Sparks and they are fine as other classes.
Dare  [author] May 20 @ 10:00am 
@QQ I take a look at it.
ugotspangled1705 May 20 @ 8:55am 
Thank you for such a quick resolution! Updated, had to set lwotc = true in the ini file. Tested and it works now!
QQ小冰 May 20 @ 8:30am 
I have a bug feedback here, Spark cannot select skills anymore, it's all question marks, including skills that have already been learned
Void Smasher May 20 @ 6:14am 
LWOTC "Rank" and "Tier" decks.

If you check LWOTC config XcomClassData.ini you could find definitions of those decks, such as DeckName="Rank1_XComAbilities" which contains pool of abilities that is used to generate a Rank 1 personal ability. Same with Rank 2 and so on to Rank 7. However, above "Rank" decks you could find DeckName="Tier1_XComAbilities" with "Tiers" from 1 to 4. This is the old deck system that is not used for character generation by LWOTC since late last year. "I am the Commander here" mod, however, provide you an ability to use abilities from unused decks as they mentioned in the XComImTheCommanderHere.ini config file.

If you need to customize abilities available for your LWOTC classes and want to have even more abilities to choose from you need to customize your LWOTC XcomClassData.ini. Just add what you like to any DeckName="Rank1_XComAbilities" of any class and these abilities will appear in the respec screen of the "I am the Commander here" mod.
Void Smasher May 20 @ 6:00am 
Tested tier decks for templar, skirmisher and reaper with the latest update. Now they works.
Dare  [author] May 20 @ 5:48am 
uploaded a fix for herosoldiers - steam says it's still being processed though. remember to recheck xLWotc=true in the config.
Dare  [author] May 20 @ 5:14am 
can u of u 2 provide a screenshot?
ugotspangled1705 May 19 @ 7:45pm 
Tested setting xLWOTC = true in the XcomImTheCommanderHere.ini, and as of the most recent update for his mod it no longer shows any abilities available for faction heroes, and some abilities are missing for standard heroes. Anybody find a way to resolve this?
kopeke100 May 18 @ 10:31pm 
Goodmorning, I am having some trouble with the mod, I have 6 perk slots that I can modify, but the showed "equipped perks" are all jumbled perks that aren't equipped and selecting a new perk out of the list, does not make that perk equipped. I have a screenshot that I can show to help make it a bit more clearer
Void Smasher May 18 @ 6:26am 
@Dare Thanks a lot for updating the mod!
Void Smasher May 18 @ 6:22am 
@Shaider Because mod updated you need to edit config again to set xLWOTC = true.

In the latest mod version there is a combination of old and new LWOTC decks so there is a lot of perks now. This is unfair however. :) So if you wanted to play in the way LWOTC devs are designed their classes, better comment Tier lines in the XComImTheCommanderHere.ini config of the mod.
Dare  [author] May 18 @ 5:16am 
could u accept my friend request, a quick chat might resolve this faster
Snaider May 18 @ 5:14am 
EDIT: But a lot of perks still missing, like "Run and Gun" with Specialist
Snaider May 18 @ 5:08am 
Yes, I have "false" again. Thank you for the fast response