Hearts of Iron IV

Hearts of Iron IV

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[Rt56] Industrial Expansion - Extra Building Slots and Resources!
   
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1.220 MB
Apr 16, 2022 @ 6:58am
Nov 24, 2024 @ 8:36pm
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[Rt56] Industrial Expansion - Extra Building Slots and Resources!

Description
Other Versions
The vanilla version of the mod can be found here.

Description
Ever wanted to build tall as Luxembourg, or make Ethiopia the industrial capital of the world? With Industrial Expansion, those dreams are now a reality.

This mod adds 3 new buildings to the game. The Industrial Expansion provides each state with +2 building slots per level, and additional research allows you to build extra levels. It can be unlocked by research after first researching Basic Machine tools. The other two buildings are extractors for tungsten and chromium, to complement Rt56's Steel and Aluminium Mills. Each provides +4 of the resource to the state. Additional research increases the amount per extractor, and the first level can be researched with no prerequisites.

There are game rules that can enable or disable both Industrial Expansions and/or extractors, so if you only want to play your campaign with one but not the other, you have the ability to choose! Rt56's Steel and Aluminium Mills will remain active regardless.

Compatibility
This mod requires Road to '56 to work. It can be found here.

If adding other mods, provided the mod in question is compatible with Rt56 it should generally work fine if it doesn't:
  • Alter research trees or their layout
  • Add new buildings to the game
  • Change the layout of the state view window

It may work with mods that do these things but there will probably be issues, most likely in the form of incorrect UI layout.

FAQ
  • Q: Why does the mod not work properly?
    A: Check what any of your other enabled mods are trying to do against the above list. Try running only Rt56 and this mod, and then re-enabling other mods one-by-one to see what is causing the conflict. If this doesn't work then leave a detailed comment of the issues you are having and I will try to identify any issues in the mod itself.
See the vanilla mod page for other FAQs.
135 Comments
chrithpy Apr 22 @ 2:51am 
Hey, seems that this mod disables some techs, specifically the transport planes. Which isnt that important but i wanted to do some paratroopers and discovered i couldnt get better transport planes. I've checked through the other mods, its this one that is causing the issue.
MogwaiMan Apr 11 @ 12:58am 
Is there a version of this compatible w/ Kaiserredux?
saudade Mar 2 @ 5:30am 
@holden wow, hell of a coincidence. I just installed the naval reworked mod and was bummed out that it wasn't compatible with this. thanks a lot, it worked perfectly!
holden Feb 24 @ 3:38am 
1.
For those wishing to use this with the road to 56 patch for vanilla navy rework I found a way you can do it manually but I would like to note this will require basically gutting mod files manually and smacking shit together with no idea how it works considering I am not a programmer and I found this out through guesswork and brute force so do at your own risk this could break stuff but from a short test everything seems to be working fine.

In the paradox mod launcher go into your play set, press the 3 dots right next to both the VNR rt56 patch and this mod and open the mod folders. In the IE folder there should be a subfolder named interface, with a text document inside labeled "countrytechtreeview" click on it and you're going to want to control f search the word "industry" until you find the line of text containerWindowType = { name = "industry_folder"
holden Feb 24 @ 3:38am 
2.
-you are going to want to highlight from there all the way down to alwaystransparent = yes right above another container window type that is labeled secret weapons folder with two spaced } symbols separating them. Then copy all you have highlighted and head over to the rt56 VNR patch's folder and select the same countrytechtreeview text file in the interface folder.

Once you are there you are going to want to do the same process of control f searching for industry and finding the same containerWindowType = { name = "industry_folder" and highlighting down until you hit the two spaced } right above the secret weapons folder text again. Once you've done this, delete all highlighted text and you should be left with an empty space with the two spaced } symbols on both sides. Now that you've done this the final step is to just paste all the text you copied from the other text file and save, and once you boot up the game the chromium/tungsten extractor techs should be there like usual.
Kaleb Feb 8 @ 12:32pm 
i think the oil is broken
Kaleb Feb 8 @ 9:19am 
does it work for gotterdamerung?
gliscor94 Jan 26 @ 8:51pm 
The tank tech tree is broken i cannot slide over to super heavies
Torres Jan 12 @ 1:21pm 
thanks for the fix @chobo will try it
Chobo Dec 30, 2024 @ 5:05am 
I solved the transporter bug by changing "bba_early_transport_plane_tree" to "bba_improved_transport_plane_tree" in 'countrytechtreeview.gui' in the interface folder. :)