Hearts of Iron IV

Hearts of Iron IV

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[Rt56] Industrial Expansion - Extra Building Slots and Resources!
   
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1.365 MB
Apr 16, 2022 @ 6:58am
Jan 13 @ 2:15am
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[Rt56] Industrial Expansion - Extra Building Slots and Resources!

Description
Other Versions
The vanilla version of the mod can be found here.

Description
Ever wanted to build tall as Luxembourg, or make Ethiopia the industrial capital of the world? With Industrial Expansion, those dreams are now a reality.

This mod adds 3 new buildings to the game. The Industrial Expansion provides each state with +2 building slots per level, and additional research allows you to build extra levels. It can be unlocked by research after first researching Basic Machine tools. The other two buildings are extractors for tungsten and chromium, to complement Rt56's Steel and Aluminium Mills. Each provides +4 of the resource to the state. Additional research increases the amount per extractor, and the first level can be researched with no prerequisites.

There are game rules that can enable or disable both Industrial Expansions and/or extractors, so if you only want to play your campaign with one but not the other, you have the ability to choose! Rt56's Steel and Aluminium Mills will remain active regardless.

Compatibility
This mod requires Road to '56 to work. It can be found here.

If adding other mods, provided the mod in question is compatible with Rt56 it should generally work fine if it doesn't:
  • Alter research trees or their layout
  • Add new buildings to the game
  • Change the layout of the state view window

It may work with mods that do these things but there will probably be issues, most likely in the form of incorrect UI layout.

FAQ
  • Q: Why does the mod not work properly?
    A: Check what any of your other enabled mods are trying to do against the above list. Try running only Rt56 and this mod, and then re-enabling other mods one-by-one to see what is causing the conflict. If this doesn't work then leave a detailed comment of the issues you are having and I will try to identify any issues in the mod itself.
See the vanilla mod page for other FAQs.
88 Comments
Duzak Test Apr 16 @ 7:42am 
this mod makes the building cost of refinery doubled up, as you know, RT56 makes the cost of refinery halved. I know this is very trivial but I want you to fix this. thx
Cpl. K. Leslie [1st MRB] Apr 7 @ 2:05pm 
When i use this mod, it seems to mess up the RT56 tech tree and the construction screen. Any idea why? I dont have any other mods for research
Hauptman_1936-1945 Apr 7 @ 7:52am 
ok, good to know
Zaph  [author] Apr 6 @ 11:22pm 
@Hauptman_1936-1945 Yes, it does still work
Hauptman_1936-1945 Mar 16 @ 6:43am 
does this still work, or will it need to be updated (asking because i basically cannot play the game without this, but i don't want to be annoying by asking for an update when it's not needed)
Zaph  [author] Feb 1 @ 8:48pm 
@Torres Yeah, anything that modifies tech trees or their layout will most likely cause a conflict (even if it affects a different tree that is not the industry one).
Torres Feb 1 @ 5:11am 
I think the techs on this mod are conflicting with the techs from the reworked air designer for RoadTo56

https://steamcommunity.com/sharedfiles/filedetails/?id=2951130702

Because when I activated that mod then this one's techs disappear and you're always able to build 10/10 expansion wiithout research
mzamecnik Jan 31 @ 10:12am 
Thanks for the update! My spy planes are back! Again thank you!
Fractal Nightmare Jan 20 @ 11:18pm 
I wanted to ask, could an equestria at war version be made? Just asking for the possibility.
Sinon Jan 13 @ 11:30am 
@zaph thanks! love the mod!