Total War: WARHAMMER III

Total War: WARHAMMER III

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Console Commands (Modding Tool), the mod works 100000% please just use it and enable the script break warning
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8. apr. 2022 kl. 11.23
29. des. 2024 kl. 6.40
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Console Commands (Modding Tool), the mod works 100000% please just use it and enable the script break warning

I 1 samling av prop joe
Prop Joe Mods
20 gjenstander
Beskrivelse
Adds a bunch of commands that help with mod making and testing. Type the command into a text box that is opened using a new button in the top left (see screenshot). Press the button to the right to execute the typed-in command.

List of DB keys and how to find them

Some commands have arguments in <bold> and you need to supply a valid value there, e.g. wh_main_emp_empire instead of <faction_key> (so without the <>, it's here to increase visibility):
  • give gold <number> - gives <number> of gold to the player (can also be negative), if you have a settlement selected it will give gold to the faction owning the settlement
  • give gold - gives 50000 gold to the player, same faction things as above
  • fow on - fog of war on
  • fff - fog of war off
  • am - restore selected char movement points
  • mov - gives the selected character a buff with bonus movement points (applied after you end the turn)
  • mov off - removes the buff with bonus movement points from the selected character (removed after you end the turn)
  • au <unit_key> <number> - add <number> of units with unit_key to selected army*
  • au <unit_key> - add unit with unit_key to selected army*
  • add axp <number> - add <number> of ranks to all units of selected army
  • add axp - add 1 rank to all units of selected army
  • add xp <number> - add <number> of xp points to the selected character, unembed heroes to give them xp
  • primary <number> - set primary slot level of selected region to <number>
  • primary - set primary slot level of selected region to max
  • region - gives 1000 growth, 1000 horde growth and 1 turn build speed to all player regions
  • region off - turns off region
  • gr - gives the player ownership of the selected region
  • gr <faction_key> - gives <faction_key> ownership of the selected region, if a faction has no regions or armies on the map you can't give them a region, spawn them an army first
  • abandon - makes the selected region be abandoned
  • kill - kills (or wounds if immortal) the selected character and his army
  • technology - gives the player +2000% research speed
  • technology <number> - gives the player <number>% research speed (can also be negative)
  • technology off - remove the technology bonuses
  • global rec <number> - changes the player's global recruitment time by <number> of turns (use negative value to lower)
  • global rec off - remove the global recruitment time bonuses
  • heal <number> - sets health of each unit in the selected army to <number>, that is between 0-100
  • to_pool <agent_key> <agent_subtype_key> - adds a lord to the player faction recruit pool, the name will be blank and the character won't be immortal, cross-race stuff won't work without table adjustments
  • item <ancillary_key> - gives the player an ancillary (items characters can equip), giving mounts won't work, some items are culture-locked
  • tele - first select a character, then select another character or a settlement as a teleport target, after that typing tele will teleport the character
  • at <trait_key> - adds a trait to the selected character, e.g. add trait wh2_dlc09_trait_defeated_settra
  • at <trait_key> <points> - for traits with multiple levels
  • rt <trait_key> - removes a trait
  • spawn <subtype> <faction_key> <units> - spawns an army next to selected character or settlement, use agent_subtype in the Character art sets table, where the agent_type is "general", faction_key and units are optional

More command descriptions here since I hit the workshop word limit:
  • shroud2
  • kill2, killc, killc2
  • agent agent_type agent_subtype
  • bb building_key
  • prg, ancies
  • etc.

Commands related to resources, you probably want one of the pooled resources:
  • res <pooled_res_key> <number> - add <number> of a <pooled_res_key> to the player faction (can be negative), look in the discussion thread for a list of keys
  • hef_inf <number> - gives the player a faction buff that gives <number> of High Elf influence per turn, can be negative
  • hef_inf off - remove the High Elf influence bonuses
  • other_res <number> - way to change chivalry, type other_res <number> to adjust how much you get those every turn, you don't need to specify the resource name here

Commands related to diplomacy, you can disable fog of war to be able to select any region:
  • alliance - make a military alliance with the owner of the currently selected settlement or character
  • peace - make peace with the owner of the currently selected settlement or character
  • trade - make a trade agreement with the owner of the currently selected settlement or character
  • confederate - confederate the owner of the currently selected settlement or character
  • war - starts a war between the player and the owner of the currently selected settlement or character
  • vassal- some thing as above
  • milaccess - military access
  • defalliance - defensive alliance
  • alliance2, peace2, trade2, confederate2, war2, vassal2, milaccess2, defalliance2 - same thing as the commands above but can target any 2 factions, and not necessarily involve the player faction, so the way it works: select first region, select second region, type the command (for example war2)

Commands related to executing Lua code: lua, e, ee

Commands related to printing game information: info, more info, coords, comps, dump ui

So for example just type "give gold" (without a /) in the text box below the chat and you should get 50000 gold.
Useful tip: you can write commands outside the textbox and paste them in.

Some commands like unit giving and char movement points work but you'll need to reselect to see it in the UI, the UI doesn't auto-refresh.

*For cross-faction stuff it's possible spawned units will T-pose in battle and LLs to not work, this means they require table edits and that is beyond the scope/purpose of this mod.

Thanks to Mandras for some code contributions.

Compatiblity
Remember to enable the mod in the launcher!
Compatible with everything, if the top left button (see screenshot) doesn't appear for you it likely means some other script mod bugged out and then breaks other script mods like this one. Try this mod by itself to make sure, if it doesn't work unsub and sub to force a redownload.

>>>ENABLE SCRIPT BREAK WARNING<<<

MP semi-compatible, I tried to do it but it still has issues apparently.

List of DB keys and how to find them

If you don't have WH3 on Steam[www.dropbox.com]

Buy me a coffee:
[paypal.me]
[www.patreon.com]
Populære diskusjoner Vis alle (38)
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2 272 kommentarer
РуСсКиЙ-КоТ 20. mai kl. 9.28 
Не работает.
does anyone know the resource key for obsidian?
Skirata 19. mai kl. 15.06 
Having problems with the mod will playing a multiplayer campaign even with everyone has the mod. Anyone else have this issue?
Kytheros 18. mai kl. 10.25 
FYI `reset skills` gives more points than the character actually had, at least for me. Lvl 30 character got 58 points
berzek 17. mai kl. 6.25 
first of:
Love the mod, used it for quite some time now, mainly to get the Ai's to build their settlements more correctly and more in touch with their leader.


now to be annoying:
Would it be possible to add a command to get access to the underdeep as the dwarfs?

The "build" command does make it possible to instant build the required building, but the game doesn't unlock the deeps. (Tried to pass a turn to see if it would unlock next turn but it doesn't seem to do the job)

Another Useful command if i dare to ask so, would be a "population command" as the growth one still need you to complete your turns to get +1pop next turn.



Tried to do it myself by checking how you created your commands, but i didn't manage to do it ^^"
Soene 16. mai kl. 4.07 
hey, i love the possibilities this mod gives. Is there any way to remove/ delete settlements from the map?
KH 14. mai kl. 11.47 
Can I make the AI confederate a faction?
da_fliegt_dumbo 14. mai kl. 8.08 
Sorry I don't get it...
I'm playing as chaos dwarfs and when I confederate another chaos dwarfs faction the legendary lords disappears for some reason, so I want to add them to my recruitment pool.

So f.e. to add Astragoth:

<to_pool astragoth_ironhand>

!?
Brother Maturin 13. mai kl. 3.49 
Hey there. I installed the mod. Wasn't working. I unsubbed, then subbed. Still not working.

I have absolutely no mod beside this one. I was trying to remove fog of war because I had been chasing one last Skaven settkelent for 40 turns
zxnith 12. mai kl. 8.27 
how to complete vow using this