Arma 3
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WebKnight's Zombies and Creatures
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Data Type: Mod
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
163.475 MB
Apr 3, 2022 @ 3:50pm
Dec 22, 2024 @ 9:45am
25 Change Notes ( view )

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WebKnight's Zombies and Creatures

Description
[R E D A C T E D] multiple units confirming that outbreak is at stage 4, I REPEAT, STAGE 4! A lot of... [R E D A C T E D]
Version: 2.0

Lambs compat patch
- https://steamcommunity.com/sharedfiles/filedetails/?id=3032643455&searchtext=

There is also now additional Zeus modules if you are using ZEUS ENCHANCED!
- https://steamcommunity.com/workshop/filedetails/?id=1779063631


I really like Ryan Zombie and Daemons mod, but unfortunately it is very outdated. I felt that we need a new zombie mod that will support my melee system and custom skeletons (That it will not really break them).
So i decided to fill that gap by myself. Here it is!

Core mechanics:
  • You can customize zombies through addon options!
  • You can load zombies through editor or in zeus in a real time!
  • If you dont want to do it, there is already prepared zombies for most of the vanilla factions + IFA3
  • You can only load zombie ai on a standard human skeleton. If you will try to load an ai on a space marine or halo spartan - it will not work.
  • Zombies properly attack units with custom skeleton, so they will not break anything.
  • Zombies fully support IMS!
  • IFA3 zombies use Call of Duty Zombies Sounds :)))))))))))))))))))))
  • Fully working with ace
  • Require my IMS cause its using a lot of functions from there.
  • Support for Necroplague and Project Injury Reaction.



Special Infected:
  • Melee Zombie - Shamblers that can still use melee weapons.
  • Corrupted - basically a headcrab that can take over someones body and control it.
  • Goliath - a real boss mutant. Can throw rocks, its own bone shards, has AOE attack, destroy literally everything on his path. Can be fully customized through addon options.
  • Smasher - a mini-boss type mutated creature. Can throw rocks, jump, destroy most things. Can be fully customized through addon options.
  • Bloater - Just a guy who rans toward the target and explode dealing a lot of damage. Can damage both vehicles and humans.
  • Screamer -Infected that screams if he hears a target defeaning it in a process. Also bring every infection around him to the position of the scream.
  • Leaper - very weak in terms of damage that it can take. Very strong in terms how much it deals damage and its speed. Can even kill a space marine in a few hits. Can be customized through addon options.
More special infected will be added in later updates.

Known issues:
  • A lot of zombies can harm performance, i would not reccoment you to spawn more then 50+ units!


You can load ai through EDEN, ZEUS or just spawned units that i prepared. PLEASE LOOK AT THOSE IMAGES TO UNDERSTAND HOW TO DO IT!!!





PLEASE JOIN MY DISCORD, IT IS EASIER TO ANSWER YOUR QUESTIONS/BUG REPORTS FOR ME THERE - https://discord.gg/UJfDvdyr7w

If you like what i am doing please join one of the patrons! You will get access to my newest mods and major updates:
https://www.patreon.com/webknightsworkshop

Have fun!

Main Credits:
MOCAP Melee, Ryan Zombie And Daemons - inspiration.
Macser - For awesome ArmaRig for blender!
Bohemia Interactive - For awesome game and platform!
Dos - head models and texture.
Goliath by Moon dong hwa: https://sketchfab.com/3d-models/monster-skull-breaker-337b00a38a43462eb4d633b7d0daba87
Smasher by Moon dong hwa: https://sketchfab.com/3d-models/monster-leech-3d469151bb624704ae42cf71f9e98692
Corrupted head model by UROD Engine: https://sketchfab.com/3d-models/crying-head-f4da660299be485a9e7bc722db2a68ad
PhoenixTREAL - Special Infected Models.
Macho, Cypher, Echo and other boys for early alpha and beta tests
My patreons - for supporting my work.
Popular Discussions View All (20)
4
Sep 18 @ 5:10pm
Anyone have their zombies walking through walls?
BlazinArrow15
1
Jun 4 @ 3:26pm
Bugs that I found on my Exile server
mrgreenrg
10
Jan 11, 2024 @ 11:39am
Necroplague vs WK Zombies
Retyan
828 Comments
SVaughan Sep 14 @ 2:48pm 
@Nikki
That's an Arma AI problem. Not just a specific mod problem.
Haplogynae Sep 14 @ 12:45am 
At random, after a little bit in Zeus with friends, spawning a zombie will randomly give me DXGI_ERROR_DEVICE_REMOVED or something like that. It's an instant close of my game, even though everything is running fine and fast. It only happens when I spawn these zombies, and I dunno if it's from the game or somehow it's me despite it only being this mod.

Can you let me know what it might be? Is it the gear it's picking from for zombies?
DrinkYourKoolAid Sep 7 @ 7:38am 
Why zombies have no blood? They look very clean :(
Nikki Sep 5 @ 9:36pm 
Every time i spawn them, no matter the type, they phase through doors and walls to get to me, even when i disable simulation and disable to door's damage
Cmole Sep 4 @ 8:49am 
Pretty new to mission making and scripting, not so familiar yet with all the commands. Works now, cheers.
WebKnight  [author] Sep 4 @ 8:30am 
@Cmole no, use createUnit instead of createVehicle
Cmole Sep 4 @ 8:29am 
I try to spawn bosses for my dynamic mission but they just spawn "T-posed" and do nothing. Does these require some init or something to make them work when spawned via createVehicle? Does anyone have solution for this?
Willy Stroker Sep 3 @ 1:46pm 
Anyone have issues where some units don't detect these monsters?
Epsilon-5 Sep 2 @ 7:28am 
Took a look at it again and it appears there's an error "error Undefined variable in expression: wbk_zombies_leaperhp"
Epsilon-5 Sep 1 @ 10:35am 
i don't know if im missing something or there's a bug on my end but the leaper seems immortal, that or the AI is incapable of killing one XD