Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Yes.
Do I have to setting something or it a bug?
Also, I just wanted to say, huge thanks for all your mods, they made Arma fun again for me and my friends, and being a modder myself, I really appreciate the effort you put into these. Advanced Vault System, IMS, this mod... you've done some amazing things for the community and you should feel good about it :D
Walkers, sprinters, crawlers, etc, never go too close to vehicles.
You can test this by going into a car, bike, or, most worryingly, by having a melee weapon like the Fire Axe on your back, since that spawns an item holder. The zombies will approach up to a certain radius, then stop moving. They won't attack either, as they can't get into melee range. Even just being close to something like an explosive barrel with physics enabled (like the ones ACE spawns when you try to interact with a Terrain Object explosive barrel) will replicate the issue.
Would love to see this fixed if possible, or at least some pointers to try to fix it myself/work around it. I've tried forcing the zombies to approach using doMove, but they don't seem to be affected by that command like the human melee AI are..