Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
couple of questions relative to it: Can some distances be rebalanced or is it fix range ?
Will the part for the NPC be implemented ?
We are playing with MSE and having the artillery firing at 5 km will give us some issues with the random NPC flying over the base and just giving artillery barrage to new players.
If the NPC grid blueprint are saved with setting modified max out, will it be sufficient to adapt their firing range ?
@Lordspaceship I'm glad you enjoy it!