Space Engineers

Space Engineers

148 valoraciones
SCAV-3TA Gungnir MBT (Main Battle Tank)
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Type: Blueprint
Etiquetas: small_grid, rover, safe
Tamaño
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Actualizado el
2.075 MB
24 FEB 2022 a las 9:43 p. m.
7 JUN 2022 a las 5:04 a. m.
4 notas sobre cambios ( ver )
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SCAV-3TA Gungnir MBT (Main Battle Tank)

Descripción
Hi :)
Here is another tank, an improved one based on the SCAV-2B.
https://steamcommunity.com/sharedfiles/filedetails/?id=2748312386

The chassis looks the same, but I made quite a few changes internally.
The main thing is implementing this gyro composite armor. If you don’t know what I'm talking about, see the last picture and you will understand. Now, this tank can take quite a few rounds. Pretty fun to play with.
Also, I changed the script for the skid steering, this script is much more dynamic. Faster turning and faster top speed. See below for the link.

The turret is completely redesigned. Gyro armor is also installed. The problem with the SCAV-2B is that the azimuth rotor is connected to the machine gun. once the gun is destroyed, the platform falls off. Here, by trading the Gatling gun with a connector, the turret gains more durability while the conveyor is still connected. It still has a mounted Gatling gun, rocket pod, and auto cannon turret.

Last but not least, assault cannon has an effective range of 1400 m, but there is a projectile drop. Although the game now has target lead, I don't think the drop is fixed. Just for fun, when redesigning the turret, I measured and made a BDC reticle that actually helps you aim (for 1G btw). From 0 meters at the center, the notches below in order are for
250 meters,
500 meters,
1000 meters,
1300 meters.
This combined with the game target lock that fixes horizontal velocity offset, you are set!
The transparent LCD resolution kinda sucks, the letters are too blurry so you probably can’t read it. You can still use it to aim though. I copied the writing onto the cockpit screen just in case you forget the distance.
Bear in mind though, assault cannon at a long distance is not pinpoint accurate. Especially when you try to hit a target at 1km or something. The reticle gives you the direction, but the shell deviates sometimes. It's not always easy to lock target. Sometimes the stupid way is the fun way XD.

Aight, enjoy~

Scripts here:

Automatic LCDs 2
https://steamcommunity.com/sharedfiles/filedetails/?id=822950976

Whip's Artificial Horizon Redux
https://steamcommunity.com/sharedfiles/filedetails/?id=1721247350

MART | Whip's Mouse Aimed Rotor Turret Script
https://steamcommunity.com/sharedfiles/filedetails/?id=944915802

Immersive Car Lights
https://steamcommunity.com/sharedfiles/filedetails/?id=1319851395

Skid Steering Suspensions
https://steamcommunity.com/sharedfiles/filedetails/?id=2626458152
29 comentarios
Immortalmargrave 1 ENE 2024 a las 7:51 p. m. 
For anyone wondering why the gun stops working when you break or replace it: you have to add/re-add the gun to the MART group so the script can run properly. According to MART's author do to the way Weaponcore is coded the guns added by that mod aren't tagged as guns and thus don't work with the MART script.
=wind= 30 NOV 2023 a las 8:54 a. m. 
Thank you!
TRAV.  [autor] 29 NOV 2023 a las 5:58 p. m. 
sure
=wind= 29 NOV 2023 a las 1:53 p. m. 
Can I use the general shape of this for my tank frame?
=wind= 23 NOV 2023 a las 3:50 p. m. 
I'm so stupid. I thought CHKN made this
DraRex368 14 JUN 2022 a las 1:26 p. m. 
Some how i seem i cant load the tank
ninjawizard 27 MAY 2022 a las 9:14 p. m. 
woot real nice for a vanilla tank
乌龙猫 3 MAY 2022 a las 1:59 a. m. 
最喜欢的太空工程师创意工坊作者:steamhappy:
Sonof2tards 29 ABR 2022 a las 2:54 a. m. 
When the gun gets destroyed or replaced it can no longer raise up or down, anyway to fix this?
Hawkwar 29 MAR 2022 a las 2:40 a. m. 
I like the way the DLC adds to the design. Well done.