Company of Heroes 2

Company of Heroes 2

143 ratings
(2 - 4) Stark Dam
   
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Item Type: map
Maps: 2v2
Tags: MP
File Size
Posted
15.319 MB
Jun 25, 2014 @ 6:39pm
1 Change Note ( view )

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(2 - 4) Stark Dam

Description
This is a night map. It may be slightly darker than you're used to, but I've added in plenty of city lights to help you see in the dark.

On one end of the town is a hydroelectric dam. The fuel points are on each end of it, close enough to the bases that they should be easily defendable if your opponent controls the dam. On the other side of the city is a bombed railway bridge. The surrounding forest has also caught fire. This is where your munitions points are located. And in the middle of the map is the town, with many chokepoints and bridges leading onto the craggy island.

Default population cap and resources.
53 Comments
sohei89 Nov 3, 2016 @ 2:11am 
wooo~
Eddie Oct 2, 2016 @ 6:16am 
Looks nice and it would be nice to have a 3vs3 map aswell as 4vs4
S-COLT PILGRIM Jun 16, 2016 @ 1:18am 
Nice map, but some how the Commander isn't shown ingame, vehicle skin missing, Played as USF but AI vehicle skins is on. fyi :)
Phex Feb 12, 2015 @ 6:58am 
hey the map looks really nice :)

but i have a problem with it:
spawn nr. 1+3 and 2+4 are right next to each other so i spawn right next to an enemy :P
WhiteVoid Nov 22, 2014 @ 5:22am 
But about the burning thing and water falls
PureBunk  [author] Nov 16, 2014 @ 1:55pm 
You need to group the lights into an entity group (in the sample below I called it "eg_lights") and put these lines into the scar code:

function OnInit()
EGroup_SetAnimatorState(eg_lights, "Light_State", "On")
end

Also you need to make sure your atmopshere is set to Night.
WhiteVoid Nov 15, 2014 @ 10:24pm 
loking good and ery sharp work but ca you tell me howyou make lights stay on
Universae Oct 24, 2014 @ 7:35am 
Aha, no probs X3
Thanks! I'll have a play around with stamps later to see if I can achive said fire trees XD

A christmas map? That sounds epic dude =D
I look forward to seeing that one. Loving the night theme, night battles are best battles, aha

Best of luck, hope to see it soon.
PureBunk  [author] Oct 23, 2014 @ 7:26pm 
Thanks for the feedback. I appreciate your appreciation haha. The trees are stamped from the single player missions that already have the fire effect on them. The first mission has a few single trees on fire that you can use as a stamp source, and there's another mission towards the end of the campaign with the winter grove object on fire. You might be able to accomplish the same effect with scar scripting, but mostly it's just stamps and added scar effects to provide ambience. I have another night map coming down the pipe with "christmas lights" and a christmas tree cause I found a bunch of light effects to play with in the scar objects. It's not as detailed as this one cause it's a snow map and I wanted a pristine winter effect, but I should be uploading it soon.
Universae Oct 23, 2014 @ 11:58am 
I gotta ask....if you dont mind.
Where do you get the burning trees and the fire effects?

thanks ^^