RimWorld

RimWorld

2,120 ratings
Vanilla Plants Expanded - More Plants
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Mod, 1.3, 1.4, 1.5
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Posted
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2.816 MB
Feb 10, 2022 @ 2:16am
Apr 27 @ 11:53am
9 Change Notes ( view )

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Vanilla Plants Expanded - More Plants

Description
[www.patreon.com]



Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team. This mod adds a variety of fruit plants and crops to spice up your fields even further, with each prop adding something different and unique, allowing you to use the power of farming differently based on your situation and needs.

Two new unique types of growing zone have been added: sandy and aquatic growing zones. These add new crops each, that can only be grown on them. They ignore fertility, but their crops will take a long time to sow and harvest, basically exchanging colonist work for growing plants in a normally unused space.

Finally, by researching vegetable milk production, you can turn rice, coconuts, almonds, oats (with VE Cooking) and Soybeans (with VE Sushi) into milk. This is inefficient, and useful if a recipe NEEDS base game milk. It is not a way to work around Fine meals needing meat or animal products.



Vanilla Plants Expanded - More Plants content and mechanics can be seen described below:
















































Hard incompatibility with aquatic and sand plants with Grow Anywhere

[forms.gle]



Q: Does it work alongside VGP/RimCuisine2?
A: Yes it does, no crashes were reported. Whilst some mechanics can seem duplicated, we have taken extra steps to rename all the label names and descriptions, so when running RC2 or VGP, our items seem like different types of items than those of VGP or RC2.

Q: How do I plant new fruit trees?
A: You need the Tree Sowing research unlocked.

Q: I can't reinstall fruit trees!
A: This is intended, as reinstalling trees would allow the player to replant them right next to each other, thus negating blockAdjacentSow entirely!

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Don't remove mods from a save, ever.

Q: This is so unbalanced and X plant is SO OP!
A: No, no it isn't. I did my homework: https://docs.google.com/spreadsheets/d/1f08PFe4UH09HPfNqqQB_VyhjV0blNdtdjWv41XDyq8Y/edit?usp=sharing
(but if something is awry, please tell me in a reasoned way)

Q: This mod is so BLOAT
A: You are boring and you bore me, you boring person.

Q: CE compatible?
A: Without a patch, sunflowers are LETHAL. LETHAL!



Everything created by Sarg Bjornson[www.patreon.com].

Oskar provided moral support while my sanity slowly eroded.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!





559 Comments
Sarg Bjornson  [author] May 19 @ 10:51pm 
@Pong: You should ask that in those mods
Pong May 19 @ 5:03pm 
Anyone find a solution to compatibility with Grains and Brewing, and Seeds Please Lite? I've tried Cherry Picker and Resource dictionary but still get auto-generated (VCE?!) seeds that no stockpile will recognise.
Fuzzy May 15 @ 11:38am 
will you ever make an addition for toxic plants?
Wolbobus May 8 @ 8:58pm 
hey i've gotta be doing something wrong with my math for chickpeas? they seem to just be worse than rice in everyway, yet the spreadsheet says it has 6% better nutrition per day. where is that coming from?
tomthehand May 3 @ 7:58pm 
Love the variety provided by this mod, but I wanted to ask you to take a second look at green beans and carrots, as they seem unbalanced, particularly in hydroponics. It's not hard to max out their synergy bonus in a medium-large colony (three optimal sunlamps worth of hydroponics will do it), and at that point they seem like an absolute no-brainer; I've looked at the spreadsheet posted in your FAQ, feeding in the 30% boost, and the numbers seem to agree. Sunflowers seem similarly strong when combining an equatorial map with hydroponics (due to their 130% soil sensitivity).

I have two suggestions: first, you might consider disallowing green beans, carrots, and sunflowers in hydroponics bays. Second, you might try applying diminishing returns to the carrot + green bean synergy bonus, perhaps giving 15% at 50 plants but not reaching 30% until 500 or something.
Dragons May 3 @ 12:28pm 
thanks sarg ^-^
Sarg Bjornson  [author] May 3 @ 11:33am 
Any weather that includes "fog" on its defName, so yes
Dragons May 3 @ 11:09am 
hey, does anyone know if cassavas gain the 30% bonus from the alpha biome Forsaken Crag's 'forsaken fog'? i imagine not but thought i'd ask lol
Aether May 1 @ 4:40pm 
Cave Moss and Healshrooms cannot be grown on the planter boxes added by Vanilla Furniture Expended - Farming
Proof Apr 27 @ 12:04pm 
Removed my discussion entry since I failed to see the bug reporting steps above, somehow.
Going to look more into the issue, I have a suspicion it's not related to this mod.

Excellent work, by the way. The VE mod family is superb.