RimWorld

RimWorld

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Eternal Pods (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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Posted
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58.540 KB
Jan 31, 2022 @ 5:22am
Mar 14, 2024 @ 3:49pm
3 Change Notes ( view )

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Eternal Pods (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of Zeros mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1374861699

- Replaced the def with a patch instead to improve compatibility



[dsc.gg]
[github.com]


Makes glow pods last forever.

That's it.
This is not a good mod.

Non-Steam: https://www.dropbox.com/s/fgngah85oicf98t/EternalPods.zip?dl=0

Report bugs in the comments if you somehow find any.
Probably not compatible with any mod that modifies the def for glow pods.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


11 Comments
Just Bird. Oct 26, 2023 @ 6:02pm 
Dun crossed out one very untrue idea. Legend
Red1 Nov 24, 2022 @ 1:50pm 
Great, simple mod! Thanks for maintaining it and so many others, Mlie!
Gonflick Nov 1, 2022 @ 8:11pm 
@Velxra then Deconstruct them them
VelxraTV Oct 23, 2022 @ 3:57pm 
I really want to use this mod. But if it just litters after every insect raid. Why bother... Well thanks anyway Mlie. Guess this mod will just never be useful without all the extra micromanagement.
Mlie  [author] Oct 23, 2022 @ 2:47pm 
@Velxra Same answer as last time, the mod is a simple patch-mod and would require a rewrite to add such options.
VelxraTV Oct 23, 2022 @ 2:45pm 
How would you feel about a check box or some sort that is shown after clicking on a pod? Then the check box turns the item decay on or off for the selected pods.
VelxraTV Feb 8, 2022 @ 10:24pm 
Hmm it would be helpful is these did not stay on the map forever from raids. Well thanks for giving it a look Mlie.
Mlie  [author] Feb 8, 2022 @ 9:59pm 
@Geranimo Not in a simple way no. This is just a patch that removes the limited time. To add such features would require a substantial expansion
VelxraTV Feb 8, 2022 @ 4:02pm 
Is there anyway to expand this mod so wild pods still despawn while placed ones (pods moved by colonists) will remain? Or maybe a check box we can click on each pod to enable/disable despawning?

I havent messed with the mod and have only read the description. Im worried about the map filling up with these from raids.
King Zog Feb 3, 2022 @ 9:14am 
THANK YOU BASED GOD