Arma 3
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[SP/CO-04] Joint Fire Support
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
224.254 KB
Jan 22, 2022 @ 6:34am
Jan 22, 2022 @ 6:55am
3 Change Notes ( view )

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[SP/CO-04] Joint Fire Support

Description
1. This mission is designed to use Joint Fire Support assets to accomplish the task. You are member of COLT team - force specialized to find, fix, target and defeat ENY motorized company.
You start well equipped - Vector 21, laser designator, map tools, Micro Dagr, UAV terminal, IR strobe and CAS and CFF modules - Drongo's addons.
You have a full range of assets at your disposal: surface fires (arty battery, HIMARS platoon), air assets (A-10, AH-64, Armed UAS).

2. Use Vector 21 and Micro Dagr for laser grid to Arty Call For Fire through DRONGO ARTILLERY.

3. Use laser designator (in the backpack) for CAS and drone attacks (you can also play the armed drone yourself - through UAV terminal. Be aware that Air Assets should be used after destroying ENY AAA.

4. Mission can be played dismounted or in vehicle - there's fully usable Stryker Fire Support Vehicle at the start.. Also when playing dismounted you can use RQ-11 UAS to conduct recon and targeting.

6. When playing at night don't forget to equip yourself with flashlights.

7. Arsenal and time change available - look at the small crate and computer on the briefing table.

8. Mission is set in Chernarus winter, and required mods are: ACE3 with compats for RHS, RHS AFRF, USAF and SAF, Drongo Air Ops and Artillery.


NOTES: sometimes UAV can destroy itself when automatically starting or moving to loiter point. Consider using UAV terminal to avoid this.
1 Comments
Liberty_Valance Mar 18 @ 2:32pm 
why is the clothing filled with so much sh...t