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Biosculpter Pod and Neural Supercharger Resize
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Mod, 1.3, 1.4, 1.5
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284.374 KB
6 jan, 2022 @ 14:57
12 apr, 2024 @ 15:13
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Biosculpter Pod and Neural Supercharger Resize

Beskrivning
Description
A mod to resize the Biosculpter Pod and Neural Supercharger to more reasonable sizes, considering how many you need of those to fullfill the needs of a colony.

If you wish to build all versions at the same time, check out "Biosculpter Pod and Neural Supercharger Variations"! It also includes many settings to adjust these buildings and their functions to your liking!


Available dimensions for Biosculpter Pod are:
3x2 (standard), 2x2 (left), 2x2 (right), 1x2, 1x3

Available dimensions for Neural Supercharger are:
1x3 (standard), 1x2

Also allows changing the Biosculpter Pod's "ready" effect color.
The green standard color is just ugly and unfitting, in my opinion.

Offers an option to allow for overlapping Biosculpter Pod interaction spots.


All effects should be adjusted properly for the new building dimensions!
Changing the size requires reloading the game.

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Compatibility:
Incompatible with "Biosculpter Pod and Neural Supercharger Variations" - obviously.

Please report any issues and include the HugsLib log (CTRL+F12) when reporting bugs,
it helps immensely tracking down what went wrong, thank you!


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Modder Notes
Uses Harmony transpiler patches on "CompBiosculpterPod.PostDraw" and "CompBiosculpterPod.CompTick" and modifies the Biosculpter Pod and Neural Supercharger, obviously.

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GitHub: https://github.com/XT-0xFF/BPaNSResize
Populära diskussioner Visa alla (1)
3
16 nov, 2022 @ 1:57
Bug reports
Fargotroniac
93 kommentarer
Syrus  [skapare] 13 feb @ 10:41 
Because HugsLib is nice for simple settings, but Variations requires more advanced settings, at which point it goes beyond what HugsLib provides
Hunter-K13 12 feb @ 17:38 
Just out of curiosity, why does this mod require HugsLib, but the Variations mod doesn't?
Syrus  [skapare] 12 apr, 2024 @ 15:15 
Version 1.5.0
No code changes -- tested and seemed to work fine

There appears to be a visual glitch with the ready effect being offset under the pod, but that seems to also be the case when not using the mod, so I will abstain from trying to fix it for now
Hykal 10 apr, 2024 @ 1:11 
Well I'm not running into any issues in 1.5 but an update would still be appreciated.
KYPHAGXpX999 22 mar, 2024 @ 14:21 
Can we get 1.5 update please?
ShiftyNoob7 7 jan, 2024 @ 10:42 
Many thanks
Syrus  [skapare] 7 jan, 2024 @ 10:32 
Version 1.4.4
Fixed shadowData being null causing errors

Compatibility with "No Shadows" should be there now.
ShiftyNoob7 7 jan, 2024 @ 7:08 
Thanks for your help! I'll just play without the 'no shadows' mod from now on lol
ShiftyNoob7 7 jan, 2024 @ 7:06 
Ah, that does seem to be the case. No error showed when I removed 'no shadows'

Here is the log in case you wanna see:
https://gist.github.com/HugsLibRecordKeeper/9d063587fed3a927d1184fe9882a099b
Syrus  [skapare] 7 jan, 2024 @ 6:50 
My guess is that the No Shadows mod removes "shadowData" (sets it to null), which I was not expecting. (It's something I do to make the shadow fit the resized building.)

If that is in fact the problem, it's an easy fix, but I'll need to get my "deploy" script running again before I can upload it.