Space Engineers

Space Engineers

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Day 18 - 'Mark I' - Cargo Boat (NO DLC)
   
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Type: Blueprint
File Size
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1.375 MB
Dec 18, 2021 @ 9:45am
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Day 18 - 'Mark I' - Cargo Boat (NO DLC)

In 1 collection by [Omega]
Space Engineers Workshop Advent Calendar
24 items
Description
- Advent Calendar -

IMPORTANT: This ship requires the Water Mod to function as a working vessel, simply paste above (or below) the waterline and it will float as intended due to the hydrogen tanks.

This is a part of an Advent Calendar Workshop Event, go check out previous days via the collection, and follow for upcoming daily releases
Introducing Day Number 18, the ‘Mark I’ - Cargo Boat

- Lore -

"The Mark 1 as it’s known, not because it was the first ship of course, but rather because it was the first capable of sailing in the seas of the vast water-worlds outside of our core system. Carried here on large freighters for many years, the Mark I now finally gets a chance to be used as part of an economic vanguard - with the mission of pioneering the new worlds and establishing a viable port out in the deep systems.

The mighty vessel is a common find in the now numerous seaports around ‘Maritus’, but an even more common find out in the depths, being battered and bruised by the storms that stand in her way. By the time you reach this world perhaps she’ll be no more than a museum piece, or maybe she’ll live on through the ages, only time will tell…"

- Stats -

  • Block Count: 509
  • PCU: 3,539

  • Length: 53.75m
  • Width: 22.5m
  • Height: 22.5m

  • Planets: Yes - Provided water is added
  • Moons: Yes - Provided water is added
  • Space: No - For obvious reasons

- Credits -

Big Thank You to Lunar for producing the Thumbnail and Day List. Please go check his other content out as well with the link above.


- Authors Notes -

This ship, and the Advent calendar was a lot of fun to plan and build. If you're enjoying the ships, please Like and Star. If you want to see the upcoming ships, feel free to Follow and keep an eye out each day...

We hope you have fun messing around with these ships,

- [Omega] and Lunar
18 Comments
Panzer♠Gorilla Feb 7, 2024 @ 6:04pm 
thx for reply, are there any issues with the npc ships? If you've came across any
[Omega]  [author] Feb 7, 2024 @ 11:31am 
Watermod changed how it works over the last two years. This build will no longer function in stock configuration.
Panzer♠Gorilla Feb 7, 2024 @ 10:45am 
update ur mods pls
[Omega]  [author] May 18, 2022 @ 9:47am 
Thank you
Wallie May 18, 2022 @ 9:46am 
Ah gotcha So just a little modification here and there, and that's fine. I really like the over all design and function. Thank you for answering my question (quickly too!!) and keep up the great work! :summerufo:
[Omega]  [author] May 18, 2022 @ 9:29am 
This will not work with watermod 3.0, it may do if you make the rooms airtight, however the mid-bow area contains too much open space.
Wallie May 18, 2022 @ 8:50am 
Will this work with Water Mod 3.0? Do I need to just remove the Hydro tanks?
Mercair Dec 19, 2021 @ 1:27am 
bote is gud
Flepricon Dec 18, 2021 @ 2:53pm 
wait what this boat can't go in space? what type of boat is this!
My2Scents Dec 18, 2021 @ 1:41pm 
I lub bote