Pavlov VR

Pavlov VR

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1.519 GB
Dec 22, 2021 @ 4:34am
Jan 29, 2023 @ 6:04pm
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de_basalt

Description
A Counter-strike (CSGO) map that has been ported to pavlov

Original description
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"A bomb defusal map set in an undisclosed location in Iceland.

Unsettling evidence discovered by researchers will foil the terrorists plan for world domination. Unless they can blow it all up...

Special Thanks go to our friends and the Mapcore community."
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Original map by https://steamcommunity.com/profiles/76561197985774978 https://steamcommunity.com/id/yanzl https://steamcommunity.com/id/oliverhand

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Ported to Pavlov (and unreal engine as a whole I guess) by me, ripped right from the game in its current version as of 12/21/2021
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If you want to give me money or watch my videos here, do it here, just click the images

[www.paypal.com]

11 Comments
GrassMowerEighteenth Feb 7, 2022 @ 12:41pm 
oh almost forgot if you want some quick optimization look into precomputed visibility it can make a map buttery smooth
Ellie_Shrug  [author] Feb 7, 2022 @ 12:36pm 
That one wall yeah, I know exactly what that means. Thanks for your incredible input.
GrassMowerEighteenth Feb 7, 2022 @ 12:19pm 
and last thing. work more on collision cause its kinda fucky and its hard to tell if some spots are supposed to be there or na
GrassMowerEighteenth Feb 7, 2022 @ 12:19pm 
oh and also increase lod distance on du rocks.
GrassMowerEighteenth Feb 7, 2022 @ 12:18pm 
and up lighting intensity. remove the shit dithering from the rainbow and fix that one wall being completely wall bang able
GrassMowerEighteenth Feb 7, 2022 @ 12:17pm 
also fix de ocean
Big Dill Dec 31, 2021 @ 4:23pm 
damn
Ellie_Shrug  [author] Dec 31, 2021 @ 2:31pm 
I didn't make the map, its a port so the pointless doors are just part of the map. The rainbow and water are meant to be staticy tho, dithered opacity is a super cheap way to get transparency, and pavlov runs poorly with too much transparency, so eh? A lot of the issues come from porting, like the chain fences are just fucked from the process. Also no idea what you mean by fenced area at B?
Big Dill Dec 31, 2021 @ 2:19pm 
Played some TTT on it, played great. House textures were awesome, besides from some pointless doors. The rainbow and water are "staticky" as me and another player noted. The rock collision point (where you can no longer pew pew) should be pushed back a bit, and some better textures on the metal wire rails. Also the rocks are a little off looking, other than the afromentioned stuff its great EXCEPT, I CAN NOT STRESS THIS ENOUGH. MAKE THE FENCED AREA AT B WALKABLE, THE FENCE IS POINTLESS. (im talking about the fenced area on the left of the middle garage) Happy New year!
Ellie_Shrug  [author] Dec 30, 2021 @ 8:30pm 
alrighty, any missing props or weird geometry is just from the porting process and as far as I can tell I can't fix it without making my own models, but I'm tired of this sitting in my projects unpublished, so eh.