XCOM 2
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Proficiency Plugin: The MOCX Initiative
   
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Dec 6, 2021 @ 3:29pm
Sep 1, 2022 @ 2:50pm
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Proficiency Plugin: The MOCX Initiative

In 2 collections by FearTheBunnies
OneGrumpyBoi Season 3 Modlist
582 items
OneGrumpyBoi Season 5 Modlist
602 items
Description
About the Mod

When playing Proficiency Classes with MOCX, I was always thrown for a loop when I would convert an enemy unit and it came in as the base game class (if enabled) or a random Proficiency Class (if base classes are disabled). Now, I could easily have made this mod to simply use the Proficiency Classes instead of base classes, but then the poor Psi Operative would be left out in the cold. So, instead, I decided to create Dark Base classes using the Proficiency classes.

The theory behind the Dark classes was to take the base trees as-is and swap in the proficiency equivalencies as well as giving them a third tree to reflect that unit's ADVENT training.

Lore-wise, I envision this as the members of MOCX were being trained in the "old" ways of XCOM, and once XCOM had to adapt to guerilla tactics their schools of combat evolved. This then led to the re-integrated members of the MOCX initiative to embrace some of their new teachings while mixing in the skills of the old world as well.

These are unique classes that cannot be trained in the GTS or obtained through promoting rookies. The only way to get one of these classes is by reconditioning a MOCX member.

Dark Ranger
The base Ranger has a stealth melee tree and a gunner shotgun tree. So to keep in that spirit, the Dark Ranger is based upon the Assault Infantry while utilizing skills from the Marksman's stealth tree to maximize the Run & Gun and melee nature of the Ranger.

Dark Sharpshooter
The base Sharpshooter has a sniper tree and a pistol tree. So to keep in that spirit, the Dark Sharpshooter is based upon the Marksman while utilizing skills from the Marksman's holotargeting and sniper trees to maximize their long-distance warfare nature.

Dark Grenadier
The base Grenadier has a cannon support tree and an explosives tree. So to keep in that spirit, the Dark Grenadier is based upon the Sapper while utilizing skills from the Marine's gunnery trees to maximize their explosive nature.

Dark Specialist
The base Specialist has a healer tree and a tech/hack tree. So to keep in that spirit, the Dark Specialist is based upon the Technical Specialist while utilizing skills from the Field Medic's healing trees to maximize their gremlin-based combat.

Dark Psi Agent
The base Psi Operative has skills around crowd control and heavy direct damage. So to keep in that spirit, the Dark Psi Agent is based upon the original psionic class while utilizing the Field Medic's healing and combat skills to balance them out.

NOTE: The Dark Psi Agent is a standard class and does not require the Psi Lab to level up.

Weapon Tweaks
  • Converts the Dark SMG to a Bullpup, and the Psi Agent now uses Bullpups as their primary weapon instead of rifles to keep in line with their MOCX counterpart. They will still have access to psi-only weapons.
  • Contains support natively for [WOTC] Dedicated Pistol Slot 2.0

FAQ
  • Q: Can this be installed mid-campaign?
  • A: It can be installed mid-campaign or mid-tactical. Any unit who survives capture BEFORE it is installed will roll for the original classes. Any unit who survives capture AFTER it is installed will roll for the new class. That means if it is installed mid-tactical you could end up with one survivor using an OLD class and one using a NEW class.
  • Q: Can this be removed mid-campaign?
  • A: In theory? The biggest problem I would imagine happening is the Grenadier class icon vanishing on you, but probably not worth the risk.
  • Q: How does this impact Hero classes?
  • A: This mod does not touch those conversions. The Proficiency plugins for the Hero classes directly convert those classes, so nothing is required for them.

Dependencies and Suggested Mods
Core dependencies are:

Suggested Mods:
  • [WOTC] Nonlethal Damage allows you to knock units unconscious to help with extracting MOCX units for reconditioning.
  • Extract Corpses WOTC also offers a way to extract bleeding out or stunned MOCX units using the Fulton Harness.

Compatibility
This creates five new classes built off of the required classes. Touches the DarkClassData to swap the classes from the OG base classes to the new Dark classes. The weapon tweaks are 100% compatible with [WOTC] Weapon and Item Overhaul.

Thanks
  • shiremct for the amazing Proficiency Classes and Weapon & Item Overhaul which I referenced to convert the Dark SMGs to bullpups.
  • Reality Machina and robojumber for the superb work that went into MOCX
  • Ketaros for the quick grab catalog of class icons when I realized Sappers and Grenadiers used the same icon (and again for the Sharpshooter icon)
  • RustyDios for the assist in extracting the old class icons
  • Additional Class Icons by Zorbakaq who rescaled MtM's LW2 Squad Icon Pack by mickthemage and LW2: Requested Squad Icons by robojumper for use as class icons
    Popular Discussions View All (1)
    0
    Dec 6, 2021 @ 3:47pm
    Class Skills
    FearTheBunnies
    50 Comments
    Coley Nov 8, 2024 @ 7:39pm 
    Oh, I forgot to mention that. Yes I have that installed, I've tried that command and it worked out fine. Thanks for confirming FTB!
    FearTheBunnies  [author] Nov 8, 2024 @ 7:26pm 
    If you have this class pack installed, you can use the rebuild command to change to this mods classes.
    Coley Nov 8, 2024 @ 6:49pm 
    I may have found something. Would this work? RebuildSelectedSoldiersClass LightSharpshooter, then whatever number for the rank?
    Coley Nov 8, 2024 @ 6:44pm 
    Hey so, like below, I've been using Odd's S9 modlist, and missed that any captured MOCX end up as base classes, are there any console commands to rectify this or am I SoL? Thanks
    TrikSta` Oct 11, 2024 @ 12:10am 
    Legend, thanks mate.
    FearTheBunnies  [author] Oct 10, 2024 @ 9:47pm 
    If you have a local mod you can use it to redo the correct stuff. If you do not, then edit the S9 tweaks and just comment out or delete the changes made to XComDarkClassData.ini
    TrikSta` Oct 10, 2024 @ 4:40pm 
    Thanks for the reply man! I will fiddle when I get home, how do I tweak it so that it enables the classes from this mod?
    FearTheBunnies  [author] Oct 10, 2024 @ 3:07pm 
    The Odd S9 tweaks change the reward classes. You will need to undo that tweak.
    TrikSta` Oct 10, 2024 @ 2:38pm 
    Hey FTB, I'm running Odd's season 9 list but instead of amalgamation I'm running everything proficiency instead. I've just captured my first set of mocx and they have the base classes, no dark classes except a dark reaper. Any idea why this would be the case?
    EvilBob22 Aug 17, 2024 @ 8:18am 
    That's probably something you'd have to do yourself. I haven't looked too deeply into it, but it may be as simple as making a copy of XComClassData.ini and setting the NumInDeck and NumInForcedDeck values. Here is a reference to what this stuff means: https://www.reddit.com/r/xcom2mods/wiki/wotc_modding/soldier_classes